// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -fsyntax-only -verify %s
typedef float float2 __attribute__((ext_vector_type(2)));
typedef float float3 __attribute__((ext_vector_type(3)));
struct S { float f; };
struct S2 { float f; int i; };
[numthreads(1,1,1)]
void entry() {
float2 LilVec = float2(1.0, 2.0);
float2 BrokenVec = float2(1.0, 2.0, 3.0); // expected-error{{excess elements in vector initializer}}
float3 NormieVec = float3(LilVec, 3.0, 4.0); // expected-error{{excess elements in vector initializer}}
float3 BrokenNormie = float3(3.0, 4.0); // expected-error{{too few elements in vector initialization (expected 3 elements, have 2)}}
float3 OverwhemledNormie = float3(3.0, 4.0, 5.0, 6.0); // expected-error{{excess elements in vector initializer}}
// These _should_ work in HLSL but aren't yet supported.
S s;
float2 GettingStrange = float2(s, s); // expected-error{{no viable conversion from 'S' to 'float'}} expected-error{{no viable conversion from 'S' to 'float'}}
S2 s2;
float2 EvenStranger = float2(s2); // expected-error{{cannot convert 'S2' to 'float2' (vector of 2 'float' values) without a conversion operator}}
}