// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -fnative-half-type -finclude-default-header -fsyntax-only %s -DERROR=1 -verify
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -fnative-half-type -finclude-default-header -ast-dump %s | FileCheck %s
// Case 1: Prefer exact-match truncation over conversion.
void Half4Float4Double2(double2 D);
void Half4Float4Double2(float4 D);
void Half4Float4Double2(half4 D);
void Half4Float2(float2 D);
void Half4Float2(half4 D);
void Case1(float4 F, double4 D) {
// CHECK: CallExpr {{.*}} 'void'
// CHECK-NEXT: ImplicitCastExpr {{.*}} 'void (*)(double2)' <FunctionToPointerDecay>
// CHECK-NEXT: DeclRefExpr {{.*}} 'void (double2)' lvalue Function {{.*}} 'Half4Float4Double2' 'void (double2)'
Half4Float4Double2(D); // expected-warning{{implicit conversion truncates vector: 'double4' (aka 'vector<double, 4>') to 'vector<double, 2>' (vector of 2 'double' values)}}
// CHECK: CallExpr {{.*}} 'void'
// CHECK-NEXT: ImplicitCastExpr {{.*}} 'void (*)(float2)' <FunctionToPointerDecay>
// CHECK-NEXT: DeclRefExpr {{.*}} 'void (float2)' lvalue Function {{.*}} 'Half4Float2' 'void (float2)'
Half4Float2(F); // expected-warning{{implicit conversion truncates vector: 'float4' (aka 'vector<float, 4>') to 'vector<float, 2>' (vector of 2 'float' values)}}
}
// Case 2: Prefer promotions over conversions when truncating.
void Half2Double2(double2 D);
void Half2Double2(half2 H);
void Case2(float4 F) {
// CHECK: CallExpr {{.*}} 'void'
// CHECK-NEXT: ImplicitCastExpr {{.*}} 'void (*)(double2)' <FunctionToPointerDecay>
// CHECK-NEXT: DeclRefExpr {{.*}} 'void (double2)' lvalue Function {{.*}} 'Half2Double2' 'void (double2)'
Half2Double2(F); // expected-warning{{implicit conversion truncates vector: 'float4' (aka 'vector<float, 4>') to 'vector<double, 2>' (vector of 2 'double' values)}}
}
#if ERROR
// Case 3: Two promotions or two conversions are ambiguous.
void Float2Double2(double2 D); // expected-note{{candidate function}}
void Float2Double2(float2 D); // expected-note{{candidate function}}
void Half2Float2(float2 D); // expected-note{{candidate function}}
void Half2Float2(half2 D); // expected-note{{candidate function}}
void Half2Half3(half3 D); // expected-note{{candidate function}} expected-note{{candidate function}} expected-note{{candidate function}}
void Half2Half3(half2 D); // expected-note{{candidate function}} expected-note{{candidate function}} expected-note{{candidate function}}
void Double2Double3(double3 D); // expected-note{{candidate function}} expected-note{{candidate function}} expected-note{{candidate function}}
void Double2Double3(double2 D); // expected-note{{candidate function}} expected-note{{candidate function}} expected-note{{candidate function}}
void Case1(half4 H, float4 F, double4 D) {
Float2Double2(H); // expected-error {{call to 'Float2Double2' is ambiguous}}
Half2Float2(D); // expected-error {{call to 'Half2Float2' is ambiguous}}
Half2Half3(H); // expected-error {{call to 'Half2Half3' is ambiguous}}
Half2Half3(F); // expected-error {{call to 'Half2Half3' is ambiguous}}
Half2Half3(D); // expected-error {{call to 'Half2Half3' is ambiguous}}
Half2Half3(H.xyz);
Half2Half3(F.xyz);
Half2Half3(D.xyz);
Double2Double3(H); // expected-error {{call to 'Double2Double3' is ambiguous}}
Double2Double3(F); // expected-error {{call to 'Double2Double3' is ambiguous}}
Double2Double3(D); // expected-error {{call to 'Double2Double3' is ambiguous}}
Double2Double3(D.xyz);
Double2Double3(F.xyz);
Double2Double3(H.xyz);
}
#endif