//===-- LayoutUtils.h - Vulkan Layout Util functions ------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines utilities used to get alignment and layout information for // types in SPIR-V dialect. // //===----------------------------------------------------------------------===// #ifndef MLIR_DIALECT_SPIRV_UTILS_LAYOUTUTILS_H_ #define MLIR_DIALECT_SPIRV_UTILS_LAYOUTUTILS_H_ #include <cstdint> namespace mlir { class Type; class VectorType; namespace spirv { class ArrayType; class RuntimeArrayType; class StructType; } // namespace spirv /// According to the Vulkan spec "15.6.4. Offset and Stride Assignment": /// "There are different alignment requirements depending on the specific /// resources and on the features enabled on the device." /// /// There are 3 types of alignment: scalar, base, extended. /// See the spec for details. /// /// Note: Even if scalar alignment is supported, it is generally more /// performant to use the base alignment. So here the calculation is based on /// base alignment. /// /// The memory layout must obey the following rules: /// 1. The Offset decoration of any member must be a multiple of its alignment. /// 2. Any ArrayStride or MatrixStride decoration must be a multiple of the /// alignment of the array or matrix as defined above. /// /// According to the SPIR-V spec: /// "The ArrayStride, MatrixStride, and Offset decorations must be large /// enough to hold the size of the objects they affect (that is, specifying /// overlap is invalid)." class VulkanLayoutUtils { … }; } // namespace mlir #endif // MLIR_DIALECT_SPIRV_UTILS_LAYOUTUTILS_H_