//===-- DataBuffer.h --------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_UTILITY_DATABUFFER_H #define LLDB_UTILITY_DATABUFFER_H #include <cstdint> #include <cstring> #include "lldb/lldb-types.h" #include "llvm/ADT/ArrayRef.h" namespace lldb_private { /// \class DataBuffer DataBuffer.h "lldb/Core/DataBuffer.h" /// A pure virtual protocol class for abstracted read only data buffers. /// /// DataBuffer is an abstract class that gets packaged into a shared /// pointer that can use to implement various ways to store data (on the heap, /// memory mapped, cached inferior memory). It gets used by DataExtractor so /// many DataExtractor objects can share the same data and sub-ranges of that /// shared data, and the last object that contains a reference to the shared /// data will free it. /// /// Subclasses can implement as many different constructors or member /// functions that allow data to be stored in the object's buffer prior to /// handing the shared data to clients that use these buffers. /// /// All subclasses must override all of the pure virtual functions as they are /// used by clients to access the data. Having a common interface allows /// different ways of storing data, yet using it in one common way. /// /// This class currently expects all data to be available without any extra /// calls being made, but we can modify it to optionally get data on demand /// with some extra function calls to load the data before it gets accessed. class DataBuffer { … }; /// \class DataBuffer DataBuffer.h "lldb/Core/DataBuffer.h" /// A pure virtual protocol class for abstracted writable data buffers. /// /// DataBuffer is an abstract class that gets packaged into a shared pointer /// that can use to implement various ways to store data (on the heap, memory /// mapped, cached inferior memory). It gets used by DataExtractor so many /// DataExtractor objects can share the same data and sub-ranges of that /// shared data, and the last object that contains a reference to the shared /// data will free it. class WritableDataBuffer : public DataBuffer { … }; class DataBufferUnowned : public WritableDataBuffer { … }; } // namespace lldb_private #endif // LLDB_UTILITY_DATABUFFER_H