; RUN: llc -mtriple armv7 %s -o - | FileCheck %s
; CHECK-LABEL: f:
define float @f(ptr nocapture %in) {
; CHECK: vld1
; CHECK: vmovl.u16
%1 = load <4 x i16>, ptr %in
; CHECK: vcvt.f32.u32
%2 = uitofp <4 x i16> %1 to <4 x float>
%3 = extractelement <4 x float> %2, i32 0
%4 = extractelement <4 x float> %2, i32 1
%5 = extractelement <4 x float> %2, i32 2
; CHECK: vadd.f32
%6 = fadd float %3, %4
%7 = fadd float %6, %5
ret float %7
}
; CHECK-LABEL: g:
define float @g(ptr nocapture %in) {
; Note: vld1 here is reasonably important. Mixing VFP and NEON
; instructions is bad on some cores
; CHECK: vld1
; CHECK: vmovl.u8
; CHECK: vmovl.u16
%1 = load <4 x i8>, ptr %in
; CHECK: vcvt.f32.u32
%2 = uitofp <4 x i8> %1 to <4 x float>
%3 = extractelement <4 x float> %2, i32 0
%4 = extractelement <4 x float> %2, i32 1
%5 = extractelement <4 x float> %2, i32 2
; CHECK: vadd.f32
%6 = fadd float %3, %4
%7 = fadd float %6, %5
ret float %7
}
; CHECK-LABEL: h:
define <4 x i8> @h(<4 x float> %v) {
; CHECK: vcvt.{{[us]}}32.f32
; CHECK: vmovn.i32
%1 = fptoui <4 x float> %v to <4 x i8>
ret <4 x i8> %1
}
; CHECK-LABEL: i:
define <4 x i8> @i(ptr %x, <4 x i8> %y) {
; Note: vld1 here is reasonably important. Mixing VFP and NEON
; instructions is bad on some cores
; CHECK: vld1
; CHECK: vmovl.s8
; CHECK: vmovl.s16
; CHECK: vrecpe
; CHECK: vrecps
; CHECK: vmul
; CHECK: vmovn
%1 = load <4 x i8>, ptr %x, align 4
%2 = sdiv <4 x i8> %y, %1
ret <4 x i8> %2
}
; CHECK-LABEL: j:
define <4 x i32> @j(ptr %in) nounwind {
; CHECK: vld1
; CHECK: vmovl.u8
; CHECK: vmovl.u16
; CHECK-NOT: vand
%1 = load <4 x i8>, ptr %in, align 4
%2 = zext <4 x i8> %1 to <4 x i32>
ret <4 x i32> %2
}