#include <stdio.h>
struct A {
int aa;
char ab;
};
struct B {
int ba;
int bb;
};
struct C {
int ca;
int cb;
};
int Dump (A &a)
{
return 1;
}
int Dump (B &b)
{
return 2;
}
int Dump (C &c)
{
return 3;
}
extern int CallStaticA();
extern int CallStaticB();
int main()
{
A myA;
B myB;
C myC;
printf("%d\n", CallStaticA() + CallStaticB()); // breakpoint
}