llvm/lld/ELF/CallGraphSort.cpp

//===- CallGraphSort.cpp --------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
///
/// The file is responsible for sorting sections using LLVM call graph profile
/// data by placing frequently executed code sections together. The goal of the
/// placement is to improve the runtime performance of the final executable by
/// arranging code sections so that i-TLB misses and i-cache misses are reduced.
///
/// The algorithm first builds a call graph based on the profile data and then
/// iteratively merges "chains" (ordered lists) of input sections which will be
/// laid out as a unit. There are two implementations for deciding how to
/// merge a pair of chains:
///  - a simpler one, referred to as Call-Chain Clustering (C^3), that follows
///    "Optimizing Function Placement for Large-Scale Data-Center Applications"
/// https://research.fb.com/wp-content/uploads/2017/01/cgo2017-hfsort-final1.pdf
/// - a more advanced one, referred to as Cache-Directed-Sort (CDSort), which
///   typically produces layouts with higher locality, and hence, yields fewer
///   instruction cache misses on large binaries.
//===----------------------------------------------------------------------===//

#include "CallGraphSort.h"
#include "InputFiles.h"
#include "InputSection.h"
#include "Symbols.h"
#include "llvm/Support/FileSystem.h"
#include "llvm/Transforms/Utils/CodeLayout.h"

#include <numeric>

usingnamespacellvm;
usingnamespacelld;
usingnamespacelld::elf;

namespace {
struct Edge {};

struct Cluster {};

/// Implementation of the Call-Chain Clustering (C^3). The goal of this
/// algorithm is to improve runtime performance of the executable by arranging
/// code sections such that page table and i-cache misses are minimized.
///
/// Definitions:
/// * Cluster
///   * An ordered list of input sections which are laid out as a unit. At the
///     beginning of the algorithm each input section has its own cluster and
///     the weight of the cluster is the sum of the weight of all incoming
///     edges.
/// * Call-Chain Clustering (C³) Heuristic
///   * Defines when and how clusters are combined. Pick the highest weighted
///     input section then add it to its most likely predecessor if it wouldn't
///     penalize it too much.
/// * Density
///   * The weight of the cluster divided by the size of the cluster. This is a
///     proxy for the amount of execution time spent per byte of the cluster.
///
/// It does so given a call graph profile by the following:
/// * Build a weighted call graph from the call graph profile
/// * Sort input sections by weight
/// * For each input section starting with the highest weight
///   * Find its most likely predecessor cluster
///   * Check if the combined cluster would be too large, or would have too low
///     a density.
///   * If not, then combine the clusters.
/// * Sort non-empty clusters by density
class CallGraphSort {};

// Maximum amount the combined cluster density can be worse than the original
// cluster to consider merging.
constexpr int MAX_DENSITY_DEGRADATION =;

// Maximum cluster size in bytes.
constexpr uint64_t MAX_CLUSTER_SIZE =;
} // end anonymous namespace

SectionPair;

// Take the edge list in Config->CallGraphProfile, resolve symbol names to
// Symbols, and generate a graph between InputSections with the provided
// weights.
CallGraphSort::CallGraphSort() {}

// It's bad to merge clusters which would degrade the density too much.
static bool isNewDensityBad(Cluster &a, Cluster &b) {}

// Find the leader of V's belonged cluster (represented as an equivalence
// class). We apply union-find path-halving technique (simple to implement) in
// the meantime as it decreases depths and the time complexity.
static int getLeader(int *leaders, int v) {}

static void mergeClusters(std::vector<Cluster> &cs, Cluster &into, int intoIdx,
                          Cluster &from, int fromIdx) {}

// Group InputSections into clusters using the Call-Chain Clustering heuristic
// then sort the clusters by density.
DenseMap<const InputSectionBase *, int> CallGraphSort::run() {}

// Sort sections by the profile data using the Cache-Directed Sort algorithm.
// The placement is done by optimizing the locality by co-locating frequently
// executed code sections together.
DenseMap<const InputSectionBase *, int> elf::computeCacheDirectedSortOrder() {}

// Sort sections by the profile data provided by --callgraph-profile-file.
//
// This first builds a call graph based on the profile data then merges sections
// according either to the C³ or Cache-Directed-Sort ordering algorithm.
DenseMap<const InputSectionBase *, int> elf::computeCallGraphProfileOrder() {}