#include <cstdint>
#include <cstdio>
struct Foo {
uint32_t func() const & { return 0; }
int64_t func() const && { return 1; }
uint32_t func() & { return 2; }
int64_t func() && { return 3; }
};
int main() {
Foo foo;
const Foo const_foo;
auto res = foo.func() + const_foo.func() + Foo{}.func() +
static_cast<Foo const &&>(Foo{}).func();
std::puts("Break here");
return res;
}