"""
Test breakpoint hit count is reset when target runs.
"""
import lldb
from lldbsuite.test.decorators import *
from lldbsuite.test.lldbtest import *
class HitcountResetUponRun(TestBase):
BREAKPOINT_TEXT = "Set a breakpoint here"
def check_stopped_at_breakpoint_and_hit_once(self, thread, breakpoint):
frame0 = thread.GetFrameAtIndex(0)
location1 = breakpoint.FindLocationByAddress(frame0.GetPC())
self.assertTrue(location1)
self.assertEqual(location1.GetHitCount(), 1)
self.assertEqual(breakpoint.GetHitCount(), 1)
def test_hitcount_reset_upon_run(self):
self.build()
exe = self.getBuildArtifact("a.out")
target = self.dbg.CreateTarget(exe)
self.assertTrue(target, VALID_TARGET)
breakpoint = target.BreakpointCreateBySourceRegex(
self.BREAKPOINT_TEXT, lldb.SBFileSpec("main.cpp")
)
self.assertTrue(
breakpoint.IsValid() and breakpoint.GetNumLocations() == 1, VALID_BREAKPOINT
)
process = target.LaunchSimple(None, None, self.get_process_working_directory())
self.assertTrue(process, PROCESS_IS_VALID)
from lldbsuite.test.lldbutil import get_stopped_thread
# Verify 1st breakpoint location is hit.
thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint)
self.assertTrue(
thread.IsValid(), "There should be a thread stopped due to breakpoint"
)
self.check_stopped_at_breakpoint_and_hit_once(thread, breakpoint)
# Relaunch
process.Kill()
process = target.LaunchSimple(None, None, self.get_process_working_directory())
self.assertTrue(process, PROCESS_IS_VALID)
# Verify the hit counts are still one.
thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint)
self.assertTrue(
thread.IsValid(), "There should be a thread stopped due to breakpoint"
)
self.check_stopped_at_breakpoint_and_hit_once(thread, breakpoint)