//===-- PlatformAppleSimulator.cpp ----------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "PlatformAppleSimulator.h"
#if defined(__APPLE__)
#include <dlfcn.h>
#endif
#include "lldb/Core/Debugger.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Host/HostInfo.h"
#include "lldb/Host/PseudoTerminal.h"
#include "lldb/Target/Process.h"
#include "lldb/Utility/LLDBAssert.h"
#include "lldb/Utility/LLDBLog.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/Status.h"
#include "lldb/Utility/StreamString.h"
#include "llvm/Support/Threading.h"
#include <mutex>
#include <thread>
using namespace lldb;
using namespace lldb_private;
#if !defined(__APPLE__)
#define UNSUPPORTED_ERROR ("Apple simulators aren't supported on this platform")
#endif
/// Default Constructor
PlatformAppleSimulator::PlatformAppleSimulator(
const char *class_name, const char *description, ConstString plugin_name,
llvm::Triple::OSType preferred_os,
llvm::SmallVector<llvm::StringRef, 4> supported_triples,
std::string sdk_name_primary, std::string sdk_name_secondary,
lldb_private::XcodeSDK::Type sdk_type,
CoreSimulatorSupport::DeviceType::ProductFamilyID kind)
: PlatformDarwin(true), m_class_name(class_name),
m_description(description), m_plugin_name(plugin_name), m_kind(kind),
m_os_type(preferred_os), m_supported_triples(supported_triples),
m_sdk_name_primary(std::move(sdk_name_primary)),
m_sdk_name_secondary(std::move(sdk_name_secondary)),
m_sdk_type(sdk_type) {}
/// Destructor.
///
/// The destructor is virtual since this class is designed to be
/// inherited from by the plug-in instance.
PlatformAppleSimulator::~PlatformAppleSimulator() = default;
lldb_private::Status PlatformAppleSimulator::LaunchProcess(
lldb_private::ProcessLaunchInfo &launch_info) {
#if defined(__APPLE__)
LoadCoreSimulator();
CoreSimulatorSupport::Device device(GetSimulatorDevice());
if (device.GetState() != CoreSimulatorSupport::Device::State::Booted) {
Status boot_err;
device.Boot(boot_err);
if (boot_err.Fail())
return boot_err;
}
auto spawned = device.Spawn(launch_info);
if (spawned) {
launch_info.SetProcessID(spawned.GetPID());
return Status();
} else
return spawned.GetError();
#else
Status err;
err = Status::FromErrorString(UNSUPPORTED_ERROR);
return err;
#endif
}
void PlatformAppleSimulator::GetStatus(Stream &strm) {
Platform::GetStatus(strm);
llvm::StringRef sdk = GetSDKFilepath();
if (!sdk.empty())
strm << " SDK Path: \"" << sdk << "\"\n";
else
strm << " SDK Path: error: unable to locate SDK\n";
#if defined(__APPLE__)
// This will get called by subclasses, so just output status on the current
// simulator
PlatformAppleSimulator::LoadCoreSimulator();
std::string developer_dir = HostInfo::GetXcodeDeveloperDirectory().GetPath();
CoreSimulatorSupport::DeviceSet devices =
CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
developer_dir.c_str());
const size_t num_devices = devices.GetNumDevices();
if (num_devices) {
strm.Printf("Available devices:\n");
for (size_t i = 0; i < num_devices; ++i) {
CoreSimulatorSupport::Device device = devices.GetDeviceAtIndex(i);
strm << " " << device.GetUDID() << ": " << device.GetName() << "\n";
}
if (m_device.has_value() && m_device->operator bool()) {
strm << "Current device: " << m_device->GetUDID() << ": "
<< m_device->GetName();
if (m_device->GetState() == CoreSimulatorSupport::Device::State::Booted) {
strm << " state = booted";
}
strm << "\nType \"platform connect <ARG>\" where <ARG> is a device "
"UDID or a device name to disconnect and connect to a "
"different device.\n";
} else {
strm << "No current device is selected, \"platform connect <ARG>\" "
"where <ARG> is a device UDID or a device name to connect to "
"a specific device.\n";
}
} else {
strm << "No devices are available.\n";
}
#else
strm << UNSUPPORTED_ERROR;
#endif
}
Status PlatformAppleSimulator::ConnectRemote(Args &args) {
#if defined(__APPLE__)
Status error;
if (args.GetArgumentCount() == 1) {
if (m_device)
DisconnectRemote();
PlatformAppleSimulator::LoadCoreSimulator();
const char *arg_cstr = args.GetArgumentAtIndex(0);
if (arg_cstr) {
std::string arg_str(arg_cstr);
std::string developer_dir = HostInfo::GetXcodeDeveloperDirectory().GetPath();
CoreSimulatorSupport::DeviceSet devices =
CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
developer_dir.c_str());
devices.ForEach(
[this, &arg_str](const CoreSimulatorSupport::Device &device) -> bool {
if (arg_str == device.GetUDID() || arg_str == device.GetName()) {
m_device = device;
return false; // Stop iterating
} else {
return true; // Keep iterating
}
});
if (!m_device)
error = Status::FromErrorStringWithFormat(
"no device with UDID or name '%s' was found", arg_cstr);
}
} else {
error = Status::FromErrorString(
"this command take a single UDID argument of the "
"device you want to connect to.");
}
return error;
#else
Status err;
err = Status::FromErrorString(UNSUPPORTED_ERROR);
return err;
#endif
}
Status PlatformAppleSimulator::DisconnectRemote() {
#if defined(__APPLE__)
m_device.reset();
return Status();
#else
Status err;
err = Status::FromErrorString(UNSUPPORTED_ERROR);
return err;
#endif
}
lldb::ProcessSP
PlatformAppleSimulator::DebugProcess(ProcessLaunchInfo &launch_info,
Debugger &debugger, Target &target,
Status &error) {
#if defined(__APPLE__)
ProcessSP process_sp;
// Make sure we stop at the entry point
launch_info.GetFlags().Set(eLaunchFlagDebug);
// We always launch the process we are going to debug in a separate process
// group, since then we can handle ^C interrupts ourselves w/o having to
// worry about the target getting them as well.
launch_info.SetLaunchInSeparateProcessGroup(true);
error = LaunchProcess(launch_info);
if (error.Success()) {
if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) {
ProcessAttachInfo attach_info(launch_info);
process_sp = Attach(attach_info, debugger, &target, error);
if (process_sp) {
launch_info.SetHijackListener(attach_info.GetHijackListener());
// Since we attached to the process, it will think it needs to detach
// if the process object just goes away without an explicit call to
// Process::Kill() or Process::Detach(), so let it know to kill the
// process if this happens.
process_sp->SetShouldDetach(false);
// If we didn't have any file actions, the pseudo terminal might have
// been used where the secondary side was given as the file to open for
// stdin/out/err after we have already opened the primary so we can
// read/write stdin/out/err.
int pty_fd = launch_info.GetPTY().ReleasePrimaryFileDescriptor();
if (pty_fd != PseudoTerminal::invalid_fd) {
process_sp->SetSTDIOFileDescriptor(pty_fd);
}
}
}
}
return process_sp;
#else
return ProcessSP();
#endif
}
FileSpec PlatformAppleSimulator::GetCoreSimulatorPath() {
#if defined(__APPLE__)
std::lock_guard<std::mutex> guard(m_core_sim_path_mutex);
if (!m_core_simulator_framework_path.has_value()) {
m_core_simulator_framework_path =
FileSpec("/Library/Developer/PrivateFrameworks/CoreSimulator.framework/"
"CoreSimulator");
FileSystem::Instance().Resolve(*m_core_simulator_framework_path);
}
return m_core_simulator_framework_path.value();
#else
return FileSpec();
#endif
}
void PlatformAppleSimulator::LoadCoreSimulator() {
#if defined(__APPLE__)
static llvm::once_flag g_load_core_sim_flag;
llvm::call_once(g_load_core_sim_flag, [this] {
const std::string core_sim_path(GetCoreSimulatorPath().GetPath());
if (core_sim_path.size())
dlopen(core_sim_path.c_str(), RTLD_LAZY);
});
#endif
}
#if defined(__APPLE__)
CoreSimulatorSupport::Device PlatformAppleSimulator::GetSimulatorDevice() {
if (!m_device.has_value()) {
const CoreSimulatorSupport::DeviceType::ProductFamilyID dev_id = m_kind;
std::string developer_dir =
HostInfo::GetXcodeDeveloperDirectory().GetPath();
m_device = CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
developer_dir.c_str())
.GetFanciest(dev_id);
}
if (m_device.has_value())
return m_device.value();
else
return CoreSimulatorSupport::Device();
}
#endif
std::vector<ArchSpec> PlatformAppleSimulator::GetSupportedArchitectures(
const ArchSpec &process_host_arch) {
std::vector<ArchSpec> result(m_supported_triples.size());
llvm::transform(m_supported_triples, result.begin(),
[](llvm::StringRef triple) { return ArchSpec(triple); });
return result;
}
static llvm::StringRef GetXcodeSDKDir(std::string preferred,
std::string secondary) {
llvm::StringRef sdk;
auto get_sdk = [&](std::string sdk) -> llvm::StringRef {
auto sdk_path_or_err =
HostInfo::GetSDKRoot(HostInfo::SDKOptions{XcodeSDK(std::move(sdk))});
if (!sdk_path_or_err) {
Debugger::ReportError("Error while searching for Xcode SDK: " +
toString(sdk_path_or_err.takeError()));
return {};
}
return *sdk_path_or_err;
};
sdk = get_sdk(preferred);
if (sdk.empty())
sdk = get_sdk(secondary);
return sdk;
}
llvm::StringRef PlatformAppleSimulator::GetSDKFilepath() {
if (!m_have_searched_for_sdk) {
m_sdk = GetXcodeSDKDir(m_sdk_name_primary, m_sdk_name_secondary);
m_have_searched_for_sdk = true;
}
return m_sdk;
}
PlatformSP PlatformAppleSimulator::CreateInstance(
const char *class_name, const char *description, ConstString plugin_name,
llvm::SmallVector<llvm::Triple::ArchType, 4> supported_arch,
llvm::Triple::OSType preferred_os,
llvm::SmallVector<llvm::Triple::OSType, 4> supported_os,
llvm::SmallVector<llvm::StringRef, 4> supported_triples,
std::string sdk_name_primary, std::string sdk_name_secondary,
lldb_private::XcodeSDK::Type sdk_type,
CoreSimulatorSupport::DeviceType::ProductFamilyID kind, bool force,
const ArchSpec *arch) {
Log *log = GetLog(LLDBLog::Platform);
if (log) {
const char *arch_name;
if (arch && arch->GetArchitectureName())
arch_name = arch->GetArchitectureName();
else
arch_name = "<null>";
const char *triple_cstr =
arch ? arch->GetTriple().getTriple().c_str() : "<null>";
LLDB_LOGF(log, "%s::%s(force=%s, arch={%s,%s})", class_name, __FUNCTION__,
force ? "true" : "false", arch_name, triple_cstr);
}
bool create = force;
if (!create && arch && arch->IsValid()) {
if (llvm::is_contained(supported_arch, arch->GetMachine())) {
const llvm::Triple &triple = arch->GetTriple();
switch (triple.getVendor()) {
case llvm::Triple::Apple:
create = true;
break;
#if defined(__APPLE__)
// Only accept "unknown" for the vendor if the host is Apple and if
// "unknown" wasn't specified (it was just returned because it was NOT
// specified)
case llvm::Triple::UnknownVendor:
create = !arch->TripleVendorWasSpecified();
break;
#endif
default:
break;
}
if (create) {
if (llvm::is_contained(supported_os, triple.getOS()))
create = true;
#if defined(__APPLE__)
// Only accept "unknown" for the OS if the host is Apple and it
// "unknown" wasn't specified (it was just returned because it was NOT
// specified)
else if (triple.getOS() == llvm::Triple::UnknownOS)
create = !arch->TripleOSWasSpecified();
#endif
else
create = false;
}
}
}
if (create) {
LLDB_LOGF(log, "%s::%s() creating platform", class_name, __FUNCTION__);
return PlatformSP(new PlatformAppleSimulator(
class_name, description, plugin_name, preferred_os, supported_triples,
sdk_name_primary, sdk_name_secondary, sdk_type, kind));
}
LLDB_LOGF(log, "%s::%s() aborting creation of platform", class_name,
__FUNCTION__);
return PlatformSP();
}
Status PlatformAppleSimulator::GetSymbolFile(const FileSpec &platform_file,
const UUID *uuid_ptr,
FileSpec &local_file) {
Status error;
char platform_file_path[PATH_MAX];
if (platform_file.GetPath(platform_file_path, sizeof(platform_file_path))) {
char resolved_path[PATH_MAX];
llvm::StringRef sdk = GetSDKFilepath();
if (!sdk.empty()) {
::snprintf(resolved_path, sizeof(resolved_path), "%s/%s",
sdk.str().c_str(), platform_file_path);
// First try in the SDK and see if the file is in there
local_file.SetFile(resolved_path, FileSpec::Style::native);
FileSystem::Instance().Resolve(local_file);
if (FileSystem::Instance().Exists(local_file))
return error;
// Else fall back to the actual path itself
local_file.SetFile(platform_file_path, FileSpec::Style::native);
FileSystem::Instance().Resolve(local_file);
if (FileSystem::Instance().Exists(local_file))
return error;
}
error = Status::FromErrorStringWithFormatv(
"unable to locate a platform file for '{0}' in platform '{1}'",
platform_file_path, GetPluginName());
} else {
error = Status::FromErrorString("invalid platform file argument");
}
return error;
}
Status PlatformAppleSimulator::GetSharedModule(
const ModuleSpec &module_spec, Process *process, ModuleSP &module_sp,
const FileSpecList *module_search_paths_ptr,
llvm::SmallVectorImpl<lldb::ModuleSP> *old_modules, bool *did_create_ptr) {
// For iOS/tvOS/watchOS, the SDK files are all cached locally on the
// host system. So first we ask for the file in the cached SDK, then
// we attempt to get a shared module for the right architecture with
// the right UUID.
Status error;
ModuleSpec platform_module_spec(module_spec);
const FileSpec &platform_file = module_spec.GetFileSpec();
error = GetSymbolFile(platform_file, module_spec.GetUUIDPtr(),
platform_module_spec.GetFileSpec());
if (error.Success()) {
error = ResolveExecutable(platform_module_spec, module_sp,
module_search_paths_ptr);
} else {
const bool always_create = false;
error = ModuleList::GetSharedModule(module_spec, module_sp,
module_search_paths_ptr, old_modules,
did_create_ptr, always_create);
}
if (module_sp)
module_sp->SetPlatformFileSpec(platform_file);
return error;
}
uint32_t PlatformAppleSimulator::FindProcesses(
const ProcessInstanceInfoMatch &match_info,
ProcessInstanceInfoList &process_infos) {
ProcessInstanceInfoList all_osx_process_infos;
// First we get all OSX processes
const uint32_t n = Host::FindProcesses(match_info, all_osx_process_infos);
// Now we filter them down to only the matching triples.
for (uint32_t i = 0; i < n; ++i) {
const ProcessInstanceInfo &proc_info = all_osx_process_infos[i];
const llvm::Triple &triple = proc_info.GetArchitecture().GetTriple();
if (triple.getOS() == m_os_type &&
triple.getEnvironment() == llvm::Triple::Simulator) {
process_infos.push_back(proc_info);
}
}
return process_infos.size();
}
/// Whether to skip creating a simulator platform.
static bool shouldSkipSimulatorPlatform(bool force, const ArchSpec *arch) {
// If the arch is known not to specify a simulator environment, skip creating
// the simulator platform (we can create it later if there's a matching arch).
// This avoids very slow xcrun queries for non-simulator archs (the slowness
// is due to xcrun not caching negative queries.
return !force && arch && arch->IsValid() &&
!arch->TripleEnvironmentWasSpecified();
}
static const char *g_ios_plugin_name = "ios-simulator";
static const char *g_ios_description = "iPhone simulator platform plug-in.";
/// IPhone Simulator Plugin.
struct PlatformiOSSimulator {
static void Initialize() {
PluginManager::RegisterPlugin(g_ios_plugin_name, g_ios_description,
PlatformiOSSimulator::CreateInstance);
}
static void Terminate() {
PluginManager::UnregisterPlugin(PlatformiOSSimulator::CreateInstance);
}
static PlatformSP CreateInstance(bool force, const ArchSpec *arch) {
if (shouldSkipSimulatorPlatform(force, arch))
return nullptr;
return PlatformAppleSimulator::CreateInstance(
"PlatformiOSSimulator", g_ios_description,
ConstString(g_ios_plugin_name),
{llvm::Triple::aarch64, llvm::Triple::x86_64, llvm::Triple::x86},
llvm::Triple::IOS,
{// Deprecated, but still support Darwin for historical reasons.
llvm::Triple::Darwin, llvm::Triple::MacOSX,
// IOS is not used for simulator triples, but accept it just in
// case.
llvm::Triple::IOS},
{
#ifdef __APPLE__
#if __arm64__
"arm64e-apple-ios-simulator", "arm64-apple-ios-simulator",
"x86_64-apple-ios-simulator", "x86_64h-apple-ios-simulator",
#else
"x86_64h-apple-ios-simulator", "x86_64-apple-ios-simulator",
"i386-apple-ios-simulator",
#endif
#endif
},
"iPhoneSimulator.Internal.sdk", "iPhoneSimulator.sdk",
XcodeSDK::Type::iPhoneSimulator,
CoreSimulatorSupport::DeviceType::ProductFamilyID::iPhone, force, arch);
}
};
static const char *g_tvos_plugin_name = "tvos-simulator";
static const char *g_tvos_description = "tvOS simulator platform plug-in.";
/// Apple TV Simulator Plugin.
struct PlatformAppleTVSimulator {
static void Initialize() {
PluginManager::RegisterPlugin(g_tvos_plugin_name, g_tvos_description,
PlatformAppleTVSimulator::CreateInstance);
}
static void Terminate() {
PluginManager::UnregisterPlugin(PlatformAppleTVSimulator::CreateInstance);
}
static PlatformSP CreateInstance(bool force, const ArchSpec *arch) {
if (shouldSkipSimulatorPlatform(force, arch))
return nullptr;
return PlatformAppleSimulator::CreateInstance(
"PlatformAppleTVSimulator", g_tvos_description,
ConstString(g_tvos_plugin_name),
{llvm::Triple::aarch64, llvm::Triple::x86_64}, llvm::Triple::TvOS,
{llvm::Triple::TvOS},
{
#ifdef __APPLE__
#if __arm64__
"arm64e-apple-tvos-simulator", "arm64-apple-tvos-simulator",
"x86_64h-apple-tvos-simulator", "x86_64-apple-tvos-simulator",
#else
"x86_64h-apple-tvos-simulator", "x86_64-apple-tvos-simulator",
#endif
#endif
},
"AppleTVSimulator.Internal.sdk", "AppleTVSimulator.sdk",
XcodeSDK::Type::AppleTVSimulator,
CoreSimulatorSupport::DeviceType::ProductFamilyID::appleTV, force,
arch);
}
};
static const char *g_watchos_plugin_name = "watchos-simulator";
static const char *g_watchos_description =
"Apple Watch simulator platform plug-in.";
/// Apple Watch Simulator Plugin.
struct PlatformAppleWatchSimulator {
static void Initialize() {
PluginManager::RegisterPlugin(g_watchos_plugin_name, g_watchos_description,
PlatformAppleWatchSimulator::CreateInstance);
}
static void Terminate() {
PluginManager::UnregisterPlugin(
PlatformAppleWatchSimulator::CreateInstance);
}
static PlatformSP CreateInstance(bool force, const ArchSpec *arch) {
if (shouldSkipSimulatorPlatform(force, arch))
return nullptr;
return PlatformAppleSimulator::CreateInstance(
"PlatformAppleWatchSimulator", g_watchos_description,
ConstString(g_watchos_plugin_name),
{llvm::Triple::aarch64, llvm::Triple::x86_64, llvm::Triple::x86},
llvm::Triple::WatchOS, {llvm::Triple::WatchOS},
{
#ifdef __APPLE__
#if __arm64__
"arm64e-apple-watchos-simulator", "arm64-apple-watchos-simulator",
#else
"x86_64-apple-watchos-simulator", "x86_64h-apple-watchos-simulator",
"i386-apple-watchos-simulator",
#endif
#endif
},
"WatchSimulator.Internal.sdk", "WatchSimulator.sdk",
XcodeSDK::Type::WatchSimulator,
CoreSimulatorSupport::DeviceType::ProductFamilyID::appleWatch, force,
arch);
}
};
static const char *g_xros_plugin_name = "xros-simulator";
static const char *g_xros_description = "XROS simulator platform plug-in.";
/// XRSimulator Plugin.
struct PlatformXRSimulator {
static void Initialize() {
PluginManager::RegisterPlugin(g_xros_plugin_name, g_xros_description,
PlatformXRSimulator::CreateInstance);
}
static void Terminate() {
PluginManager::UnregisterPlugin(PlatformXRSimulator::CreateInstance);
}
static PlatformSP CreateInstance(bool force, const ArchSpec *arch) {
return PlatformAppleSimulator::CreateInstance(
"PlatformXRSimulator", g_xros_description,
ConstString(g_xros_plugin_name),
{llvm::Triple::aarch64, llvm::Triple::x86_64, llvm::Triple::x86},
llvm::Triple::XROS, {llvm::Triple::XROS},
{
#ifdef __APPLE__
#if __arm64__
"arm64e-apple-xros-simulator", "arm64-apple-xros-simulator",
#else
"x86_64-apple-xros-simulator", "x86_64h-apple-xros-simulator",
#endif
#endif
},
"XRSimulator.Internal.sdk", "XRSimulator.sdk",
XcodeSDK::Type::XRSimulator,
CoreSimulatorSupport::DeviceType::ProductFamilyID::appleXR, force,
arch);
}
};
static unsigned g_initialize_count = 0;
// Static Functions
void PlatformAppleSimulator::Initialize() {
if (g_initialize_count++ == 0) {
PlatformDarwin::Initialize();
PlatformiOSSimulator::Initialize();
PlatformAppleTVSimulator::Initialize();
PlatformAppleWatchSimulator::Initialize();
PlatformXRSimulator::Initialize();
}
}
void PlatformAppleSimulator::Terminate() {
if (g_initialize_count > 0)
if (--g_initialize_count == 0) {
PlatformXRSimulator::Terminate();
PlatformAppleWatchSimulator::Terminate();
PlatformAppleTVSimulator::Terminate();
PlatformiOSSimulator::Terminate();
PlatformDarwin::Terminate();
}
}