//===-- GPU implementation of the nanosleep function ----------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "src/time/nanosleep.h"
#include "src/__support/macros/config.h"
#include "time_utils.h"
namespace LIBC_NAMESPACE_DECL {
constexpr uint64_t TICKS_PER_SEC = 1000000000UL;
LLVM_LIBC_FUNCTION(int, nanosleep,
(const struct timespec *req, struct timespec *rem)) {
if (!GPU_CLOCKS_PER_SEC || !req)
return -1;
uint64_t nsecs = req->tv_nsec + req->tv_sec * TICKS_PER_SEC;
uint64_t tick_rate = TICKS_PER_SEC / GPU_CLOCKS_PER_SEC;
uint64_t start = gpu::fixed_frequency_clock();
#if defined(LIBC_TARGET_ARCH_IS_NVPTX)
uint64_t end = start + (nsecs + tick_rate - 1) / tick_rate;
uint64_t cur = gpu::fixed_frequency_clock();
// The NVPTX architecture supports sleeping and guaruntees the actual time
// slept will be somewhere between zero and twice the requested amount. Here
// we will sleep again if we undershot the time.
while (cur < end) {
if (__nvvm_reflect("__CUDA_ARCH") >= 700)
LIBC_INLINE_ASM("nanosleep.u32 %0;" ::"r"(nsecs));
cur = gpu::fixed_frequency_clock();
nsecs -= nsecs > cur - start ? cur - start : 0;
}
#elif defined(LIBC_TARGET_ARCH_IS_AMDGPU)
uint64_t end = start + (nsecs + tick_rate - 1) / tick_rate;
uint64_t cur = gpu::fixed_frequency_clock();
// The AMDGPU architecture does not provide a sleep implementation with a
// known delay so we simply repeatedly sleep with a large value of ~960 clock
// cycles and check until we've passed the time using the known frequency.
__builtin_amdgcn_s_sleep(2);
while (cur < end) {
__builtin_amdgcn_s_sleep(15);
cur = gpu::fixed_frequency_clock();
}
#else
// Sleeping is not supported.
if (rem) {
rem->tv_sec = req->tv_sec;
rem->tv_nsec = req->tv_nsec;
}
return -1;
#endif
uint64_t stop = gpu::fixed_frequency_clock();
// Check to make sure we slept for at least the desired duration and set the
// remaining time if not.
uint64_t elapsed = (stop - start) * tick_rate;
if (elapsed < nsecs) {
if (rem) {
rem->tv_sec = (nsecs - elapsed) / TICKS_PER_SEC;
rem->tv_nsec = (nsecs - elapsed) % TICKS_PER_SEC;
}
return -1;
}
return 0;
}
} // namespace LIBC_NAMESPACE_DECL