// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -emit-llvm -disable-llvm-passes -o - -hlsl-entry main %s | FileCheck %s
[numthreads(1,1,1)]
void main(unsigned GI : SV_GroupIndex) {
main(GI - 1);
}
// For HLSL entry functions, we are generating a C-export function that wraps
// the C++-mangled entry function. The wrapper function can be used to populate
// semantic parameters and provides the expected void(void) signature that
// drivers expect for entry points.
//CHECK: define void @main() #[[#ENTRY_ATTR:]] {
//CHECK-NEXT: entry:
//CHECK-NEXT: %0 = call i32 @llvm.dx.flattened.thread.id.in.group()
//CHECK-NEXT: call void @"?main@@YAXI@Z"(i32 %0)
//CHECK-NEXT: ret void
//CHECK-NEXT: }
// Verify that the entry had the expected dx.shader attribute
//CHECK: attributes #[[#ENTRY_ATTR]] = { {{.*}}"hlsl.shader"="compute"{{.*}} }