#include <stdint.h>
struct LargeBitsA {
unsigned int : 30, a : 20;
} lba;
struct LargeBitsB {
unsigned int a : 1, : 11, : 12, b : 20;
} lbb;
struct LargeBitsC {
unsigned int : 13, : 9, a : 1, b : 1, c : 5, d : 1, e : 20;
} lbc;
struct LargeBitsD {
char arr[3];
unsigned int : 30, a : 20;
} lbd;
struct BitfieldsInStructInUnion {
class fields {
uint64_t : 13;
uint64_t : 9;
uint64_t a : 1;
uint64_t b : 1;
uint64_t c : 1;
uint64_t d : 1;
uint64_t e : 1;
uint64_t f : 1;
uint64_t g : 1;
uint64_t h : 1;
uint64_t i : 1;
uint64_t j : 1;
uint64_t k : 1;
// In order to reproduce the crash for this case we need the
// members of fields to stay private :-(
friend struct BitfieldsInStructInUnion;
};
union {
struct fields f;
};
BitfieldsInStructInUnion() {
f.a = 1;
f.b = 0;
f.c = 1;
f.d = 0;
f.e = 1;
f.f = 0;
f.g = 1;
f.h = 0;
f.i = 1;
f.j = 0;
f.k = 1;
}
} bitfields_in_struct_in_union;
class Base {
public:
uint32_t b_a;
};
class Derived : public Base {
public:
uint32_t d_a : 1;
} derived;
union UnionWithBitfields {
unsigned int a : 8;
unsigned int b : 16;
unsigned int c : 32;
unsigned int x;
} uwbf;
union UnionWithUnnamedBitfield {
unsigned int : 16, a : 24;
unsigned int x;
} uwubf;
struct BoolBits {
bool a : 1;
bool b : 1;
bool c : 2;
bool d : 2;
};
struct WithVTable {
virtual ~WithVTable() {}
unsigned a : 4;
unsigned b : 4;
unsigned c : 4;
};
WithVTable with_vtable;
struct WithVTableAndUnnamed {
virtual ~WithVTableAndUnnamed() {}
unsigned : 4;
unsigned b : 4;
unsigned c : 4;
};
WithVTableAndUnnamed with_vtable_and_unnamed;
struct BaseWithVTable {
virtual ~BaseWithVTable() {}
};
struct HasBaseWithVTable : BaseWithVTable {
unsigned a : 4;
unsigned b : 4;
unsigned c : 4;
};
HasBaseWithVTable base_with_vtable;
struct DerivedWithVTable : public Base {
virtual ~DerivedWithVTable() {}
unsigned a : 1;
};
DerivedWithVTable derived_with_vtable;
int main(int argc, char const *argv[]) {
lba.a = 2;
lbb.a = 1;
lbb.b = 3;
lbc.a = 1;
lbc.b = 0;
lbc.c = 4;
lbc.d = 1;
lbc.e = 20;
lbd.arr[0] = 'a';
lbd.arr[1] = 'b';
lbd.arr[2] = '\0';
lbd.a = 5;
derived.b_a = 2;
derived.d_a = 1;
uwbf.x = 0xFFFFFFFF;
uwubf.x = 0xFFFFFFFF;
BoolBits bb;
bb.a = 0b1;
bb.b = 0b0;
bb.c = 0b11;
bb.d = 0b01;
with_vtable.a = 5;
with_vtable.b = 0;
with_vtable.c = 5;
with_vtable_and_unnamed.b = 0;
with_vtable_and_unnamed.c = 5;
base_with_vtable.a = 5;
base_with_vtable.b = 0;
base_with_vtable.c = 5;
derived_with_vtable.b_a = 2;
derived_with_vtable.a = 1;
return 0; // break here
}