//===-- chunk_test.cpp ------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "tests/scudo_unit_test.h"
#include "chunk.h"
#include <stdlib.h>
static constexpr scudo::uptr HeaderSize = scudo::Chunk::getHeaderSize();
static constexpr scudo::u32 Cookie = 0x41424344U;
static constexpr scudo::u32 InvalidCookie = 0x11223344U;
static void initChecksum(void) {
if (&scudo::computeHardwareCRC32 && scudo::hasHardwareCRC32())
scudo::HashAlgorithm = scudo::Checksum::HardwareCRC32;
}
TEST(ScudoChunkDeathTest, ChunkBasic) {
initChecksum();
const scudo::uptr Size = 0x100U;
scudo::Chunk::UnpackedHeader Header = {};
void *Block = malloc(HeaderSize + Size);
void *P = reinterpret_cast<void *>(reinterpret_cast<scudo::uptr>(Block) +
HeaderSize);
scudo::Chunk::storeHeader(Cookie, P, &Header);
memset(P, 'A', Size);
scudo::Chunk::loadHeader(Cookie, P, &Header);
EXPECT_TRUE(scudo::Chunk::isValid(Cookie, P, &Header));
EXPECT_FALSE(scudo::Chunk::isValid(InvalidCookie, P, &Header));
EXPECT_DEATH(scudo::Chunk::loadHeader(InvalidCookie, P, &Header), "");
free(Block);
}
TEST(ScudoChunkDeathTest, CorruptHeader) {
initChecksum();
const scudo::uptr Size = 0x100U;
scudo::Chunk::UnpackedHeader Header = {};
void *Block = malloc(HeaderSize + Size);
void *P = reinterpret_cast<void *>(reinterpret_cast<scudo::uptr>(Block) +
HeaderSize);
scudo::Chunk::storeHeader(Cookie, P, &Header);
memset(P, 'A', Size);
scudo::Chunk::loadHeader(Cookie, P, &Header);
// Simulate a couple of corrupted bits per byte of header data.
for (scudo::uptr I = 0; I < sizeof(scudo::Chunk::PackedHeader); I++) {
*(reinterpret_cast<scudo::u8 *>(Block) + I) ^= 0x42U;
EXPECT_DEATH(scudo::Chunk::loadHeader(Cookie, P, &Header), "");
*(reinterpret_cast<scudo::u8 *>(Block) + I) ^= 0x42U;
}
free(Block);
}