#include "foo.h"
#include <cstdint>
#include <map>
#include <vector>
static int static_int = 42;
int non_static_int = 43;
int a_function(int var) {
return var; // breakpoint 3
}
struct my_struct {
int foo;
};
int main(int argc, char const *argv[]) {
my_struct struct1 = {15};
my_struct *struct2 = new my_struct{16};
my_struct *struct3 = nullptr;
int var1 = 20;
int var2 = 21;
int var3 = static_int; // breakpoint 1
{
int non_static_int = 10;
int var2 = 2;
int var3 = non_static_int; // breakpoint 2
}
a_function(var3);
foo_func();
std::vector<int> my_vec;
my_vec.push_back(1);
my_vec.push_back(2);
my_vec.push_back(3); // breakpoint 4
std::map<int, int> my_map;
my_map[1] = 2;
my_map[2] = 3;
my_map[3] = 4; // breakpoint 5
std::vector<bool> my_bool_vec;
my_bool_vec.push_back(true);
my_bool_vec.push_back(false); // breakpoint 6
my_bool_vec.push_back(true); // breakpoint 7
uint8_t my_ints[] = {5, 10, 15, 20, 25, 30};
return 0; // breakpoint 8
}