; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -o - %s | FileCheck -check-prefix=GFX9 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -o - %s | FileCheck -check-prefix=GFX10 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -o - %s | FileCheck -check-prefix=GFX10 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1200 -o - %s | FileCheck -check-prefix=GFX12 %s
define amdgpu_ps float @atomic_swap_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_swap_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_swap v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_swap_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_swap v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_swap_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_swap v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.swap.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_add_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_sub_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_sub_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_sub v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_sub_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_sub v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_sub_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_sub_uint v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.sub.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_smin_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_smin_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_smin v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_smin_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_smin v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_smin_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_min_int v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.smin.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_umin_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_umin_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_umin v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_umin_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_umin v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_umin_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_min_uint v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.umin.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_smax_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_smax_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_smax v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_smax_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_smax v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_smax_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_max_int v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.smax.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_umax_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_umax_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_umax v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_umax_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_umax v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_umax_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_max_uint v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.umax.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_and_i321d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_and_i321d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_and v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_and_i321d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_and v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_and_i321d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_and v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.and.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_or_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_or_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_or v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_or_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_or v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_or_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_or v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.or.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_xor_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_xor_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_xor v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_xor_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_xor v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_xor_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_xor v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.xor.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_inc_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_inc_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_inc v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_inc_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_inc v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_inc_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_inc_uint v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.inc.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_dec_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_dec_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_dec v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_dec_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_dec v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_dec_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_dec_uint v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.dec.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_cmpswap_i32_1d(<8 x i32> inreg %rsrc, i32 %cmp, i32 %swap, i16 %s) {
; GFX9-LABEL: atomic_cmpswap_i32_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_cmpswap v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_cmpswap_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_cmpswap v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_cmpswap_i32_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_cmpswap v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.cmpswap.1d.i32.i16(i32 %cmp, i32 %swap, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_2d(<8 x i32> inreg %rsrc, i32 %data, i16 %s, i16 %t) {
; GFX9-LABEL: atomic_add_i32_2d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX9-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_2d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i32_2d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.2d.i32.i16(i32 %data, i16 %s, i16 %t, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_3d(<8 x i32> inreg %rsrc, i32 %data, i16 %s, i16 %t, i16 %r) {
; GFX9-LABEL: atomic_add_i32_3d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v2, v2, 16, v1
; GFX9-NEXT: image_atomic_add v0, v[2:3], s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_3d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v2, v2, 16, v1
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[2:3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_3D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i32_3d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v0, [v1, v3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_3D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.3d.i32.i16(i32 %data, i16 %s, i16 %t, i16 %r, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_cube(<8 x i32> inreg %rsrc, i32 %data, i16 %s, i16 %t, i16 %face) {
; GFX9-LABEL: atomic_add_i32_cube:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v2, v2, 16, v1
; GFX9-NEXT: image_atomic_add v0, v[2:3], s[0:7] dmask:0x1 unorm glc a16 da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_cube:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v2, v2, 16, v1
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[2:3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_CUBE unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i32_cube:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v0, [v1, v3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_CUBE th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.cube.i32.i16(i32 %data, i16 %s, i16 %t, i16 %face, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_1darray(<8 x i32> inreg %rsrc, i32 %data, i16 %s, i16 %slice) {
; GFX9-LABEL: atomic_add_i32_1darray:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX9-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 unorm glc a16 da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_1darray:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D_ARRAY unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i32_1darray:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D_ARRAY th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.1darray.i32.i16(i32 %data, i16 %s, i16 %slice, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_2darray(<8 x i32> inreg %rsrc, i32 %data, i16 %s, i16 %t, i16 %slice) {
; GFX9-LABEL: atomic_add_i32_2darray:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v2, v2, 16, v1
; GFX9-NEXT: image_atomic_add v0, v[2:3], s[0:7] dmask:0x1 unorm glc a16 da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_2darray:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v2, v2, 16, v1
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[2:3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_ARRAY unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i32_2darray:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v0, [v1, v3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_ARRAY th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.2darray.i32.i16(i32 %data, i16 %s, i16 %t, i16 %slice, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_2dmsaa(<8 x i32> inreg %rsrc, i32 %data, i16 %s, i16 %t, i16 %fragid) {
; GFX9-LABEL: atomic_add_i32_2dmsaa:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v2, v2, 16, v1
; GFX9-NEXT: image_atomic_add v0, v[2:3], s[0:7] dmask:0x1 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_2dmsaa:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v2, v2, 16, v1
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[2:3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i32_2dmsaa:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v0, [v1, v3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.2dmsaa.i32.i16(i32 %data, i16 %s, i16 %t, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_2darraymsaa(<8 x i32> inreg %rsrc, i32 %data, i16 %s, i16 %t, i16 %slice, i16 %fragid) {
; GFX9-LABEL: atomic_add_i32_2darraymsaa:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX9-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v3
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v2, v4, 16, v2
; GFX9-NEXT: image_atomic_add v0, v[1:2], s[0:7] dmask:0x1 unorm glc a16 da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_2darraymsaa:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX10-NEXT: v_and_b32_e32 v3, 0xffff, v3
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX10-NEXT: v_lshl_or_b32 v2, v4, 16, v3
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[1:2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i32_2darraymsaa:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX12-NEXT: v_and_b32_e32 v3, 0xffff, v3
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: v_lshl_or_b32 v1, v2, 16, v1
; GFX12-NEXT: v_lshl_or_b32 v2, v4, 16, v3
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v0, [v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.2darraymsaa.i32.i16(i32 %data, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_1d_slc(<8 x i32> inreg %rsrc, i32 %data, i16 %s) {
; GFX9-LABEL: atomic_add_i32_1d_slc:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 unorm glc slc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_1d_slc:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc slc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i32_1d_slc:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_NT_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.1d.i32.i16(i32 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 2)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps <2 x float> @atomic_swap_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_swap_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_swap v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_swap_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_swap v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_swap_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_swap v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.swap.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_add_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_sub_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_sub_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_sub v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_sub_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_sub v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_sub_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_sub_uint v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.sub.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_smin_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_smin_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_smin v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_smin_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_smin v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_smin_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_min_int v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.smin.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_umin_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_umin_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_umin v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_umin_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_umin v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_umin_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_min_uint v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.umin.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_smax_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_smax_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_smax v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_smax_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_smax v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_smax_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_max_int v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.smax.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_umax_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_umax_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_umax v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_umax_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_umax v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_umax_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_max_uint v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.umax.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_and_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_and_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_and v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_and_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_and v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_and_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_and v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.and.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_or_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_or_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_or v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_or_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_or v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_or_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_or v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.or.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_xor_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_xor_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_xor v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_xor_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_xor v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_xor_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_xor v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.xor.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_inc_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_inc_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_inc v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_inc_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_inc v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_inc_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_inc_uint v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.inc.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_dec_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_dec_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_dec v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_dec_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_dec v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_dec_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_dec_uint v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.dec.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_cmpswap_i64_1d(<8 x i32> inreg %rsrc, i64 %cmp, i64 %swap, i16 %s) {
; GFX9-LABEL: atomic_cmpswap_i64_1d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_cmpswap v[0:3], v4, s[0:7] dmask:0xf unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_cmpswap_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_cmpswap v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_cmpswap_i64_1d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_cmpswap v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.cmpswap.1d.i64.i16(i64 %cmp, i64 %swap, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_2d(<8 x i32> inreg %rsrc, i64 %data, i16 %s, i16 %t) {
; GFX9-LABEL: atomic_add_i64_2d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX9-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_2d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i64_2d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.2d.i64.i16(i64 %data, i16 %s, i16 %t, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_3d(<8 x i32> inreg %rsrc, i64 %data, i16 %s, i16 %t, i16 %r) {
; GFX9-LABEL: atomic_add_i64_3d:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v3, v3, 16, v2
; GFX9-NEXT: image_atomic_add v[0:1], v[3:4], s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_3d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v3, v3, 16, v2
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[3:4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_3D unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i64_3d:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v[0:1], [v2, v4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_3D th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.3d.i64.i16(i64 %data, i16 %s, i16 %t, i16 %r, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_cube(<8 x i32> inreg %rsrc, i64 %data, i16 %s, i16 %t, i16 %face) {
; GFX9-LABEL: atomic_add_i64_cube:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v3, v3, 16, v2
; GFX9-NEXT: image_atomic_add v[0:1], v[3:4], s[0:7] dmask:0x3 unorm glc a16 da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_cube:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v3, v3, 16, v2
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[3:4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_CUBE unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i64_cube:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v[0:1], [v2, v4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_CUBE th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.cube.i64.i16(i64 %data, i16 %s, i16 %t, i16 %face , <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_1darray(<8 x i32> inreg %rsrc, i64 %data, i16 %s, i16 %slice) {
; GFX9-LABEL: atomic_add_i64_1darray:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX9-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 unorm glc a16 da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_1darray:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D_ARRAY unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i64_1darray:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D_ARRAY th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.1darray.i64.i16(i64 %data, i16 %s, i16 %slice, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_2darray(<8 x i32> inreg %rsrc, i64 %data, i16 %s, i16 %t, i16 %slice) {
; GFX9-LABEL: atomic_add_i64_2darray:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v3, v3, 16, v2
; GFX9-NEXT: image_atomic_add v[0:1], v[3:4], s[0:7] dmask:0x3 unorm glc a16 da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_2darray:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v3, v3, 16, v2
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[3:4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D_ARRAY unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i64_2darray:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v[0:1], [v2, v4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D_ARRAY th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.2darray.i64.i16(i64 %data, i16 %s, i16 %t, i16 %slice, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_2dmsaa(<8 x i32> inreg %rsrc, i64 %data, i16 %s, i16 %t, i16 %fragid) {
; GFX9-LABEL: atomic_add_i64_2dmsaa:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v3, v3, 16, v2
; GFX9-NEXT: image_atomic_add v[0:1], v[3:4], s[0:7] dmask:0x3 unorm glc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_2dmsaa:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: v_lshl_or_b32 v3, v3, 16, v2
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[3:4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D_MSAA unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i64_2dmsaa:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v[0:1], [v2, v4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D_MSAA th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.2dmsaa.i64.i16(i64 %data, i16 %s, i16 %t, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_2darraymsaa(<8 x i32> inreg %rsrc, i64 %data, i16 %s, i16 %t, i16 %slice, i16 %fragid) {
; GFX9-LABEL: atomic_add_i64_2darraymsaa:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX9-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX9-NEXT: v_and_b32_e32 v3, 0xffff, v4
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v3, v5, 16, v3
; GFX9-NEXT: image_atomic_add v[0:1], v[2:3], s[0:7] dmask:0x3 unorm glc a16 da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_2darraymsaa:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX10-NEXT: v_and_b32_e32 v4, 0xffff, v4
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX10-NEXT: v_lshl_or_b32 v3, v5, 16, v4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[2:3], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm glc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i64_2darraymsaa:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX12-NEXT: v_and_b32_e32 v4, 0xffff, v4
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: v_lshl_or_b32 v2, v3, 16, v2
; GFX12-NEXT: v_lshl_or_b32 v3, v5, 16, v4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v[0:1], [v2, v3], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY th:TH_ATOMIC_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.2darraymsaa.i64.i16(i64 %data, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_1d_slc(<8 x i32> inreg %rsrc, i64 %data, i16 %s) {
; GFX9-LABEL: atomic_add_i64_1d_slc:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 unorm glc slc a16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_1d_slc:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc slc a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_add_i64_1d_slc:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s0, s2
; GFX12-NEXT: s_mov_b32 s1, s3
; GFX12-NEXT: s_mov_b32 s2, s4
; GFX12-NEXT: s_mov_b32 s3, s5
; GFX12-NEXT: s_mov_b32 s4, s6
; GFX12-NEXT: s_mov_b32 s5, s7
; GFX12-NEXT: s_mov_b32 s6, s8
; GFX12-NEXT: s_mov_b32 s7, s9
; GFX12-NEXT: image_atomic_add_uint v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D th:TH_ATOMIC_NT_RETURN a16
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.1d.i64.i16(i64 %data, i16 %s, <8 x i32> %rsrc, i32 0, i32 2)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
declare i32 @llvm.amdgcn.image.atomic.swap.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.sub.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.smin.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.umin.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.smax.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.umax.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.and.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.or.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.xor.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.inc.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.dec.1d.i32.i16(i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.cmpswap.1d.i32.i16(i32, i32, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.2d.i32.i16(i32, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.3d.i32.i16(i32, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.cube.i32.i16(i32, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.1darray.i32.i16(i32, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.2darray.i32.i16(i32, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.2dmsaa.i32.i16(i32, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.2darraymsaa.i32.i16(i32, i16, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.swap.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.sub.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.smin.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.umin.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.smax.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.umax.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.and.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.or.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.xor.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.inc.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.dec.1d.i64.i16(i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.cmpswap.1d.i64.i16(i64, i64, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.2d.i64.i16(i64, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.3d.i64.i16(i64, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.cube.i64.i16(i64, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.1darray.i64.i16(i64, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.2darray.i64.i16(i64, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.2dmsaa.i64.i16(i64, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.2darraymsaa.i64.i16(i64, i16, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
attributes #0 = { nounwind }