//===-- GPU memory allocator implementation ---------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "allocator.h"
#include "src/__support/GPU/utils.h"
#include "src/__support/RPC/rpc_client.h"
#include "src/__support/macros/config.h"
namespace LIBC_NAMESPACE_DECL {
namespace {
void *rpc_allocate(uint64_t size) {
void *ptr = nullptr;
rpc::Client::Port port = rpc::client.open<RPC_MALLOC>();
port.send_and_recv([=](rpc::Buffer *buffer) { buffer->data[0] = size; },
[&](rpc::Buffer *buffer) {
ptr = reinterpret_cast<void *>(buffer->data[0]);
});
port.close();
return ptr;
}
void rpc_free(void *ptr) {
rpc::Client::Port port = rpc::client.open<RPC_FREE>();
port.send([=](rpc::Buffer *buffer) {
buffer->data[0] = reinterpret_cast<uintptr_t>(ptr);
});
port.close();
}
} // namespace
namespace gpu {
void *allocate(uint64_t size) { return rpc_allocate(size); }
void deallocate(void *ptr) { rpc_free(ptr); }
} // namespace gpu
} // namespace LIBC_NAMESPACE_DECL