#include <stdio.h>
template <class T> class A
{
public:
void accessMember(T a);
T accessMemberConst() const;
static int accessStaticMember();
void accessMemberInline(T a) __attribute__ ((always_inline))
{
m_a = a; // breakpoint 4
}
T m_a;
static int s_a;
};
template <class T> int A<T>::s_a = 5;
template <class T> void A<T>::accessMember(T a)
{
m_a = a; // breakpoint 1
}
template <class T> T A<T>::accessMemberConst() const
{
return m_a; // breakpoint 2
}
template <class T> int A<T>::accessStaticMember()
{
return s_a; // breakpoint 3
}
int main()
{
A<int> my_a;
my_a.accessMember(3);
my_a.accessMemberConst();
A<int>::accessStaticMember();
my_a.accessMemberInline(5);
}