llvm/llvm/test/ObjectYAML/DXContainer/GeometryMaskVectors.yaml

# RUN: yaml2obj %s | obj2yaml | FileCheck %s
--- !dxcontainer
Header:
  Hash:            [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
                     0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
  Version:
    Major:           1
    Minor:           0
  FileSize:        3836
  PartCount:       7
  PartOffsets:     [ 60, 76, 204, 292, 584, 2092, 2120 ]
Parts:
  - Name:            SFI0
    Size:            8
    Flags:
      Doubles:         false
      ComputeShadersPlusRawAndStructuredBuffers: false
      UAVsAtEveryStage: false
      Max64UAVs:       false
      MinimumPrecision: false
      DX11_1_DoubleExtensions: false
      DX11_1_ShaderExtensions: false
      LEVEL9ComparisonFiltering: false
      TiledResources:  false
      StencilRef:      false
      InnerCoverage:   false
      TypedUAVLoadAdditionalFormats: false
      ROVs:            false
      ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: false
      WaveOps:         false
      Int64Ops:        false
      ViewID:          true
      Barycentrics:    false
      NativeLowPrecision: false
      ShadingRate:     false
      Raytracing_Tier_1_1: false
      SamplerFeedback: false
      AtomicInt64OnTypedResource: false
      AtomicInt64OnGroupShared: false
      DerivativesInMeshAndAmpShaders: false
      ResourceDescriptorHeapIndexing: false
      SamplerDescriptorHeapIndexing: false
      RESERVED:        false
      AtomicInt64OnHeapResource: false
      AdvancedTextureOps: false
      WriteableMSAATextures: false
      NextUnusedBit:   false
  - Name:            ISG1
    Size:            120
  - Name:            OSG1
    Size:            80
  - Name:            PSV0
    Size:            284
    PSVInfo:
      Version:         2
      ShaderStage:     2
      InputPrimitive:  3
      OutputTopology:  1
      OutputStreamMask: 3
      OutputPositionPresent: 0
      MinimumWaveLaneCount: 0
      MaximumWaveLaneCount: 4294967295
      UsesViewID:      1
      MaxVertexCount:  3
      SigInputVectors: 3
      SigOutputVectors: [ 1, 1, 0, 0 ]
      NumThreadsX:     0
      NumThreadsY:     0
      NumThreadsZ:     0
      ResourceStride:  24
      Resources:       []
      SigInputElements:
        - Name:            ''
          Indices:         [ 0 ]
          StartRow:        0
          Cols:            4
          StartCol:        0
          Allocated:       true
          Kind:            Position
          ComponentType:   Float32
          Interpolation:   LinearNoperspective
          DynamicMask:     0x0
          Stream:          0
        - Name:            AAA
          Indices:         [ 2 ]
          StartRow:        1
          Cols:            2
          StartCol:        0
          Allocated:       true
          Kind:            Arbitrary
          ComponentType:   Float32
          Interpolation:   Linear
          DynamicMask:     0x0
          Stream:          0
        - Name:            AAA
          Indices:         [ 3 ]
          StartRow:        2
          Cols:            4
          StartCol:        0
          Allocated:       true
          Kind:            Arbitrary
          ComponentType:   Float32
          Interpolation:   Linear
          DynamicMask:     0x0
          Stream:          0
      SigOutputElements:
        - Name:            BBB
          Indices:         [ 0 ]
          StartRow:        0
          Cols:            4
          StartCol:        0
          Allocated:       true
          Kind:            Arbitrary
          ComponentType:   Float32
          Interpolation:   Linear
          DynamicMask:     0x0
          Stream:          0
        - Name:            CCC
          Indices:         [ 0 ]
          StartRow:        0
          Cols:            4
          StartCol:        0
          Allocated:       true
          Kind:            Arbitrary
          ComponentType:   Float32
          Interpolation:   Linear
          DynamicMask:     0x0
          Stream:          1
      SigPatchOrPrimElements: []
      OutputVectorMasks:
        - [ 0xE ]
        - [ 0x5 ]
        - [  ]
        - [  ]
      InputOutputMap:
        - [ 0x2, 0x4, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
        - [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x2, 0x4, 0x8 ]
        - [  ]
        - [  ]
  - Name:            STAT
    Size:            1500
  - Name:            HASH
    Size:            20
    Hash:
      IncludesSource:  false
      Digest:          [ 0x10, 0xA2, 0x84, 0xA5, 0x76, 0xA6, 0x28, 0x82, 
                         0x21, 0x39, 0x1, 0xE0, 0x53, 0x19, 0xBE, 0x79 ]
  - Name:            DXIL
    Size:            24
    Program:
      MajorVersion:    6
      MinorVersion:    1
      ShaderKind:      2
      Size:            6
      DXILMajorVersion: 1
      DXILMinorVersion: 1
      DXILSize:        0
...

# Verify the vector sizes.
# CHECK: SigInputVectors: 3
# CHECK-NEXT: SigOutputVectors: [ 1, 1, 0, 0 ]

# Verify the vector mask encodings.
# CHECK: OutputVectorMasks:
# CHECK-NEXT:   - [ 0xE ]
# CHECK-NEXT:   - [ 0x5 ]
# CHECK-NEXT:   - [  ]
# CHECK-NEXT:   - [  ]
# CHECK-NEXT: InputOutputMap:
# CHECK-NEXT:   - [ 0x2, 0x4, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
# CHECK-NEXT:   - [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x2, 0x4, 0x8 ]
# CHECK-NEXT:   - [  ]
# CHECK-NEXT:   - [  ]