; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -aa-pipeline='basic-aa,scoped-noalias-aa' -passes=slp-vectorizer -mtriple=x86_64-apple-darwin -S %s | FileCheck %s
define void @version_multiple(ptr nocapture %out_block, ptr nocapture readonly %counter) {
; CHECK-LABEL: @version_multiple(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load i32, ptr [[COUNTER:%.*]], align 4
; CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[OUT_BLOCK:%.*]], align 4
; CHECK-NEXT: [[XOR:%.*]] = xor i32 [[TMP1]], [[TMP0]]
; CHECK-NEXT: store i32 [[XOR]], ptr [[OUT_BLOCK]], align 4
; CHECK-NEXT: [[ARRAYIDX_1:%.*]] = getelementptr inbounds i32, ptr [[COUNTER]], i64 1
; CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[ARRAYIDX_1]], align 4
; CHECK-NEXT: [[ARRAYIDX2_1:%.*]] = getelementptr inbounds i32, ptr [[OUT_BLOCK]], i64 1
; CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[ARRAYIDX2_1]], align 4
; CHECK-NEXT: [[XOR_1:%.*]] = xor i32 [[TMP3]], [[TMP2]]
; CHECK-NEXT: store i32 [[XOR_1]], ptr [[ARRAYIDX2_1]], align 4
; CHECK-NEXT: [[ARRAYIDX_2:%.*]] = getelementptr inbounds i32, ptr [[COUNTER]], i64 2
; CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[ARRAYIDX_2]], align 4
; CHECK-NEXT: [[ARRAYIDX2_2:%.*]] = getelementptr inbounds i32, ptr [[OUT_BLOCK]], i64 2
; CHECK-NEXT: [[TMP5:%.*]] = load i32, ptr [[ARRAYIDX2_2]], align 4
; CHECK-NEXT: [[XOR_2:%.*]] = xor i32 [[TMP5]], [[TMP4]]
; CHECK-NEXT: store i32 [[XOR_2]], ptr [[ARRAYIDX2_2]], align 4
; CHECK-NEXT: [[ARRAYIDX_3:%.*]] = getelementptr inbounds i32, ptr [[COUNTER]], i64 3
; CHECK-NEXT: [[TMP6:%.*]] = load i32, ptr [[ARRAYIDX_3]], align 4
; CHECK-NEXT: [[ARRAYIDX2_3:%.*]] = getelementptr inbounds i32, ptr [[OUT_BLOCK]], i64 3
; CHECK-NEXT: [[TMP7:%.*]] = load i32, ptr [[ARRAYIDX2_3]], align 4
; CHECK-NEXT: [[XOR_3:%.*]] = xor i32 [[TMP7]], [[TMP6]]
; CHECK-NEXT: store i32 [[XOR_3]], ptr [[ARRAYIDX2_3]], align 4
; CHECK-NEXT: ret void
;
entry:
%0 = load i32, ptr %counter, align 4
%1 = load i32, ptr %out_block, align 4
%xor = xor i32 %1, %0
store i32 %xor, ptr %out_block, align 4
%arrayidx.1 = getelementptr inbounds i32, ptr %counter, i64 1
%2 = load i32, ptr %arrayidx.1, align 4
%arrayidx2.1 = getelementptr inbounds i32, ptr %out_block, i64 1
%3 = load i32, ptr %arrayidx2.1, align 4
%xor.1 = xor i32 %3, %2
store i32 %xor.1, ptr %arrayidx2.1, align 4
%arrayidx.2 = getelementptr inbounds i32, ptr %counter, i64 2
%4 = load i32, ptr %arrayidx.2, align 4
%arrayidx2.2 = getelementptr inbounds i32, ptr %out_block, i64 2
%5 = load i32, ptr %arrayidx2.2, align 4
%xor.2 = xor i32 %5, %4
store i32 %xor.2, ptr %arrayidx2.2, align 4
%arrayidx.3 = getelementptr inbounds i32, ptr %counter, i64 3
%6 = load i32, ptr %arrayidx.3, align 4
%arrayidx2.3 = getelementptr inbounds i32, ptr %out_block, i64 3
%7 = load i32, ptr %arrayidx2.3, align 4
%xor.3 = xor i32 %7, %6
store i32 %xor.3, ptr %arrayidx2.3, align 4
ret void
}
declare void @use(<8 x float>)
define void @delete_pointer_bound(ptr %a, ptr %b, i1 %c) #0 {
; CHECK-LABEL: @delete_pointer_bound(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[B_10:%.*]] = getelementptr inbounds float, ptr [[B:%.*]], i64 10
; CHECK-NEXT: [[B_14:%.*]] = getelementptr inbounds float, ptr [[B]], i64 14
; CHECK-NEXT: br i1 [[C:%.*]], label [[THEN:%.*]], label [[ELSE:%.*]]
; CHECK: else:
; CHECK-NEXT: [[L0:%.*]] = load float, ptr [[B_10]], align 4
; CHECK-NEXT: [[L1:%.*]] = load float, ptr [[B_14]], align 4
; CHECK-NEXT: [[I2:%.*]] = insertelement <8 x float> undef, float [[L0]], i32 2
; CHECK-NEXT: [[I3:%.*]] = insertelement <8 x float> [[I2]], float [[L0]], i32 3
; CHECK-NEXT: [[I4:%.*]] = insertelement <8 x float> [[I3]], float [[L1]], i32 4
; CHECK-NEXT: [[I7:%.*]] = insertelement <8 x float> [[I4]], float [[L1]], i32 7
; CHECK-NEXT: call void @use(<8 x float> [[I7]])
; CHECK-NEXT: ret void
; CHECK: then:
; CHECK-NEXT: [[A_8:%.*]] = getelementptr inbounds float, ptr [[A:%.*]], i64 8
; CHECK-NEXT: store float 0.000000e+00, ptr [[A_8]], align 4
; CHECK-NEXT: [[L6:%.*]] = load float, ptr [[B_14]], align 4
; CHECK-NEXT: [[A_5:%.*]] = getelementptr inbounds float, ptr [[A]], i64 5
; CHECK-NEXT: store float [[L6]], ptr [[A_5]], align 4
; CHECK-NEXT: [[A_6:%.*]] = getelementptr inbounds float, ptr [[A]], i64 6
; CHECK-NEXT: store <2 x float> zeroinitializer, ptr [[A_6]], align 4
; CHECK-NEXT: ret void
;
entry:
%b.10 = getelementptr inbounds float, ptr %b, i64 10
%b.14 = getelementptr inbounds float, ptr %b, i64 14
br i1 %c, label %then, label %else
else:
%l0 = load float, ptr %b.10, align 4
%l1 = load float, ptr %b.14, align 4
%i2 = insertelement <8 x float> undef, float %l0, i32 2
%i3 = insertelement <8 x float> %i2, float %l0, i32 3
%i4 = insertelement <8 x float> %i3, float %l1, i32 4
%i7 = insertelement <8 x float> %i4, float %l1, i32 7
call void @use(<8 x float> %i7)
ret void
then:
%a.8 = getelementptr inbounds float, ptr %a, i64 8
store float 0.0, ptr %a.8, align 4
%l6 = load float, ptr %b.14, align 4
%a.5 = getelementptr inbounds float, ptr %a, i64 5
store float %l6, ptr %a.5, align 4
%a.6 = getelementptr inbounds float, ptr %a, i64 6
store float 0.0, ptr %a.6, align 4
%a.7 = getelementptr inbounds float, ptr %a, i64 7
store float 0.0, ptr %a.7, align 4
ret void
}
%struct.zot = type { i16, i16, i16, i32, float, float, float, ptr, ptr, ptr, %struct.wombat.0 }
%struct.quux = type { i16, ptr, ptr }
%struct.wombat = type { i32, i16, i8, i8, ptr }
%struct.eggs = type { float, i8, %struct.ham }
%struct.ham = type { [2 x double], [8 x i8] }
%struct.wombat.0 = type { %struct.bar }
%struct.bar = type { [3 x double], [3 x double], double, double, i16, ptr, i32, [3 x double] }
define double @preserve_loop_info(ptr %arg) {
; CHECK-LABEL: @preserve_loop_info(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP:%.*]] = alloca [3 x double], align 16
; CHECK-NEXT: br label [[OUTER_HEADER:%.*]]
; CHECK: outer.header:
; CHECK-NEXT: br label [[INNER:%.*]]
; CHECK: inner:
; CHECK-NEXT: br i1 undef, label [[OUTER_LATCH:%.*]], label [[INNER]]
; CHECK: outer.latch:
; CHECK-NEXT: br i1 undef, label [[BB:%.*]], label [[OUTER_HEADER]]
; CHECK: bb:
; CHECK-NEXT: [[TMP5:%.*]] = load ptr, ptr undef, align 8
; CHECK-NEXT: [[TMP7:%.*]] = getelementptr inbounds [3 x double], ptr [[TMP]], i64 0, i64 1
; CHECK-NEXT: br label [[LOOP_3HEADER:%.*]]
; CHECK: loop.3header:
; CHECK-NEXT: br i1 undef, label [[LOOP_3LATCH:%.*]], label [[BB9:%.*]]
; CHECK: bb9:
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr inbounds [3 x double], ptr [[TMP5]], i64 undef, i64 1
; CHECK-NEXT: store double undef, ptr [[TMP]], align 16
; CHECK-NEXT: [[TMP12:%.*]] = load double, ptr [[TMP10]], align 8
; CHECK-NEXT: store double [[TMP12]], ptr [[TMP7]], align 8
; CHECK-NEXT: br label [[LOOP_3LATCH]]
; CHECK: loop.3latch:
; CHECK-NEXT: br i1 undef, label [[BB14:%.*]], label [[LOOP_3HEADER]]
; CHECK: bb14:
; CHECK-NEXT: [[TMP15:%.*]] = call double undef(ptr [[TMP]], ptr [[ARG:%.*]])
; CHECK-NEXT: ret double undef
;
entry:
%tmp = alloca [3 x double], align 16
br label %outer.header
outer.header: ; preds = %bb3, %bb
br label %inner
inner:
br i1 undef, label %outer.latch, label %inner
outer.latch: ; preds = %bb16
br i1 undef, label %bb, label %outer.header
bb: ; preds = %bb3
%tmp5 = load ptr, ptr undef, align 8
%tmp7 = getelementptr inbounds [3 x double], ptr %tmp, i64 0, i64 1
br label %loop.3header
loop.3header: ; preds = %bb13, %bb4
br i1 undef, label %loop.3latch, label %bb9
bb9: ; preds = %bb8
%tmp10 = getelementptr inbounds [3 x double], ptr %tmp5, i64 undef, i64 1
store double undef, ptr %tmp, align 16
%tmp12 = load double, ptr %tmp10, align 8
store double %tmp12, ptr %tmp7, align 8
br label %loop.3latch
loop.3latch: ; preds = %bb11, %bb8
br i1 undef, label %bb14, label %loop.3header
bb14: ; preds = %bb13
%tmp15 = call double undef(ptr %tmp, ptr %arg)
ret double undef
}
define void @gather_sequence_crash(<2 x float> %arg, ptr %arg1, float %arg2, ptr %arg3, ptr %arg4, ptr %arg5, i1 %c.1, i1 %c.2) {
; CHECK-LABEL: @gather_sequence_crash(
; CHECK-NEXT: bb:
; CHECK-NEXT: br i1 [[C_1:%.*]], label [[BB16:%.*]], label [[BB6:%.*]]
; CHECK: bb6:
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr inbounds float, ptr [[ARG1:%.*]], i32 3
; CHECK-NEXT: [[TMP0:%.*]] = shufflevector <2 x float> [[ARG:%.*]], <2 x float> poison, <4 x i32> <i32 poison, i32 0, i32 1, i32 poison>
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[TMP0]], <4 x float> <float poison, float poison, float poison, float 0.000000e+00>, <4 x i32> <i32 poison, i32 1, i32 2, i32 7>
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <4 x float> [[TMP1]], float [[ARG2:%.*]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = fmul <4 x float> [[TMP2]], zeroinitializer
; CHECK-NEXT: store <4 x float> [[TMP3]], ptr [[TMP8]], align 4
; CHECK-NEXT: ret void
; CHECK: bb16:
; CHECK-NEXT: br label [[BB17:%.*]]
; CHECK: bb17:
; CHECK-NEXT: br label [[BB18:%.*]]
; CHECK: bb18:
; CHECK-NEXT: br label [[BB19:%.*]]
; CHECK: bb19:
; CHECK-NEXT: br label [[BB20:%.*]]
; CHECK: bb20:
; CHECK-NEXT: br label [[BB21:%.*]]
; CHECK: bb21:
; CHECK-NEXT: br label [[BB22:%.*]]
; CHECK: bb22:
; CHECK-NEXT: [[TMP24:%.*]] = getelementptr float, ptr [[ARG4:%.*]], i64 7
; CHECK-NEXT: br i1 [[C_2:%.*]], label [[BB25:%.*]], label [[BB22]]
; CHECK: bb25:
; CHECK-NEXT: [[TMP26:%.*]] = getelementptr float, ptr [[ARG4]], i64 6
; CHECK-NEXT: store float 0.000000e+00, ptr [[TMP24]], align 4
; CHECK-NEXT: [[TMP27:%.*]] = load float, ptr [[ARG5:%.*]], align 4
; CHECK-NEXT: [[TMP29:%.*]] = fadd float 0.000000e+00, 0.000000e+00
; CHECK-NEXT: store float 0.000000e+00, ptr [[TMP26]], align 4
; CHECK-NEXT: [[TMP30:%.*]] = getelementptr float, ptr [[ARG4]], i64 4
; CHECK-NEXT: [[TMP31:%.*]] = fadd float 0.000000e+00, 0.000000e+00
; CHECK-NEXT: store <2 x float> zeroinitializer, ptr [[TMP30]], align 4
; CHECK-NEXT: br label [[BB33:%.*]]
; CHECK: bb33:
; CHECK-NEXT: br label [[BB34:%.*]]
; CHECK: bb34:
; CHECK-NEXT: [[TMP35:%.*]] = getelementptr float, ptr [[ARG4]], i64 3
; CHECK-NEXT: [[TMP37:%.*]] = load float, ptr [[TMP35]], align 4
; CHECK-NEXT: [[TMP38:%.*]] = fadd float 0.000000e+00, [[TMP37]]
; CHECK-NEXT: store float [[TMP38]], ptr [[TMP35]], align 4
; CHECK-NEXT: [[TMP39:%.*]] = getelementptr float, ptr [[ARG4]], i64 1
; CHECK-NEXT: [[TMP4:%.*]] = load <2 x float>, ptr [[TMP39]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x float> zeroinitializer, [[TMP4]]
; CHECK-NEXT: store <2 x float> [[TMP5]], ptr [[TMP39]], align 4
; CHECK-NEXT: [[TMP44:%.*]] = load float, ptr [[ARG3:%.*]], align 4
; CHECK-NEXT: [[TMP45:%.*]] = load float, ptr [[ARG4]], align 4
; CHECK-NEXT: [[TMP46:%.*]] = fadd float 0.000000e+00, [[TMP45]]
; CHECK-NEXT: store float [[TMP46]], ptr [[ARG4]], align 4
; CHECK-NEXT: call void @quux()
; CHECK-NEXT: br label [[BB47:%.*]]
; CHECK: bb47:
; CHECK-NEXT: br label [[BB17]]
;
bb:
br i1 %c.1, label %bb16, label %bb6
bb6: ; preds = %bb
%tmp = getelementptr inbounds float, ptr %arg1, i32 4
%tmp7 = getelementptr inbounds float, ptr %arg1, i32 5
%tmp8 = getelementptr inbounds float, ptr %arg1, i32 3
%tmp9 = getelementptr inbounds float, ptr %arg1, i32 6
%tmp10 = extractelement <2 x float> %arg, i32 0
%tmp11 = fmul float %tmp10, 0.000000e+00
store float %tmp11, ptr %tmp, align 4
%tmp12 = extractelement <2 x float> %arg, i32 1
%tmp13 = fmul float %tmp12, 0.000000e+00
store float %tmp13, ptr %tmp7, align 4
%tmp14 = fmul float %arg2, 0.000000e+00
store float %tmp14, ptr %tmp8, align 4
%tmp15 = fmul float 0.000000e+00, 0.000000e+00
store float %tmp15, ptr %tmp9, align 4
ret void
bb16: ; preds = %bb
br label %bb17
bb17: ; preds = %bb47, %bb16
br label %bb18
bb18: ; preds = %bb17
br label %bb19
bb19: ; preds = %bb18
br label %bb20
bb20: ; preds = %bb19
br label %bb21
bb21: ; preds = %bb20
br label %bb22
bb22: ; preds = %bb22, %bb21
%tmp24 = getelementptr float, ptr %arg4, i64 7
br i1 %c.2, label %bb25, label %bb22
bb25: ; preds = %bb22
%tmp26 = getelementptr float, ptr %arg4, i64 6
store float 0.000000e+00, ptr %tmp24, align 4
%tmp27 = load float, ptr %arg5, align 4
%tmp28 = getelementptr float, ptr %arg4, i64 5
%tmp29 = fadd float 0.000000e+00, 0.000000e+00
store float 0.000000e+00, ptr %tmp26, align 4
%tmp30 = getelementptr float, ptr %arg4, i64 4
store float 0.000000e+00, ptr %tmp28, align 4
%tmp31 = fadd float 0.000000e+00, 0.000000e+00
store float 0.000000e+00, ptr %tmp30, align 4
br label %bb33
bb33: ; preds = %bb25
br label %bb34
bb34: ; preds = %bb33
%tmp35 = getelementptr float, ptr %arg4, i64 3
%tmp36 = getelementptr float, ptr %arg4, i64 2
%tmp37 = load float, ptr %tmp35, align 4
%tmp38 = fadd float 0.000000e+00, %tmp37
store float %tmp38, ptr %tmp35, align 4
%tmp39 = getelementptr float, ptr %arg4, i64 1
%tmp40 = load float, ptr %tmp36, align 4
%tmp41 = fadd float 0.000000e+00, %tmp40
store float %tmp41, ptr %tmp36, align 4
%tmp42 = load float, ptr %tmp39, align 4
%tmp43 = fadd float 0.000000e+00, %tmp42
store float %tmp43, ptr %tmp39, align 4
%tmp44 = load float, ptr %arg3, align 4
%tmp45 = load float, ptr %arg4, align 4
%tmp46 = fadd float 0.000000e+00, %tmp45
store float %tmp46, ptr %arg4, align 4
call void @quux()
br label %bb47
bb47: ; preds = %bb34
br label %bb17
}
declare void @quux()
attributes #0 = { "target-features"="+avx2" }