//===- CallGraphSCCPass.cpp - Pass that operates BU on call graph ---------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements the CallGraphSCCPass class, which is used for passes // which are implemented as bottom-up traversals on the call graph. Because // there may be cycles in the call graph, passes of this type operate on the // call-graph in SCC order: that is, they process function bottom-up, except for // recursive functions, which they process all at once. // //===----------------------------------------------------------------------===// #include "llvm/Analysis/CallGraphSCCPass.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/SCCIterator.h" #include "llvm/ADT/Statistic.h" #include "llvm/ADT/StringExtras.h" #include "llvm/Analysis/CallGraph.h" #include "llvm/IR/AbstractCallSite.h" #include "llvm/IR/Function.h" #include "llvm/IR/Intrinsics.h" #include "llvm/IR/LLVMContext.h" #include "llvm/IR/LegacyPassManagers.h" #include "llvm/IR/Module.h" #include "llvm/IR/OptBisect.h" #include "llvm/IR/PassTimingInfo.h" #include "llvm/IR/PrintPasses.h" #include "llvm/Pass.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Support/Timer.h" #include "llvm/Support/raw_ostream.h" #include <cassert> #include <string> #include <utility> #include <vector> usingnamespacellvm; #define DEBUG_TYPE … namespace llvm { cl::opt<unsigned> MaxDevirtIterations("max-devirt-iterations", cl::ReallyHidden, cl::init(4)); } // namespace llvm STATISTIC(MaxSCCIterations, "Maximum CGSCCPassMgr iterations on one SCC"); //===----------------------------------------------------------------------===// // CGPassManager // /// CGPassManager manages FPPassManagers and CallGraphSCCPasses. namespace { class CGPassManager : public ModulePass, public PMDataManager { … }; } // end anonymous namespace. char CGPassManager::ID = …; bool CGPassManager::RunPassOnSCC(Pass *P, CallGraphSCC &CurSCC, CallGraph &CG, bool &CallGraphUpToDate, bool &DevirtualizedCall) { … } /// Scan the functions in the specified CFG and resync the /// callgraph with the call sites found in it. This is used after /// FunctionPasses have potentially munged the callgraph, and can be used after /// CallGraphSCC passes to verify that they correctly updated the callgraph. /// /// This function returns true if it devirtualized an existing function call, /// meaning it turned an indirect call into a direct call. This happens when /// a function pass like GVN optimizes away stuff feeding the indirect call. /// This never happens in checking mode. bool CGPassManager::RefreshCallGraph(const CallGraphSCC &CurSCC, CallGraph &CG, bool CheckingMode) { … } /// Execute the body of the entire pass manager on the specified SCC. /// This keeps track of whether a function pass devirtualizes /// any calls and returns it in DevirtualizedCall. bool CGPassManager::RunAllPassesOnSCC(CallGraphSCC &CurSCC, CallGraph &CG, bool &DevirtualizedCall) { … } /// Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool CGPassManager::runOnModule(Module &M) { … } /// Initialize CG bool CGPassManager::doInitialization(CallGraph &CG) { … } /// Finalize CG bool CGPassManager::doFinalization(CallGraph &CG) { … } //===----------------------------------------------------------------------===// // CallGraphSCC Implementation //===----------------------------------------------------------------------===// /// This informs the SCC and the pass manager that the specified /// Old node has been deleted, and New is to be used in its place. void CallGraphSCC::ReplaceNode(CallGraphNode *Old, CallGraphNode *New) { … } void CallGraphSCC::DeleteNode(CallGraphNode *Old) { … } //===----------------------------------------------------------------------===// // CallGraphSCCPass Implementation //===----------------------------------------------------------------------===// /// Assign pass manager to manage this pass. void CallGraphSCCPass::assignPassManager(PMStack &PMS, PassManagerType PreferredType) { … } /// For this class, we declare that we require and preserve the call graph. /// If the derived class implements this method, it should /// always explicitly call the implementation here. void CallGraphSCCPass::getAnalysisUsage(AnalysisUsage &AU) const { … } //===----------------------------------------------------------------------===// // PrintCallGraphPass Implementation //===----------------------------------------------------------------------===// namespace { /// PrintCallGraphPass - Print a Module corresponding to a call graph. /// class PrintCallGraphPass : public CallGraphSCCPass { … }; } // end anonymous namespace. char PrintCallGraphPass::ID = …; Pass *CallGraphSCCPass::createPrinterPass(raw_ostream &OS, const std::string &Banner) const { … } static std::string getDescription(const CallGraphSCC &SCC) { … } bool CallGraphSCCPass::skipSCC(CallGraphSCC &SCC) const { … } char DummyCGSCCPass::ID = …; INITIALIZE_PASS(…)