llvm/lld/wasm/SymbolTable.h

//===- SymbolTable.h --------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#ifndef LLD_WASM_SYMBOL_TABLE_H
#define LLD_WASM_SYMBOL_TABLE_H

#include "InputFiles.h"
#include "LTO.h"
#include "Symbols.h"
#include "lld/Common/LLVM.h"
#include "llvm/ADT/CachedHashString.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/BinaryFormat/WasmTraits.h"
#include <optional>

namespace lld::wasm {

class InputSegment;

// SymbolTable is a bucket of all known symbols, including defined,
// undefined, or lazy symbols (the last one is symbols in archive
// files whose archive members are not yet loaded).
//
// We put all symbols of all files to a SymbolTable, and the
// SymbolTable selects the "best" symbols if there are name
// conflicts. For example, obviously, a defined symbol is better than
// an undefined symbol. Or, if there's a conflict between a lazy and a
// undefined, it'll read an archive member to read a real definition
// to replace the lazy symbol. The logic is implemented in the
// add*() functions, which are called by input files as they are parsed.
// There is one add* function per symbol type.
class SymbolTable {};

extern SymbolTable *symtab;

} // namespace lld::wasm

#endif