#include <asm/hwcap.h>
#include <stdint.h>
#include <sys/auxv.h>
#ifndef HWCAP2_FPMR
#define HWCAP2_FPMR (1UL << 48)
#endif
uint64_t get_fpmr(void) {
uint64_t fpmr = 0;
__asm__ volatile("mrs %0, s3_3_c4_c4_2" : "=r"(fpmr));
return fpmr;
}
void set_fpmr(uint64_t value) {
__asm__ volatile("msr s3_3_c4_c4_2, %0" ::"r"(value));
}
// Set F8S1 (bits 0-2) and LSCALE2 (bits 37-32) (to prove we treat fpmr as 64
// bit).
const uint64_t original_fpmr = (uint64_t)0b101010 << 32 | (uint64_t)0b101;
void expr_func() { set_fpmr(original_fpmr); }
int main(int argc, char *argv[]) {
if (!(getauxval(AT_HWCAP2) & HWCAP2_FPMR))
return 1;
// As FPMR controls a bunch of floating point options that are quite
// extensive, we're not going to run any floating point ops here. Instead just
// update the value from the debugger and check it from this program, and vice
// versa.
set_fpmr(original_fpmr);
// Here the debugger checks it read back the value above, then writes in a new
// value. Note that the bits are flipped in the new value.
uint64_t new_fpmr = get_fpmr(); // Set break point at this line.
uint64_t expected_fpmr = ((uint64_t)0b010101 << 32) | (uint64_t)0b010;
return new_fpmr == expected_fpmr ? 0 : 1;
}