; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=aarch64-- | FileCheck %s
; PR38527 - https://bugs.llvm.org/show_bug.cgi?id=38527
; Use fsin as the representative test for various data types.
declare <1 x float> @llvm.sin.v1f32(<1 x float>)
declare <2 x float> @llvm.sin.v2f32(<2 x float>)
declare <3 x float> @llvm.sin.v3f32(<3 x float>)
declare <4 x float> @llvm.sin.v4f32(<4 x float>)
declare <5 x float> @llvm.sin.v5f32(<5 x float>)
declare <6 x float> @llvm.sin.v6f32(<6 x float>)
declare <3 x double> @llvm.sin.v3f64(<3 x double>)
; Verify that all of the potential libcall candidates are handled.
; Some of these have custom lowering, so those cases won't have
; libcalls.
declare <3 x float> @llvm.fabs.v3f32(<3 x float>)
declare <3 x float> @llvm.ceil.v3f32(<3 x float>)
declare <3 x float> @llvm.cos.v3f32(<3 x float>)
declare <3 x float> @llvm.tan.v3f32(<3 x float>)
declare <3 x float> @llvm.asin.v3f32(<3 x float>)
declare <3 x float> @llvm.acos.v3f32(<3 x float>)
declare <3 x float> @llvm.atan.v3f32(<3 x float>)
declare <3 x float> @llvm.sinh.v3f32(<3 x float>)
declare <3 x float> @llvm.cosh.v3f32(<3 x float>)
declare <3 x float> @llvm.tanh.v3f32(<3 x float>)
declare <3 x float> @llvm.exp.v3f32(<3 x float>)
declare <3 x float> @llvm.exp2.v3f32(<3 x float>)
declare <3 x float> @llvm.floor.v3f32(<3 x float>)
declare <3 x float> @llvm.log.v3f32(<3 x float>)
declare <3 x float> @llvm.log10.v3f32(<3 x float>)
declare <3 x float> @llvm.log2.v3f32(<3 x float>)
declare <3 x float> @llvm.nearbyint.v3f32(<3 x float>)
declare <3 x float> @llvm.rint.v3f32(<3 x float>)
declare <3 x float> @llvm.round.v3f32(<3 x float>)
declare <3 x float> @llvm.roundeven.v3f32(<3 x float>)
declare <3 x float> @llvm.sqrt.v3f32(<3 x float>)
declare <3 x float> @llvm.trunc.v3f32(<3 x float>)
define <1 x float> @sin_v1f32(<1 x float> %x) nounwind {
; CHECK-LABEL: sin_v1f32:
; CHECK: // %bb.0:
; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill
; CHECK-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl sinf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $d0
; CHECK-NEXT: ldr x30, [sp], #16 // 8-byte Folded Reload
; CHECK-NEXT: ret
%r = call <1 x float> @llvm.sin.v1f32(<1 x float> %x)
ret <1 x float> %r
}
define <2 x float> @sin_v2f32(<2 x float> %x) nounwind {
; CHECK-LABEL: sin_v2f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl sinf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl sinf
; CHECK-NEXT: ldr q1, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <2 x float> @llvm.sin.v2f32(<2 x float> %x)
ret <2 x float> %r
}
define <3 x float> @sin_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: sin_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl sinf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl sinf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl sinf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.sin.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <4 x float> @sin_v4f32(<4 x float> %x) nounwind {
; CHECK-LABEL: sin_v4f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl sinf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl sinf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl sinf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[3]
; CHECK-NEXT: str q1, [sp] // 16-byte Folded Spill
; CHECK-NEXT: bl sinf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[3], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <4 x float> @llvm.sin.v4f32(<4 x float> %x)
ret <4 x float> %r
}
define <5 x float> @sin_v5f32(<5 x float> %x) nounwind {
; CHECK-LABEL: sin_v5f32:
; CHECK: // %bb.0:
; CHECK-NEXT: str d12, [sp, #-48]! // 8-byte Folded Spill
; CHECK-NEXT: stp d11, d10, [sp, #8] // 16-byte Folded Spill
; CHECK-NEXT: fmov s10, s2
; CHECK-NEXT: fmov s11, s1
; CHECK-NEXT: stp d9, d8, [sp, #24] // 16-byte Folded Spill
; CHECK-NEXT: fmov s8, s4
; CHECK-NEXT: fmov s9, s3
; CHECK-NEXT: str x30, [sp, #40] // 8-byte Folded Spill
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s12, s0
; CHECK-NEXT: fmov s0, s11
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s11, s0
; CHECK-NEXT: fmov s0, s10
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s10, s0
; CHECK-NEXT: fmov s0, s9
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s9, s0
; CHECK-NEXT: fmov s0, s8
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s1, s11
; CHECK-NEXT: fmov s2, s10
; CHECK-NEXT: ldr x30, [sp, #40] // 8-byte Folded Reload
; CHECK-NEXT: fmov s3, s9
; CHECK-NEXT: ldp d9, d8, [sp, #24] // 16-byte Folded Reload
; CHECK-NEXT: ldp d11, d10, [sp, #8] // 16-byte Folded Reload
; CHECK-NEXT: fmov s4, s0
; CHECK-NEXT: fmov s0, s12
; CHECK-NEXT: ldr d12, [sp], #48 // 8-byte Folded Reload
; CHECK-NEXT: ret
%r = call <5 x float> @llvm.sin.v5f32(<5 x float> %x)
ret <5 x float> %r
}
define <6 x float> @sin_v6f32(<6 x float> %x) nounwind {
; CHECK-LABEL: sin_v6f32:
; CHECK: // %bb.0:
; CHECK-NEXT: stp d13, d12, [sp, #-64]! // 16-byte Folded Spill
; CHECK-NEXT: stp d11, d10, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: fmov s10, s3
; CHECK-NEXT: fmov s11, s2
; CHECK-NEXT: stp d9, d8, [sp, #32] // 16-byte Folded Spill
; CHECK-NEXT: fmov s8, s5
; CHECK-NEXT: fmov s9, s4
; CHECK-NEXT: str x30, [sp, #48] // 8-byte Folded Spill
; CHECK-NEXT: fmov s12, s1
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s13, s0
; CHECK-NEXT: fmov s0, s12
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s12, s0
; CHECK-NEXT: fmov s0, s11
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s11, s0
; CHECK-NEXT: fmov s0, s10
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s10, s0
; CHECK-NEXT: fmov s0, s9
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s9, s0
; CHECK-NEXT: fmov s0, s8
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fmov s2, s11
; CHECK-NEXT: fmov s3, s10
; CHECK-NEXT: ldr x30, [sp, #48] // 8-byte Folded Reload
; CHECK-NEXT: fmov s4, s9
; CHECK-NEXT: ldp d9, d8, [sp, #32] // 16-byte Folded Reload
; CHECK-NEXT: ldp d11, d10, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: fmov s5, s0
; CHECK-NEXT: fmov s0, s13
; CHECK-NEXT: fmov s1, s12
; CHECK-NEXT: ldp d13, d12, [sp], #64 // 16-byte Folded Reload
; CHECK-NEXT: ret
%r = call <6 x float> @llvm.sin.v6f32(<6 x float> %x)
ret <6 x float> %r
}
define <3 x double> @sin_v3f64(<3 x double> %x) nounwind {
; CHECK-LABEL: sin_v3f64:
; CHECK: // %bb.0:
; CHECK-NEXT: str d10, [sp, #-32]! // 8-byte Folded Spill
; CHECK-NEXT: stp d9, d8, [sp, #8] // 16-byte Folded Spill
; CHECK-NEXT: fmov d8, d2
; CHECK-NEXT: fmov d9, d1
; CHECK-NEXT: str x30, [sp, #24] // 8-byte Folded Spill
; CHECK-NEXT: bl sin
; CHECK-NEXT: fmov d10, d0
; CHECK-NEXT: fmov d0, d9
; CHECK-NEXT: bl sin
; CHECK-NEXT: fmov d9, d0
; CHECK-NEXT: fmov d0, d8
; CHECK-NEXT: bl sin
; CHECK-NEXT: fmov d1, d9
; CHECK-NEXT: ldp d9, d8, [sp, #8] // 16-byte Folded Reload
; CHECK-NEXT: ldr x30, [sp, #24] // 8-byte Folded Reload
; CHECK-NEXT: fmov d2, d0
; CHECK-NEXT: fmov d0, d10
; CHECK-NEXT: ldr d10, [sp], #32 // 8-byte Folded Reload
; CHECK-NEXT: ret
%r = call <3 x double> @llvm.sin.v3f64(<3 x double> %x)
ret <3 x double> %r
}
define <3 x float> @fabs_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: fabs_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: fabs v0.4s, v0.4s
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.fabs.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @ceil_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: ceil_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: frintp v0.4s, v0.4s
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.ceil.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @cos_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: cos_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl cosf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl cosf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl cosf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.cos.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @tan_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: tan_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl tanf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl tanf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl tanf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.tan.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @asin_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: asin_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl asinf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl asinf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl asinf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.asin.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @acos_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: acos_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl acosf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl acosf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl acosf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.acos.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @atan_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: atan_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl atanf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl atanf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl atanf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.atan.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @sinh_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: sinh_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl sinhf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl sinhf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl sinhf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.sinh.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @cosh_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: cosh_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl coshf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl coshf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl coshf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.cosh.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @tanh_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: tanh_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl tanhf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl tanhf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl tanhf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.tanh.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @exp_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: exp_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl expf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl expf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl expf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.exp.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @exp2_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: exp2_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl exp2f
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl exp2f
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl exp2f
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.exp2.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @floor_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: floor_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: frintm v0.4s, v0.4s
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.floor.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @log_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: log_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl logf
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl logf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl logf
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.log.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @log10_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: log10_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl log10f
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl log10f
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl log10f
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.log10.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @log2_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: log2_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov s0, v0.s[1]
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
; CHECK-NEXT: bl log2f
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-NEXT: bl log2f
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: mov v0.s[1], v1.s[0]
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: mov s0, v0.s[2]
; CHECK-NEXT: bl log2f
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
; CHECK-NEXT: mov v1.s[2], v0.s[0]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.log2.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @nearbyint__v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: nearbyint__v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: frinti v0.4s, v0.4s
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.nearbyint.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @rint_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: rint_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: frintx v0.4s, v0.4s
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.rint.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @round_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: round_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: frinta v0.4s, v0.4s
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.round.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @roundeven_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: roundeven_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: frintn v0.4s, v0.4s
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.roundeven.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @sqrt_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: sqrt_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: fsqrt v0.4s, v0.4s
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.sqrt.v3f32(<3 x float> %x)
ret <3 x float> %r
}
define <3 x float> @trunc_v3f32(<3 x float> %x) nounwind {
; CHECK-LABEL: trunc_v3f32:
; CHECK: // %bb.0:
; CHECK-NEXT: frintz v0.4s, v0.4s
; CHECK-NEXT: ret
%r = call <3 x float> @llvm.trunc.v3f32(<3 x float> %x)
ret <3 x float> %r
}