#include "llvm/ObjectYAML/ELFYAML.h"
#include "llvm/ADT/APInt.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/BinaryFormat/ELF.h"
#include "llvm/Support/ARMEHABI.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/MipsABIFlags.h"
#include "llvm/Support/YAMLTraits.h"
#include "llvm/Support/WithColor.h"
#include <cassert>
#include <cstdint>
#include <optional>
namespace llvm {
ELFYAML::Chunk::~Chunk() = default;
namespace ELFYAML {
ELF_ELFOSABI Object::getOSAbi() const { … }
unsigned Object::getMachine() const { … }
constexpr StringRef SectionHeaderTable::TypeStr;
}
yaml
}