// This test is intended to create a situation in which one thread will exit
// while a breakpoint is being handled in another thread. This may not always
// happen because it's possible that the exiting thread will exit before the
// breakpoint is hit. The test case should be flexible enough to treat that
// as success.
#include "pseudo_barrier.h"
#include <chrono>
#include <thread>
volatile int g_test = 0;
// A barrier to synchronize all the threads.
pseudo_barrier_t g_barrier1;
// A barrier to keep the threads from exiting until after the breakpoint has
// been passed.
pseudo_barrier_t g_barrier2;
void *
break_thread_func ()
{
// Wait until all the threads are running
pseudo_barrier_wait(g_barrier1);
// Wait for the join thread to join
std::this_thread::sleep_for(std::chrono::microseconds(50));
// Do something
g_test++; // Set breakpoint here
// Synchronize after the breakpoint
pseudo_barrier_wait(g_barrier2);
// Return
return NULL;
}
void *
wait_thread_func ()
{
// Wait until the entire first group of threads is running
pseudo_barrier_wait(g_barrier1);
// Wait until the breakpoint has been passed
pseudo_barrier_wait(g_barrier2);
// Return
return NULL;
}
void *
join_thread_func (void *input)
{
std::thread *thread_to_join = (std::thread *)input;
// Sync up with the rest of the threads.
pseudo_barrier_wait(g_barrier1);
// Join the other thread
thread_to_join->join();
// Return
return NULL;
}
int main ()
{
// The first barrier waits for the non-joining threads to start.
// This thread will also participate in that barrier.
// The idea here is to guarantee that the joining thread will be
// last in the internal list maintained by the debugger.
pseudo_barrier_init(g_barrier1, 5);
// The second barrier keeps the waiting threads around until the breakpoint
// has been passed.
pseudo_barrier_init(g_barrier2, 4);
// Create a thread to hit the breakpoint
std::thread thread_1(break_thread_func);
// Create more threads to slow the debugger down during processing.
std::thread thread_2(wait_thread_func);
std::thread thread_3(wait_thread_func);
std::thread thread_4(wait_thread_func);
// Create a thread to join the breakpoint thread
std::thread thread_5(join_thread_func, &thread_1);
// Wait for the threads to finish
thread_5.join(); // implies thread_1 is already finished
thread_4.join();
thread_3.join();
thread_2.join();
return 0;
}