llvm/lldb/source/Plugins/Platform/MacOSX/objcxx/PlatformiOSSimulatorCoreSimulatorSupport.h

//===-- PlatformiOSSimulatorCoreSimulatorSupport.h ----------------*- C++
//-*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#ifndef LLDB_SOURCE_PLUGINS_PLATFORM_MACOSX_OBJCXX_PLATFORMIOSSIMULATORCORESIMULATORSUPPORT_H
#define LLDB_SOURCE_PLUGINS_PLATFORM_MACOSX_OBJCXX_PLATFORMIOSSIMULATORCORESIMULATORSUPPORT_H

#include <functional>
#include <optional>
#include <ostream>
#include <string>
#include <vector>
#ifdef __APPLE__
#include <objc/objc.h>
#else
id;
#endif
#include "lldb/Host/ProcessLaunchInfo.h"
#include "lldb/Utility/Args.h"
#include "lldb/Utility/ConstString.h"
#include "lldb/Utility/Status.h"


// And now the actual magic
namespace CoreSimulatorSupport {
class Process {};

class ModelIdentifier {};

class DeviceType {};

class OSVersion {};

class DeviceRuntime {};

class Device {};

bool operator>(const OSVersion &lhs, const OSVersion &rhs);

bool operator>(const ModelIdentifier &lhs, const ModelIdentifier &rhs);

bool operator<(const OSVersion &lhs, const OSVersion &rhs);

bool operator<(const ModelIdentifier &lhs, const ModelIdentifier &rhs);

bool operator==(const OSVersion &lhs, const OSVersion &rhs);

bool operator==(const ModelIdentifier &lhs, const ModelIdentifier &rhs);

bool operator!=(const OSVersion &lhs, const OSVersion &rhs);

bool operator!=(const ModelIdentifier &lhs, const ModelIdentifier &rhs);

class DeviceSet {};
}

#endif // LLDB_SOURCE_PLUGINS_PLATFORM_MACOSX_OBJCXX_PLATFORMIOSSIMULATORCORESIMULATORSUPPORT_H