; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -S -passes=slp-vectorizer -mtriple=x86_64-pc-windows-msvc19.16.0 < %s | FileCheck %s
define void @test(ptr %a, ptr %b) {
; CHECK-LABEL: @test(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[RESULT:%.*]] = alloca [4 x [4 x float]], i32 0, align 4
; CHECK-NEXT: [[TMP0:%.*]] = load float, ptr null, align 4
; CHECK-NEXT: [[ARRAYIDX120:%.*]] = getelementptr [4 x float], ptr [[B:%.*]], i64 0, i64 3
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x float>, ptr [[ARRAYIDX120]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <4 x float> poison, float [[TMP0]], i32 3
; CHECK-NEXT: br label [[FOR_BODY:%.*]]
; CHECK: for.body:
; CHECK-NEXT: [[TMP3:%.*]] = load float, ptr null, align 4
; CHECK-NEXT: [[TMP4:%.*]] = load <2 x float>, ptr [[A:%.*]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <4 x float> [[TMP2]], float [[TMP3]], i32 2
; CHECK-NEXT: [[TMP7:%.*]] = call <4 x float> @llvm.vector.insert.v4f32.v2f32(<4 x float> [[TMP6]], <2 x float> [[TMP1]], i64 0)
; CHECK-NEXT: [[TMP8:%.*]] = fmul <4 x float> [[TMP5]], [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[TMP8]], <4 x float> poison, <4 x i32> <i32 1, i32 2, i32 3, i32 0>
; CHECK-NEXT: [[TMP10:%.*]] = fmul <4 x float> [[TMP5]], zeroinitializer
; CHECK-NEXT: [[TMP11:%.*]] = fadd <4 x float> [[TMP9]], [[TMP10]]
; CHECK-NEXT: [[TMP12:%.*]] = fadd <4 x float> [[TMP11]], zeroinitializer
; CHECK-NEXT: store <4 x float> [[TMP12]], ptr [[RESULT]], align 4
; CHECK-NEXT: br label [[FOR_BODY]]
;
entry:
%result = alloca [4 x [4 x float]], i32 0, align 4
%arrayidx11 = getelementptr [4 x [4 x float]], ptr %b, i64 0, i64 1
%0 = load float, ptr %arrayidx11, align 4
%1 = load float, ptr null, align 4
%arrayidx120 = getelementptr [4 x float], ptr %b, i64 0, i64 3
%2 = load float, ptr %arrayidx120, align 4
br label %for.body
for.body:
%3 = load float, ptr %a, align 4
%mul = fmul float %3, 0.000000e+00
%arrayidx9 = getelementptr [4 x [4 x float]], ptr %a, i64 0, i64 0, i64 1
%4 = load float, ptr %arrayidx9, align 4
%mul13 = fmul float %4, %0
%add = fadd float %mul, %mul13
%add22 = fadd float %add, 0.000000e+00
store float %add22, ptr %result, align 4
%5 = load float, ptr null, align 4
%mul43 = fmul float %3, %5
%mul51 = fmul float %4, 0.000000e+00
%add52 = fadd float %mul43, %mul51
%add61 = fadd float %add52, 0.000000e+00
%arrayidx74 = getelementptr [4 x [4 x float]], ptr %result, i64 0, i64 0, i64 1
store float %add61, ptr %arrayidx74, align 4
%mul82 = fmul float %3, 0.000000e+00
%mul90 = fmul float %4, %1
%add91 = fadd float %mul82, %mul90
%add100 = fadd float %add91, 0.000000e+00
%arrayidx113 = getelementptr [4 x [4 x float]], ptr %result, i64 0, i64 0, i64 2
store float %add100, ptr %arrayidx113, align 4
%mul121 = fmul float %3, %2
%mul129 = fmul float %4, 0.000000e+00
%add130 = fadd float %mul121, %mul129
%add139 = fadd float %add130, 0.000000e+00
%arrayidx152 = getelementptr [4 x [4 x float]], ptr %result, i64 0, i64 0, i64 3
store float %add139, ptr %arrayidx152, align 4
br label %for.body
}