#include <new>
struct new_tag_t
{
};
new_tag_t new_tag;
struct Struct {
int value;
};
bool operator==(const Struct &a, const Struct &b) {
return a.value == b.value;
}
typedef char buf_t[sizeof(Struct)];
buf_t global_new_buf, tagged_new_buf;
// This overrides global operator new
// This function and the following does not actually allocate memory. We are merely
// trying to make sure it is getting called.
void *
operator new(std::size_t count)
{
return &global_new_buf;
}
// A custom allocator
void *
operator new(std::size_t count, const new_tag_t &)
{
return &tagged_new_buf;
}
int main() {
Struct s1, s2, s3;
s1.value = 3;
s2.value = 5;
s3.value = 3;
return 0; // break here
}