#include "foo.h"
struct Main {
Main();
int x;
};
Main::Main() : x(47) {
bool some_code = x == 47; // !BR_main
}
Main MainObj;
int main() { return MainObj.x + FooObj.x; }
#include "foo.h"
struct Main {
Main();
int x;
};
Main::Main() : x(47) {
bool some_code = x == 47; // !BR_main
}
Main MainObj;
int main() { return MainObj.x + FooObj.x; }