#include <stdio.h>
void set_char(void)
{
char i = 'a';
printf("before (char) i = %c\n", i);
printf("after (char) i = %c\n", i); // Set break point #1. //// break $source:$line
}
void set_uchar(void)
{
unsigned char i = 'a';
printf("before (unsigned char) i = %c\n", i);
printf("after (unsigned char) i = %c\n", i); //// break $source:$line
}
void set_short(void)
{
short i = 33;
printf("before (short) i = %i\n", i);
printf("after (short) i = %i\n", i); //// break $source:$line
}
void set_ushort(void)
{
unsigned short i = 33;
printf("before (unsigned short) i = %i\n", i);
printf("after (unsigned short) i = %i\n", i); // Set break point #2. //// break $source:$line
}
void set_int(void)
{
int i = 33;
printf("before (int) i = %i\n", i);
printf("after (int) i = %i\n", i); //// break $source:$line
}
void set_uint(void)
{
unsigned int i = 33;
printf("before (unsigned int) i = %u\n", i);
printf("after (unsigned int) i = %u\n", i); //// break $source:$line
}
void set_long(void)
{
long i = 33;
printf("before (long) i = %li\n", i);
printf("after (long) i = %li\n", i); // Set break point #3. //// break $source:$line
}
void set_ulong(void)
{
unsigned long i = 33;
printf("before (unsigned long) i = %lu\n", i);
printf("after (unsigned long) i = %lu\n", i); //// break $source:$line
}
void set_float(void)
{
float i = 2.25;
printf("before (float) i = %g\n", i);
printf("after (float) i = %g\n", i); //// break $source:$line
}
void set_double(void)
{
double i = 2.25;
printf("before (double) i = %g\n", i);
printf("after (double) i = %g\n", i); // Set break point #4. //// break $source:$line
}
void set_long_double(void)
{
long double i = 2.25;
printf("before (long double) i = %Lg\n", i);
printf("after (long double) i = %Lg\n", i); // Set break point #5. //// break $source:$line
}
void set_point (void)
{
struct point_tag {
int x;
int y;
};
struct point_tag points_2[2] = {
{1,2},
{3,4}
};
}
int main (int argc, char const *argv[])
{
// Continue to the breakpoint in set_char()
set_char(); //// continue; var i; val -set 99 1
set_uchar(); //// continue; var i; val -set 99 2
set_short(); //// continue; var i; val -set -42 3
set_ushort(); //// continue; var i; val -set 42 4
set_int(); //// continue; var i; val -set -42 5
set_uint(); //// continue; var i; val -set 42 6
set_long(); //// continue; var i; val -set -42 7
set_ulong(); //// continue; var i; val -set 42 8
set_float(); //// continue; var i; val -set 123.456 9
set_double(); //// continue; var i; val -set 123.456 10
set_long_double(); //// continue; var i; val -set 123.456 11
set_point (); //// continue
return 0;
}