// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.6-library -finclude-default-header -verify %s
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.6-library -finclude-default-header -fnative-half-type -verify %s
// expected-no-diagnostics
// Case 1: How many ways can I come up with to represent three float values?
struct ThreeFloats1 {
float X, Y, Z;
};
struct ThreeFloats2 {
float X[3];
};
struct ThreeFloats3 {
float3 V;
};
struct ThreeFloats4 {
float2 V;
float F;
};
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(float3, float[3]), "");
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(float3, ThreeFloats1), "");
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(float3, ThreeFloats2), "");
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(float3, ThreeFloats3), "");
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(float3, ThreeFloats4), "");
// Case 2: structs and base classes and arrays, oh my!
struct Dog {
int Leg[4];
bool Tail;
float Fur;
};
struct Shiba {
int4 StubbyLegs;
bool CurlyTail;
struct Coating {
float Fur;
} F;
};
struct FourLegged {
int FR, FL, BR, BL;
};
struct Doggo : FourLegged {
bool WaggyBit;
float Fuzz;
};
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(Dog, Shiba), "");
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(Dog, Doggo), "");
// Case 3: Arrays of structs inside structs
struct Cat {
struct Leg {
int L;
} Legs[4];
struct Other {
bool Tail;
float Furs;
} Bits;
};
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(Dog, Cat), "");
// case 4: Arrays of structs inside arrays of structs.
struct Pets {
Dog Puppers[6];
Cat Kitties[4];
};
struct Animals {
Dog Puppers[2];
Cat Kitties[8];
};
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(Pets, Animals), "");
// Case 5: Turtles all the way down...
typedef int Turtle;
enum Ninja : Turtle {
Leonardo,
Donatello,
Michelangelo,
Raphael,
};
enum NotNinja : Turtle {
Fred,
Mikey,
};
enum Mammals : uint {
Dog,
Cat,
};
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(Ninja, NotNinja), "");
_Static_assert(!__builtin_hlsl_is_scalarized_layout_compatible(Ninja, Mammals), "");
// Case 6: Some basic types.
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(int, int32_t), "");
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(uint, uint32_t), "");
_Static_assert(!__builtin_hlsl_is_scalarized_layout_compatible(int, uint), "");
_Static_assert(!__builtin_hlsl_is_scalarized_layout_compatible(int, float), "");
// Even though half and float may be the same size we don't want them to be
// layout compatible since they are different types.
_Static_assert(!__builtin_hlsl_is_scalarized_layout_compatible(half, float), "");
// Case 6: Empty classes... because they're fun.
struct NotEmpty { int X; };
struct Empty {};
struct AlsoEmpty {};
struct DerivedEmpty : Empty {};
struct DerivedNotEmpty : Empty { int X; };
struct DerivedEmptyNotEmptyBase : NotEmpty {};
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(Empty, AlsoEmpty), "");
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(Empty, DerivedEmpty), "");
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(NotEmpty, DerivedNotEmpty), "");
_Static_assert(__builtin_hlsl_is_scalarized_layout_compatible(NotEmpty, DerivedEmptyNotEmptyBase), "");