//===-- llvm/Support/Threading.cpp- Control multithreading mode --*- C++ -*-==// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines helper functions for running LLVM in a multi-threaded // environment. // //===----------------------------------------------------------------------===// #include "llvm/Support/Threading.h" #include "llvm/Config/config.h" #include "llvm/Config/llvm-config.h" #include <cassert> #include <errno.h> #include <optional> #include <stdlib.h> #include <string.h> usingnamespacellvm; //===----------------------------------------------------------------------===// //=== WARNING: Implementation here must contain only TRULY operating system //=== independent code. //===----------------------------------------------------------------------===// #if LLVM_ENABLE_THREADS == 0 || \ (!defined(_WIN32) && !defined(HAVE_PTHREAD_H)) uint64_t llvm::get_threadid() { return 0; } uint32_t llvm::get_max_thread_name_length() { return 0; } void llvm::set_thread_name(const Twine &Name) {} void llvm::get_thread_name(SmallVectorImpl<char> &Name) { Name.clear(); } llvm::BitVector llvm::get_thread_affinity_mask() { return {}; } unsigned llvm::ThreadPoolStrategy::compute_thread_count() const { // When threads are disabled, ensure clients will loop at least once. return 1; } // Unknown if threading turned off int llvm::get_physical_cores() { return -1; } #else static int computeHostNumHardwareThreads(); unsigned llvm::ThreadPoolStrategy::compute_thread_count() const { … } // Include the platform-specific parts of this class. #ifdef LLVM_ON_UNIX #include "Unix/Threading.inc" #endif #ifdef _WIN32 #include "Windows/Threading.inc" #endif // Must be included after Threading.inc to provide definition for llvm::thread // because FreeBSD's condvar.h (included by user.h) misuses the "thread" // keyword. #include "llvm/Support/thread.h" #if defined(__APPLE__) // Darwin's default stack size for threads except the main one is only 512KB, // which is not enough for some/many normal LLVM compilations. This implements // the same interface as std::thread but requests the same stack size as the // main thread (8MB) before creation. const std::optional<unsigned> llvm::thread::DefaultStackSize = 8 * 1024 * 1024; #elif defined(_AIX) // On AIX, the default pthread stack size limit is ~192k for 64-bit programs. // This limit is easily reached when doing link-time thinLTO. AIX library // developers have used 4MB, so we'll do the same. const std::optional<unsigned> llvm::thread::DefaultStackSize = 4 * 1024 * 1024; #else const std::optional<unsigned> llvm::thread::DefaultStackSize; #endif #endif std::optional<ThreadPoolStrategy> llvm::get_threadpool_strategy(StringRef Num, ThreadPoolStrategy Default) { … }