#ifdef GET_BinPackerAutomaton_DECL // The type of an action in the BinPackerAutomaton automaton. BinPackerAutomatonAction; // Input NFA has 64 states with 1152 transitions. // Generated DFA has 508 states with 6902 transitions. // A zero-terminated sequence of NFA state transitions. Every DFA // transition implies a set of NFA transitions. These are referred // to by index in BinPackerAutomatonTransitions[]. const std::array<NfaStatePair, 31465> BinPackerAutomatonTransitionInfo = …; // A transition in the generated BinPackerAutomaton DFA. struct BinPackerAutomatonTransition { … }; // A table of DFA transitions, ordered by {FromDfaState, Action}. // The initial state is 1, not zero. const std::array<BinPackerAutomatonTransition, 6902> BinPackerAutomatonTransitions = …; #endif // GET_BinPackerAutomaton_DECL #ifdef GET_NfaAutomaton_DECL // The type of an action in the NfaAutomaton automaton. NfaAutomatonAction; // Input NFA has 4 states with 8 transitions. // Generated DFA has 3 states with 4 transitions. // A zero-terminated sequence of NFA state transitions. Every DFA // transition implies a set of NFA transitions. These are referred // to by index in NfaAutomatonTransitions[]. const std::array<NfaStatePair, 6> NfaAutomatonTransitionInfo = …; // A transition in the generated NfaAutomaton DFA. struct NfaAutomatonTransition { … }; // A table of DFA transitions, ordered by {FromDfaState, Action}. // The initial state is 1, not zero. const std::array<NfaAutomatonTransition, 4> NfaAutomatonTransitions = …; #endif // GET_NfaAutomaton_DECL #ifdef GET_SimpleAutomaton_DECL // The type of an action in the SimpleAutomaton automaton. SimpleAutomatonAction; // Input NFA has 4 states with 5 transitions. // Generated DFA has 4 states with 5 transitions. // A zero-terminated sequence of NFA state transitions. Every DFA // transition implies a set of NFA transitions. These are referred // to by index in SimpleAutomatonTransitions[]. const std::array<NfaStatePair, 10> SimpleAutomatonTransitionInfo = …; // A transition in the generated SimpleAutomaton DFA. struct SimpleAutomatonTransition { … }; // A table of DFA transitions, ordered by {FromDfaState, Action}. // The initial state is 1, not zero. const std::array<SimpleAutomatonTransition, 5> SimpleAutomatonTransitions = …; #endif // GET_SimpleAutomaton_DECL #ifdef GET_TupleAutomaton_DECL // The type of an action in the TupleAutomaton automaton. TupleAutomatonAction; // Input NFA has 4 states with 6 transitions. // Generated DFA has 4 states with 6 transitions. // A zero-terminated sequence of NFA state transitions. Every DFA // transition implies a set of NFA transitions. These are referred // to by index in TupleAutomatonTransitions[]. const std::array<NfaStatePair, 8> TupleAutomatonTransitionInfo = …; // A transition in the generated TupleAutomaton DFA. struct TupleAutomatonTransition { … }; // A table of DFA transitions, ordered by {FromDfaState, Action}. // The initial state is 1, not zero. const std::array<TupleAutomatonTransition, 6> TupleAutomatonTransitions = …; #endif // GET_TupleAutomaton_DECL