llvm/llvm/test/CodeGen/RISCV/rvv/vwadd-sdnode.ll

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+v -verify-machineinstrs < %s | FileCheck -check-prefixes=CHECK,RV32 %s
; RUN: llc -mtriple=riscv64 -mattr=+v -verify-machineinstrs < %s | FileCheck -check-prefixes=CHECK,RV64 %s

define <vscale x 1 x i64> @vwadd_vv_nxv1i64_nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %vb) {
; CHECK-LABEL: vwadd_vv_nxv1i64_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vwadd.vv v10, v8, v9
; CHECK-NEXT:    vmv1r.v v8, v10
; CHECK-NEXT:    ret
  %vc = sext <vscale x 1 x i32> %va to <vscale x 1 x i64>
  %vd = sext <vscale x 1 x i32> %vb to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwaddu_vv_nxv1i64_nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv1i64_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vwaddu.vv v10, v8, v9
; CHECK-NEXT:    vmv1r.v v8, v10
; CHECK-NEXT:    ret
  %vc = zext <vscale x 1 x i32> %va to <vscale x 1 x i64>
  %vd = zext <vscale x 1 x i32> %vb to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwadd_vx_nxv1i64_nxv1i32(<vscale x 1 x i32> %va, i32 %b) {
; CHECK-LABEL: vwadd_vx_nxv1i64_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vwadd.vx v9, v8, a0
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 1 x i32> %head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer
  %vc = sext <vscale x 1 x i32> %va to <vscale x 1 x i64>
  %vd = sext <vscale x 1 x i32> %splat to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwaddu_vx_nxv1i64_nxv1i32(<vscale x 1 x i32> %va, i32 %b) {
; CHECK-LABEL: vwaddu_vx_nxv1i64_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vwaddu.vx v9, v8, a0
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 1 x i32> %head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer
  %vc = zext <vscale x 1 x i32> %va to <vscale x 1 x i64>
  %vd = zext <vscale x 1 x i32> %splat to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwadd_wv_nxv1i64_nxv1i32(<vscale x 1 x i64> %va, <vscale x 1 x i32> %vb) {
; CHECK-LABEL: vwadd_wv_nxv1i64_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vwadd.wv v8, v8, v9
; CHECK-NEXT:    ret
  %vc = sext <vscale x 1 x i32> %vb to <vscale x 1 x i64>
  %vd = add <vscale x 1 x i64> %va, %vc
  ret <vscale x 1 x i64> %vd
}

define <vscale x 1 x i64> @vwaddu_wv_nxv1i64_nxv1i32(<vscale x 1 x i64> %va, <vscale x 1 x i32> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv1i64_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vwaddu.wv v8, v8, v9
; CHECK-NEXT:    ret
  %vc = zext <vscale x 1 x i32> %vb to <vscale x 1 x i64>
  %vd = add <vscale x 1 x i64> %va, %vc
  ret <vscale x 1 x i64> %vd
}

define <vscale x 1 x i64> @vwadd_wx_nxv1i64_nxv1i32(<vscale x 1 x i64> %va, i32 %b) {
; CHECK-LABEL: vwadd_wx_nxv1i64_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vwadd.wx v8, v8, a0
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 1 x i32> %head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer
  %vb = sext <vscale x 1 x i32> %splat to <vscale x 1 x i64>
  %vc = add <vscale x 1 x i64> %va, %vb
  ret <vscale x 1 x i64> %vc
}

define <vscale x 1 x i64> @vwaddu_wx_nxv1i64_nxv1i32(<vscale x 1 x i64> %va, i32 %b) {
; CHECK-LABEL: vwaddu_wx_nxv1i64_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vwaddu.wx v8, v8, a0
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 1 x i32> %head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer
  %vb = zext <vscale x 1 x i32> %splat to <vscale x 1 x i64>
  %vc = add <vscale x 1 x i64> %va, %vb
  ret <vscale x 1 x i64> %vc
}

define <vscale x 2 x i64> @vwadd_vv_nxv2i64_nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %vb) {
; CHECK-LABEL: vwadd_vv_nxv2i64_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m1, ta, ma
; CHECK-NEXT:    vwadd.vv v10, v8, v9
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %vc = sext <vscale x 2 x i32> %va to <vscale x 2 x i64>
  %vd = sext <vscale x 2 x i32> %vb to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwaddu_vv_nxv2i64_nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv2i64_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m1, ta, ma
; CHECK-NEXT:    vwaddu.vv v10, v8, v9
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %vc = zext <vscale x 2 x i32> %va to <vscale x 2 x i64>
  %vd = zext <vscale x 2 x i32> %vb to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwadd_vx_nxv2i64_nxv2i32(<vscale x 2 x i32> %va, i32 %b) {
; CHECK-LABEL: vwadd_vx_nxv2i64_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m1, ta, ma
; CHECK-NEXT:    vwadd.vx v10, v8, a0
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 2 x i32> %head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
  %vc = sext <vscale x 2 x i32> %va to <vscale x 2 x i64>
  %vd = sext <vscale x 2 x i32> %splat to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwaddu_vx_nxv2i64_nxv2i32(<vscale x 2 x i32> %va, i32 %b) {
; CHECK-LABEL: vwaddu_vx_nxv2i64_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m1, ta, ma
; CHECK-NEXT:    vwaddu.vx v10, v8, a0
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 2 x i32> %head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
  %vc = zext <vscale x 2 x i32> %va to <vscale x 2 x i64>
  %vd = zext <vscale x 2 x i32> %splat to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwadd_wv_nxv2i64_nxv2i32(<vscale x 2 x i64> %va, <vscale x 2 x i32> %vb) {
; CHECK-LABEL: vwadd_wv_nxv2i64_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m1, ta, ma
; CHECK-NEXT:    vwadd.wv v8, v8, v10
; CHECK-NEXT:    ret
  %vc = sext <vscale x 2 x i32> %vb to <vscale x 2 x i64>
  %vd = add <vscale x 2 x i64> %va, %vc
  ret <vscale x 2 x i64> %vd
}

define <vscale x 2 x i64> @vwaddu_wv_nxv2i64_nxv2i32(<vscale x 2 x i64> %va, <vscale x 2 x i32> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv2i64_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m1, ta, ma
; CHECK-NEXT:    vwaddu.wv v8, v8, v10
; CHECK-NEXT:    ret
  %vc = zext <vscale x 2 x i32> %vb to <vscale x 2 x i64>
  %vd = add <vscale x 2 x i64> %va, %vc
  ret <vscale x 2 x i64> %vd
}

define <vscale x 2 x i64> @vwadd_wx_nxv2i64_nxv2i32(<vscale x 2 x i64> %va, i32 %b) {
; CHECK-LABEL: vwadd_wx_nxv2i64_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m1, ta, ma
; CHECK-NEXT:    vwadd.wx v8, v8, a0
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 2 x i32> %head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
  %vb = sext <vscale x 2 x i32> %splat to <vscale x 2 x i64>
  %vc = add <vscale x 2 x i64> %va, %vb
  ret <vscale x 2 x i64> %vc
}

define <vscale x 2 x i64> @vwaddu_wx_nxv2i64_nxv2i32(<vscale x 2 x i64> %va, i32 %b) {
; CHECK-LABEL: vwaddu_wx_nxv2i64_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m1, ta, ma
; CHECK-NEXT:    vwaddu.wx v8, v8, a0
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 2 x i32> %head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
  %vb = zext <vscale x 2 x i32> %splat to <vscale x 2 x i64>
  %vc = add <vscale x 2 x i64> %va, %vb
  ret <vscale x 2 x i64> %vc
}

define <vscale x 4 x i64> @vwadd_vv_nxv4i64_nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %vb) {
; CHECK-LABEL: vwadd_vv_nxv4i64_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m2, ta, ma
; CHECK-NEXT:    vwadd.vv v12, v8, v10
; CHECK-NEXT:    vmv4r.v v8, v12
; CHECK-NEXT:    ret
  %vc = sext <vscale x 4 x i32> %va to <vscale x 4 x i64>
  %vd = sext <vscale x 4 x i32> %vb to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwaddu_vv_nxv4i64_nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv4i64_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m2, ta, ma
; CHECK-NEXT:    vwaddu.vv v12, v8, v10
; CHECK-NEXT:    vmv4r.v v8, v12
; CHECK-NEXT:    ret
  %vc = zext <vscale x 4 x i32> %va to <vscale x 4 x i64>
  %vd = zext <vscale x 4 x i32> %vb to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwadd_vx_nxv4i64_nxv4i32(<vscale x 4 x i32> %va, i32 %b) {
; CHECK-LABEL: vwadd_vx_nxv4i64_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m2, ta, ma
; CHECK-NEXT:    vwadd.vx v12, v8, a0
; CHECK-NEXT:    vmv4r.v v8, v12
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 4 x i32> %head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
  %vc = sext <vscale x 4 x i32> %va to <vscale x 4 x i64>
  %vd = sext <vscale x 4 x i32> %splat to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwaddu_vx_nxv4i64_nxv4i32(<vscale x 4 x i32> %va, i32 %b) {
; CHECK-LABEL: vwaddu_vx_nxv4i64_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m2, ta, ma
; CHECK-NEXT:    vwaddu.vx v12, v8, a0
; CHECK-NEXT:    vmv4r.v v8, v12
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 4 x i32> %head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
  %vc = zext <vscale x 4 x i32> %va to <vscale x 4 x i64>
  %vd = zext <vscale x 4 x i32> %splat to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwadd_wv_nxv4i64_nxv4i32(<vscale x 4 x i64> %va, <vscale x 4 x i32> %vb) {
; CHECK-LABEL: vwadd_wv_nxv4i64_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m2, ta, ma
; CHECK-NEXT:    vwadd.wv v8, v8, v12
; CHECK-NEXT:    ret
  %vc = sext <vscale x 4 x i32> %vb to <vscale x 4 x i64>
  %vd = add <vscale x 4 x i64> %va, %vc
  ret <vscale x 4 x i64> %vd
}

define <vscale x 4 x i64> @vwaddu_wv_nxv4i64_nxv4i32(<vscale x 4 x i64> %va, <vscale x 4 x i32> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv4i64_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m2, ta, ma
; CHECK-NEXT:    vwaddu.wv v8, v8, v12
; CHECK-NEXT:    ret
  %vc = zext <vscale x 4 x i32> %vb to <vscale x 4 x i64>
  %vd = add <vscale x 4 x i64> %va, %vc
  ret <vscale x 4 x i64> %vd
}

define <vscale x 4 x i64> @vwadd_wx_nxv4i64_nxv4i32(<vscale x 4 x i64> %va, i32 %b) {
; CHECK-LABEL: vwadd_wx_nxv4i64_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m2, ta, ma
; CHECK-NEXT:    vwadd.wx v8, v8, a0
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 4 x i32> %head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
  %vb = sext <vscale x 4 x i32> %splat to <vscale x 4 x i64>
  %vc = add <vscale x 4 x i64> %va, %vb
  ret <vscale x 4 x i64> %vc
}

define <vscale x 4 x i64> @vwaddu_wx_nxv4i64_nxv4i32(<vscale x 4 x i64> %va, i32 %b) {
; CHECK-LABEL: vwaddu_wx_nxv4i64_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m2, ta, ma
; CHECK-NEXT:    vwaddu.wx v8, v8, a0
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 4 x i32> %head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
  %vb = zext <vscale x 4 x i32> %splat to <vscale x 4 x i64>
  %vc = add <vscale x 4 x i64> %va, %vb
  ret <vscale x 4 x i64> %vc
}

define <vscale x 8 x i64> @vwadd_vv_nxv8i64_nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %vb) {
; CHECK-LABEL: vwadd_vv_nxv8i64_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m4, ta, ma
; CHECK-NEXT:    vwadd.vv v16, v8, v12
; CHECK-NEXT:    vmv8r.v v8, v16
; CHECK-NEXT:    ret
  %vc = sext <vscale x 8 x i32> %va to <vscale x 8 x i64>
  %vd = sext <vscale x 8 x i32> %vb to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwaddu_vv_nxv8i64_nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv8i64_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m4, ta, ma
; CHECK-NEXT:    vwaddu.vv v16, v8, v12
; CHECK-NEXT:    vmv8r.v v8, v16
; CHECK-NEXT:    ret
  %vc = zext <vscale x 8 x i32> %va to <vscale x 8 x i64>
  %vd = zext <vscale x 8 x i32> %vb to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwadd_vx_nxv8i64_nxv8i32(<vscale x 8 x i32> %va, i32 %b) {
; CHECK-LABEL: vwadd_vx_nxv8i64_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m4, ta, ma
; CHECK-NEXT:    vwadd.vx v16, v8, a0
; CHECK-NEXT:    vmv8r.v v8, v16
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 8 x i32> %head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer
  %vc = sext <vscale x 8 x i32> %va to <vscale x 8 x i64>
  %vd = sext <vscale x 8 x i32> %splat to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwaddu_vx_nxv8i64_nxv8i32(<vscale x 8 x i32> %va, i32 %b) {
; CHECK-LABEL: vwaddu_vx_nxv8i64_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m4, ta, ma
; CHECK-NEXT:    vwaddu.vx v16, v8, a0
; CHECK-NEXT:    vmv8r.v v8, v16
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 8 x i32> %head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer
  %vc = zext <vscale x 8 x i32> %va to <vscale x 8 x i64>
  %vd = zext <vscale x 8 x i32> %splat to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwadd_wv_nxv8i64_nxv8i32(<vscale x 8 x i64> %va, <vscale x 8 x i32> %vb) {
; CHECK-LABEL: vwadd_wv_nxv8i64_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m4, ta, ma
; CHECK-NEXT:    vwadd.wv v8, v8, v16
; CHECK-NEXT:    ret
  %vc = sext <vscale x 8 x i32> %vb to <vscale x 8 x i64>
  %vd = add <vscale x 8 x i64> %va, %vc
  ret <vscale x 8 x i64> %vd
}

define <vscale x 8 x i64> @vwaddu_wv_nxv8i64_nxv8i32(<vscale x 8 x i64> %va, <vscale x 8 x i32> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv8i64_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m4, ta, ma
; CHECK-NEXT:    vwaddu.wv v8, v8, v16
; CHECK-NEXT:    ret
  %vc = zext <vscale x 8 x i32> %vb to <vscale x 8 x i64>
  %vd = add <vscale x 8 x i64> %va, %vc
  ret <vscale x 8 x i64> %vd
}

define <vscale x 8 x i64> @vwadd_wx_nxv8i64_nxv8i32(<vscale x 8 x i64> %va, i32 %b) {
; CHECK-LABEL: vwadd_wx_nxv8i64_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m4, ta, ma
; CHECK-NEXT:    vwadd.wx v8, v8, a0
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 8 x i32> %head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer
  %vb = sext <vscale x 8 x i32> %splat to <vscale x 8 x i64>
  %vc = add <vscale x 8 x i64> %va, %vb
  ret <vscale x 8 x i64> %vc
}

define <vscale x 8 x i64> @vwaddu_wx_nxv8i64_nxv8i32(<vscale x 8 x i64> %va, i32 %b) {
; CHECK-LABEL: vwaddu_wx_nxv8i64_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m4, ta, ma
; CHECK-NEXT:    vwaddu.wx v8, v8, a0
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i32> poison, i32 %b, i32 0
  %splat = shufflevector <vscale x 8 x i32> %head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer
  %vb = zext <vscale x 8 x i32> %splat to <vscale x 8 x i64>
  %vc = add <vscale x 8 x i64> %va, %vb
  ret <vscale x 8 x i64> %vc
}

define <vscale x 1 x i64> @vwadd_vv_nxv1i64_nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %vb) {
; CHECK-LABEL: vwadd_vv_nxv1i64_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vsext.vf2 v10, v8
; CHECK-NEXT:    vsext.vf2 v11, v9
; CHECK-NEXT:    vwadd.vv v8, v10, v11
; CHECK-NEXT:    ret
  %vc = sext <vscale x 1 x i16> %va to <vscale x 1 x i64>
  %vd = sext <vscale x 1 x i16> %vb to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwaddu_vv_nxv1i64_nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv1i64_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e16, mf4, ta, ma
; CHECK-NEXT:    vwaddu.vv v10, v8, v9
; CHECK-NEXT:    vsetvli zero, zero, e64, m1, ta, ma
; CHECK-NEXT:    vzext.vf2 v8, v10
; CHECK-NEXT:    ret
  %vc = zext <vscale x 1 x i16> %va to <vscale x 1 x i64>
  %vd = zext <vscale x 1 x i16> %vb to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwadd_vx_nxv1i64_nxv1i16(<vscale x 1 x i16> %va, i16 %b) {
; CHECK-LABEL: vwadd_vx_nxv1i64_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, mf4, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vsext.vf2 v10, v8
; CHECK-NEXT:    vsext.vf2 v11, v9
; CHECK-NEXT:    vwadd.vv v8, v10, v11
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 1 x i16> %head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer
  %vc = sext <vscale x 1 x i16> %va to <vscale x 1 x i64>
  %vd = sext <vscale x 1 x i16> %splat to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwaddu_vx_nxv1i64_nxv1i16(<vscale x 1 x i16> %va, i16 %b) {
; CHECK-LABEL: vwaddu_vx_nxv1i64_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, mf4, ta, ma
; CHECK-NEXT:    vwaddu.vx v9, v8, a0
; CHECK-NEXT:    vsetvli zero, zero, e64, m1, ta, ma
; CHECK-NEXT:    vzext.vf2 v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 1 x i16> %head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer
  %vc = zext <vscale x 1 x i16> %va to <vscale x 1 x i64>
  %vd = zext <vscale x 1 x i16> %splat to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwadd_wv_nxv1i64_nxv1i16(<vscale x 1 x i64> %va, <vscale x 1 x i16> %vb) {
; CHECK-LABEL: vwadd_wv_nxv1i64_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vsext.vf2 v10, v9
; CHECK-NEXT:    vwadd.wv v8, v8, v10
; CHECK-NEXT:    ret
  %vc = sext <vscale x 1 x i16> %vb to <vscale x 1 x i64>
  %vd = add <vscale x 1 x i64> %va, %vc
  ret <vscale x 1 x i64> %vd
}

define <vscale x 1 x i64> @vwaddu_wv_nxv1i64_nxv1i16(<vscale x 1 x i64> %va, <vscale x 1 x i16> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv1i64_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vzext.vf2 v10, v9
; CHECK-NEXT:    vwaddu.wv v8, v8, v10
; CHECK-NEXT:    ret
  %vc = zext <vscale x 1 x i16> %vb to <vscale x 1 x i64>
  %vd = add <vscale x 1 x i64> %va, %vc
  ret <vscale x 1 x i64> %vd
}

define <vscale x 1 x i64> @vwadd_wx_nxv1i64_nxv1i16(<vscale x 1 x i64> %va, i16 %b) {
; CHECK-LABEL: vwadd_wx_nxv1i64_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, mf4, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vsext.vf2 v10, v9
; CHECK-NEXT:    vwadd.wv v8, v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 1 x i16> %head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer
  %vb = sext <vscale x 1 x i16> %splat to <vscale x 1 x i64>
  %vc = add <vscale x 1 x i64> %va, %vb
  ret <vscale x 1 x i64> %vc
}

define <vscale x 1 x i64> @vwaddu_wx_nxv1i64_nxv1i16(<vscale x 1 x i64> %va, i16 %b) {
; CHECK-LABEL: vwaddu_wx_nxv1i64_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, mf4, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vzext.vf2 v10, v9
; CHECK-NEXT:    vwaddu.wv v8, v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 1 x i16> %head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer
  %vb = zext <vscale x 1 x i16> %splat to <vscale x 1 x i64>
  %vc = add <vscale x 1 x i64> %va, %vb
  ret <vscale x 1 x i64> %vc
}

define <vscale x 2 x i64> @vwadd_vv_nxv2i64_nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %vb) {
; CHECK-LABEL: vwadd_vv_nxv2i64_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m1, ta, ma
; CHECK-NEXT:    vsext.vf2 v10, v8
; CHECK-NEXT:    vsext.vf2 v11, v9
; CHECK-NEXT:    vwadd.vv v8, v10, v11
; CHECK-NEXT:    ret
  %vc = sext <vscale x 2 x i16> %va to <vscale x 2 x i64>
  %vd = sext <vscale x 2 x i16> %vb to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwaddu_vv_nxv2i64_nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv2i64_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e16, mf2, ta, ma
; CHECK-NEXT:    vwaddu.vv v10, v8, v9
; CHECK-NEXT:    vsetvli zero, zero, e64, m2, ta, ma
; CHECK-NEXT:    vzext.vf2 v8, v10
; CHECK-NEXT:    ret
  %vc = zext <vscale x 2 x i16> %va to <vscale x 2 x i64>
  %vd = zext <vscale x 2 x i16> %vb to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwadd_vx_nxv2i64_nxv2i16(<vscale x 2 x i16> %va, i16 %b) {
; CHECK-LABEL: vwadd_vx_nxv2i64_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, mf2, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m1, ta, ma
; CHECK-NEXT:    vsext.vf2 v10, v8
; CHECK-NEXT:    vsext.vf2 v11, v9
; CHECK-NEXT:    vwadd.vv v8, v10, v11
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 2 x i16> %head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer
  %vc = sext <vscale x 2 x i16> %va to <vscale x 2 x i64>
  %vd = sext <vscale x 2 x i16> %splat to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwaddu_vx_nxv2i64_nxv2i16(<vscale x 2 x i16> %va, i16 %b) {
; CHECK-LABEL: vwaddu_vx_nxv2i64_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, mf2, ta, ma
; CHECK-NEXT:    vwaddu.vx v10, v8, a0
; CHECK-NEXT:    vsetvli zero, zero, e64, m2, ta, ma
; CHECK-NEXT:    vzext.vf2 v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 2 x i16> %head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer
  %vc = zext <vscale x 2 x i16> %va to <vscale x 2 x i64>
  %vd = zext <vscale x 2 x i16> %splat to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwadd_wv_nxv2i64_nxv2i16(<vscale x 2 x i64> %va, <vscale x 2 x i16> %vb) {
; CHECK-LABEL: vwadd_wv_nxv2i64_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m1, ta, ma
; CHECK-NEXT:    vsext.vf2 v11, v10
; CHECK-NEXT:    vwadd.wv v8, v8, v11
; CHECK-NEXT:    ret
  %vc = sext <vscale x 2 x i16> %vb to <vscale x 2 x i64>
  %vd = add <vscale x 2 x i64> %va, %vc
  ret <vscale x 2 x i64> %vd
}

define <vscale x 2 x i64> @vwaddu_wv_nxv2i64_nxv2i16(<vscale x 2 x i64> %va, <vscale x 2 x i16> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv2i64_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m1, ta, ma
; CHECK-NEXT:    vzext.vf2 v11, v10
; CHECK-NEXT:    vwaddu.wv v8, v8, v11
; CHECK-NEXT:    ret
  %vc = zext <vscale x 2 x i16> %vb to <vscale x 2 x i64>
  %vd = add <vscale x 2 x i64> %va, %vc
  ret <vscale x 2 x i64> %vd
}

define <vscale x 2 x i64> @vwadd_wx_nxv2i64_nxv2i16(<vscale x 2 x i64> %va, i16 %b) {
; CHECK-LABEL: vwadd_wx_nxv2i64_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, mf2, ta, ma
; CHECK-NEXT:    vmv.v.x v10, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m1, ta, ma
; CHECK-NEXT:    vsext.vf2 v11, v10
; CHECK-NEXT:    vwadd.wv v8, v8, v11
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 2 x i16> %head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer
  %vb = sext <vscale x 2 x i16> %splat to <vscale x 2 x i64>
  %vc = add <vscale x 2 x i64> %va, %vb
  ret <vscale x 2 x i64> %vc
}

define <vscale x 2 x i64> @vwaddu_wx_nxv2i64_nxv2i16(<vscale x 2 x i64> %va, i16 %b) {
; CHECK-LABEL: vwaddu_wx_nxv2i64_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, mf2, ta, ma
; CHECK-NEXT:    vmv.v.x v10, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m1, ta, ma
; CHECK-NEXT:    vzext.vf2 v11, v10
; CHECK-NEXT:    vwaddu.wv v8, v8, v11
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 2 x i16> %head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer
  %vb = zext <vscale x 2 x i16> %splat to <vscale x 2 x i64>
  %vc = add <vscale x 2 x i64> %va, %vb
  ret <vscale x 2 x i64> %vc
}

define <vscale x 4 x i64> @vwadd_vv_nxv4i64_nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %vb) {
; CHECK-LABEL: vwadd_vv_nxv4i64_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m2, ta, ma
; CHECK-NEXT:    vsext.vf2 v12, v8
; CHECK-NEXT:    vsext.vf2 v14, v9
; CHECK-NEXT:    vwadd.vv v8, v12, v14
; CHECK-NEXT:    ret
  %vc = sext <vscale x 4 x i16> %va to <vscale x 4 x i64>
  %vd = sext <vscale x 4 x i16> %vb to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwaddu_vv_nxv4i64_nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv4i64_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e16, m1, ta, ma
; CHECK-NEXT:    vwaddu.vv v12, v8, v9
; CHECK-NEXT:    vsetvli zero, zero, e64, m4, ta, ma
; CHECK-NEXT:    vzext.vf2 v8, v12
; CHECK-NEXT:    ret
  %vc = zext <vscale x 4 x i16> %va to <vscale x 4 x i64>
  %vd = zext <vscale x 4 x i16> %vb to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwadd_vx_nxv4i64_nxv4i16(<vscale x 4 x i16> %va, i16 %b) {
; CHECK-LABEL: vwadd_vx_nxv4i64_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, m1, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m2, ta, ma
; CHECK-NEXT:    vsext.vf2 v12, v8
; CHECK-NEXT:    vsext.vf2 v14, v9
; CHECK-NEXT:    vwadd.vv v8, v12, v14
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 4 x i16> %head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer
  %vc = sext <vscale x 4 x i16> %va to <vscale x 4 x i64>
  %vd = sext <vscale x 4 x i16> %splat to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwaddu_vx_nxv4i64_nxv4i16(<vscale x 4 x i16> %va, i16 %b) {
; CHECK-LABEL: vwaddu_vx_nxv4i64_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, m1, ta, ma
; CHECK-NEXT:    vwaddu.vx v12, v8, a0
; CHECK-NEXT:    vsetvli zero, zero, e64, m4, ta, ma
; CHECK-NEXT:    vzext.vf2 v8, v12
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 4 x i16> %head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer
  %vc = zext <vscale x 4 x i16> %va to <vscale x 4 x i64>
  %vd = zext <vscale x 4 x i16> %splat to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwadd_wv_nxv4i64_nxv4i16(<vscale x 4 x i64> %va, <vscale x 4 x i16> %vb) {
; CHECK-LABEL: vwadd_wv_nxv4i64_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m2, ta, ma
; CHECK-NEXT:    vsext.vf2 v14, v12
; CHECK-NEXT:    vwadd.wv v8, v8, v14
; CHECK-NEXT:    ret
  %vc = sext <vscale x 4 x i16> %vb to <vscale x 4 x i64>
  %vd = add <vscale x 4 x i64> %va, %vc
  ret <vscale x 4 x i64> %vd
}

define <vscale x 4 x i64> @vwaddu_wv_nxv4i64_nxv4i16(<vscale x 4 x i64> %va, <vscale x 4 x i16> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv4i64_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m2, ta, ma
; CHECK-NEXT:    vzext.vf2 v14, v12
; CHECK-NEXT:    vwaddu.wv v8, v8, v14
; CHECK-NEXT:    ret
  %vc = zext <vscale x 4 x i16> %vb to <vscale x 4 x i64>
  %vd = add <vscale x 4 x i64> %va, %vc
  ret <vscale x 4 x i64> %vd
}

define <vscale x 4 x i64> @vwadd_wx_nxv4i64_nxv4i16(<vscale x 4 x i64> %va, i16 %b) {
; CHECK-LABEL: vwadd_wx_nxv4i64_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, m1, ta, ma
; CHECK-NEXT:    vmv.v.x v12, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m2, ta, ma
; CHECK-NEXT:    vsext.vf2 v14, v12
; CHECK-NEXT:    vwadd.wv v8, v8, v14
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 4 x i16> %head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer
  %vb = sext <vscale x 4 x i16> %splat to <vscale x 4 x i64>
  %vc = add <vscale x 4 x i64> %va, %vb
  ret <vscale x 4 x i64> %vc
}

define <vscale x 4 x i64> @vwaddu_wx_nxv4i64_nxv4i16(<vscale x 4 x i64> %va, i16 %b) {
; CHECK-LABEL: vwaddu_wx_nxv4i64_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, m1, ta, ma
; CHECK-NEXT:    vmv.v.x v12, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m2, ta, ma
; CHECK-NEXT:    vzext.vf2 v14, v12
; CHECK-NEXT:    vwaddu.wv v8, v8, v14
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 4 x i16> %head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer
  %vb = zext <vscale x 4 x i16> %splat to <vscale x 4 x i64>
  %vc = add <vscale x 4 x i64> %va, %vb
  ret <vscale x 4 x i64> %vc
}

define <vscale x 8 x i64> @vwadd_vv_nxv8i64_nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %vb) {
; CHECK-LABEL: vwadd_vv_nxv8i64_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m4, ta, ma
; CHECK-NEXT:    vsext.vf2 v16, v8
; CHECK-NEXT:    vsext.vf2 v20, v10
; CHECK-NEXT:    vwadd.vv v8, v16, v20
; CHECK-NEXT:    ret
  %vc = sext <vscale x 8 x i16> %va to <vscale x 8 x i64>
  %vd = sext <vscale x 8 x i16> %vb to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwaddu_vv_nxv8i64_nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv8i64_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e16, m2, ta, ma
; CHECK-NEXT:    vwaddu.vv v16, v8, v10
; CHECK-NEXT:    vsetvli zero, zero, e64, m8, ta, ma
; CHECK-NEXT:    vzext.vf2 v8, v16
; CHECK-NEXT:    ret
  %vc = zext <vscale x 8 x i16> %va to <vscale x 8 x i64>
  %vd = zext <vscale x 8 x i16> %vb to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwadd_vx_nxv8i64_nxv8i16(<vscale x 8 x i16> %va, i16 %b) {
; CHECK-LABEL: vwadd_vx_nxv8i64_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, m2, ta, ma
; CHECK-NEXT:    vmv.v.x v10, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m4, ta, ma
; CHECK-NEXT:    vsext.vf2 v16, v8
; CHECK-NEXT:    vsext.vf2 v20, v10
; CHECK-NEXT:    vwadd.vv v8, v16, v20
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 8 x i16> %head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
  %vc = sext <vscale x 8 x i16> %va to <vscale x 8 x i64>
  %vd = sext <vscale x 8 x i16> %splat to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwaddu_vx_nxv8i64_nxv8i16(<vscale x 8 x i16> %va, i16 %b) {
; CHECK-LABEL: vwaddu_vx_nxv8i64_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, m2, ta, ma
; CHECK-NEXT:    vwaddu.vx v16, v8, a0
; CHECK-NEXT:    vsetvli zero, zero, e64, m8, ta, ma
; CHECK-NEXT:    vzext.vf2 v8, v16
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 8 x i16> %head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
  %vc = zext <vscale x 8 x i16> %va to <vscale x 8 x i64>
  %vd = zext <vscale x 8 x i16> %splat to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwadd_wv_nxv8i64_nxv8i16(<vscale x 8 x i64> %va, <vscale x 8 x i16> %vb) {
; CHECK-LABEL: vwadd_wv_nxv8i64_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m4, ta, ma
; CHECK-NEXT:    vsext.vf2 v20, v16
; CHECK-NEXT:    vwadd.wv v8, v8, v20
; CHECK-NEXT:    ret
  %vc = sext <vscale x 8 x i16> %vb to <vscale x 8 x i64>
  %vd = add <vscale x 8 x i64> %va, %vc
  ret <vscale x 8 x i64> %vd
}

define <vscale x 8 x i64> @vwaddu_wv_nxv8i64_nxv8i16(<vscale x 8 x i64> %va, <vscale x 8 x i16> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv8i64_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m4, ta, ma
; CHECK-NEXT:    vzext.vf2 v20, v16
; CHECK-NEXT:    vwaddu.wv v8, v8, v20
; CHECK-NEXT:    ret
  %vc = zext <vscale x 8 x i16> %vb to <vscale x 8 x i64>
  %vd = add <vscale x 8 x i64> %va, %vc
  ret <vscale x 8 x i64> %vd
}

define <vscale x 8 x i64> @vwadd_wx_nxv8i64_nxv8i16(<vscale x 8 x i64> %va, i16 %b) {
; CHECK-LABEL: vwadd_wx_nxv8i64_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, m2, ta, ma
; CHECK-NEXT:    vmv.v.x v16, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m4, ta, ma
; CHECK-NEXT:    vsext.vf2 v20, v16
; CHECK-NEXT:    vwadd.wv v8, v8, v20
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 8 x i16> %head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
  %vb = sext <vscale x 8 x i16> %splat to <vscale x 8 x i64>
  %vc = add <vscale x 8 x i64> %va, %vb
  ret <vscale x 8 x i64> %vc
}

define <vscale x 8 x i64> @vwaddu_wx_nxv8i64_nxv8i16(<vscale x 8 x i64> %va, i16 %b) {
; CHECK-LABEL: vwaddu_wx_nxv8i64_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e16, m2, ta, ma
; CHECK-NEXT:    vmv.v.x v16, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m4, ta, ma
; CHECK-NEXT:    vzext.vf2 v20, v16
; CHECK-NEXT:    vwaddu.wv v8, v8, v20
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i16> poison, i16 %b, i16 0
  %splat = shufflevector <vscale x 8 x i16> %head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
  %vb = zext <vscale x 8 x i16> %splat to <vscale x 8 x i64>
  %vc = add <vscale x 8 x i64> %va, %vb
  ret <vscale x 8 x i64> %vc
}

define <vscale x 1 x i64> @vwadd_vv_nxv1i64_nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %vb) {
; CHECK-LABEL: vwadd_vv_nxv1i64_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vsext.vf4 v10, v8
; CHECK-NEXT:    vsext.vf4 v11, v9
; CHECK-NEXT:    vwadd.vv v8, v10, v11
; CHECK-NEXT:    ret
  %vc = sext <vscale x 1 x i8> %va to <vscale x 1 x i64>
  %vd = sext <vscale x 1 x i8> %vb to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwaddu_vv_nxv1i64_nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv1i64_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e8, mf8, ta, ma
; CHECK-NEXT:    vwaddu.vv v10, v8, v9
; CHECK-NEXT:    vsetvli zero, zero, e64, m1, ta, ma
; CHECK-NEXT:    vzext.vf4 v8, v10
; CHECK-NEXT:    ret
  %vc = zext <vscale x 1 x i8> %va to <vscale x 1 x i64>
  %vd = zext <vscale x 1 x i8> %vb to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwadd_vx_nxv1i64_nxv1i8(<vscale x 1 x i8> %va, i8 %b) {
; CHECK-LABEL: vwadd_vx_nxv1i64_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf8, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vsext.vf4 v10, v8
; CHECK-NEXT:    vsext.vf4 v11, v9
; CHECK-NEXT:    vwadd.vv v8, v10, v11
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 1 x i8> %head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer
  %vc = sext <vscale x 1 x i8> %va to <vscale x 1 x i64>
  %vd = sext <vscale x 1 x i8> %splat to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwaddu_vx_nxv1i64_nxv1i8(<vscale x 1 x i8> %va, i8 %b) {
; CHECK-LABEL: vwaddu_vx_nxv1i64_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf8, ta, ma
; CHECK-NEXT:    vwaddu.vx v9, v8, a0
; CHECK-NEXT:    vsetvli zero, zero, e64, m1, ta, ma
; CHECK-NEXT:    vzext.vf4 v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 1 x i8> %head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer
  %vc = zext <vscale x 1 x i8> %va to <vscale x 1 x i64>
  %vd = zext <vscale x 1 x i8> %splat to <vscale x 1 x i64>
  %ve = add <vscale x 1 x i64> %vc, %vd
  ret <vscale x 1 x i64> %ve
}

define <vscale x 1 x i64> @vwadd_wv_nxv1i64_nxv1i8(<vscale x 1 x i64> %va, <vscale x 1 x i8> %vb) {
; CHECK-LABEL: vwadd_wv_nxv1i64_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vsext.vf4 v10, v9
; CHECK-NEXT:    vwadd.wv v8, v8, v10
; CHECK-NEXT:    ret
  %vc = sext <vscale x 1 x i8> %vb to <vscale x 1 x i64>
  %vd = add <vscale x 1 x i64> %va, %vc
  ret <vscale x 1 x i64> %vd
}

define <vscale x 1 x i64> @vwaddu_wv_nxv1i64_nxv1i8(<vscale x 1 x i64> %va, <vscale x 1 x i8> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv1i64_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vzext.vf4 v10, v9
; CHECK-NEXT:    vwaddu.wv v8, v8, v10
; CHECK-NEXT:    ret
  %vc = zext <vscale x 1 x i8> %vb to <vscale x 1 x i64>
  %vd = add <vscale x 1 x i64> %va, %vc
  ret <vscale x 1 x i64> %vd
}

define <vscale x 1 x i64> @vwadd_wx_nxv1i64_nxv1i8(<vscale x 1 x i64> %va, i8 %b) {
; CHECK-LABEL: vwadd_wx_nxv1i64_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf8, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vsext.vf4 v10, v9
; CHECK-NEXT:    vwadd.wv v8, v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 1 x i8> %head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer
  %vb = sext <vscale x 1 x i8> %splat to <vscale x 1 x i64>
  %vc = add <vscale x 1 x i64> %va, %vb
  ret <vscale x 1 x i64> %vc
}

define <vscale x 1 x i64> @vwaddu_wx_nxv1i64_nxv1i8(<vscale x 1 x i64> %va, i8 %b) {
; CHECK-LABEL: vwaddu_wx_nxv1i64_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf8, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, mf2, ta, ma
; CHECK-NEXT:    vzext.vf4 v10, v9
; CHECK-NEXT:    vwaddu.wv v8, v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 1 x i8> %head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer
  %vb = zext <vscale x 1 x i8> %splat to <vscale x 1 x i64>
  %vc = add <vscale x 1 x i64> %va, %vb
  ret <vscale x 1 x i64> %vc
}

define <vscale x 2 x i64> @vwadd_vv_nxv2i64_nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %vb) {
; CHECK-LABEL: vwadd_vv_nxv2i64_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m1, ta, ma
; CHECK-NEXT:    vsext.vf4 v10, v8
; CHECK-NEXT:    vsext.vf4 v11, v9
; CHECK-NEXT:    vwadd.vv v8, v10, v11
; CHECK-NEXT:    ret
  %vc = sext <vscale x 2 x i8> %va to <vscale x 2 x i64>
  %vd = sext <vscale x 2 x i8> %vb to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwaddu_vv_nxv2i64_nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv2i64_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e8, mf4, ta, ma
; CHECK-NEXT:    vwaddu.vv v10, v8, v9
; CHECK-NEXT:    vsetvli zero, zero, e64, m2, ta, ma
; CHECK-NEXT:    vzext.vf4 v8, v10
; CHECK-NEXT:    ret
  %vc = zext <vscale x 2 x i8> %va to <vscale x 2 x i64>
  %vd = zext <vscale x 2 x i8> %vb to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwadd_vx_nxv2i64_nxv2i8(<vscale x 2 x i8> %va, i8 %b) {
; CHECK-LABEL: vwadd_vx_nxv2i64_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf4, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m1, ta, ma
; CHECK-NEXT:    vsext.vf4 v10, v8
; CHECK-NEXT:    vsext.vf4 v11, v9
; CHECK-NEXT:    vwadd.vv v8, v10, v11
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 2 x i8> %head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer
  %vc = sext <vscale x 2 x i8> %va to <vscale x 2 x i64>
  %vd = sext <vscale x 2 x i8> %splat to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwaddu_vx_nxv2i64_nxv2i8(<vscale x 2 x i8> %va, i8 %b) {
; CHECK-LABEL: vwaddu_vx_nxv2i64_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf4, ta, ma
; CHECK-NEXT:    vwaddu.vx v10, v8, a0
; CHECK-NEXT:    vsetvli zero, zero, e64, m2, ta, ma
; CHECK-NEXT:    vzext.vf4 v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 2 x i8> %head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer
  %vc = zext <vscale x 2 x i8> %va to <vscale x 2 x i64>
  %vd = zext <vscale x 2 x i8> %splat to <vscale x 2 x i64>
  %ve = add <vscale x 2 x i64> %vc, %vd
  ret <vscale x 2 x i64> %ve
}

define <vscale x 2 x i64> @vwadd_wv_nxv2i64_nxv2i8(<vscale x 2 x i64> %va, <vscale x 2 x i8> %vb) {
; CHECK-LABEL: vwadd_wv_nxv2i64_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m1, ta, ma
; CHECK-NEXT:    vsext.vf4 v11, v10
; CHECK-NEXT:    vwadd.wv v8, v8, v11
; CHECK-NEXT:    ret
  %vc = sext <vscale x 2 x i8> %vb to <vscale x 2 x i64>
  %vd = add <vscale x 2 x i64> %va, %vc
  ret <vscale x 2 x i64> %vd
}

define <vscale x 2 x i64> @vwaddu_wv_nxv2i64_nxv2i8(<vscale x 2 x i64> %va, <vscale x 2 x i8> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv2i64_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m1, ta, ma
; CHECK-NEXT:    vzext.vf4 v11, v10
; CHECK-NEXT:    vwaddu.wv v8, v8, v11
; CHECK-NEXT:    ret
  %vc = zext <vscale x 2 x i8> %vb to <vscale x 2 x i64>
  %vd = add <vscale x 2 x i64> %va, %vc
  ret <vscale x 2 x i64> %vd
}

define <vscale x 2 x i64> @vwadd_wx_nxv2i64_nxv2i8(<vscale x 2 x i64> %va, i8 %b) {
; CHECK-LABEL: vwadd_wx_nxv2i64_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf4, ta, ma
; CHECK-NEXT:    vmv.v.x v10, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m1, ta, ma
; CHECK-NEXT:    vsext.vf4 v11, v10
; CHECK-NEXT:    vwadd.wv v8, v8, v11
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 2 x i8> %head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer
  %vb = sext <vscale x 2 x i8> %splat to <vscale x 2 x i64>
  %vc = add <vscale x 2 x i64> %va, %vb
  ret <vscale x 2 x i64> %vc
}

define <vscale x 2 x i64> @vwaddu_wx_nxv2i64_nxv2i8(<vscale x 2 x i64> %va, i8 %b) {
; CHECK-LABEL: vwaddu_wx_nxv2i64_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf4, ta, ma
; CHECK-NEXT:    vmv.v.x v10, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m1, ta, ma
; CHECK-NEXT:    vzext.vf4 v11, v10
; CHECK-NEXT:    vwaddu.wv v8, v8, v11
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 2 x i8> %head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer
  %vb = zext <vscale x 2 x i8> %splat to <vscale x 2 x i64>
  %vc = add <vscale x 2 x i64> %va, %vb
  ret <vscale x 2 x i64> %vc
}

define <vscale x 4 x i64> @vwadd_vv_nxv4i64_nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %vb) {
; CHECK-LABEL: vwadd_vv_nxv4i64_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m2, ta, ma
; CHECK-NEXT:    vsext.vf4 v12, v8
; CHECK-NEXT:    vsext.vf4 v14, v9
; CHECK-NEXT:    vwadd.vv v8, v12, v14
; CHECK-NEXT:    ret
  %vc = sext <vscale x 4 x i8> %va to <vscale x 4 x i64>
  %vd = sext <vscale x 4 x i8> %vb to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwaddu_vv_nxv4i64_nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv4i64_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e8, mf2, ta, ma
; CHECK-NEXT:    vwaddu.vv v12, v8, v9
; CHECK-NEXT:    vsetvli zero, zero, e64, m4, ta, ma
; CHECK-NEXT:    vzext.vf4 v8, v12
; CHECK-NEXT:    ret
  %vc = zext <vscale x 4 x i8> %va to <vscale x 4 x i64>
  %vd = zext <vscale x 4 x i8> %vb to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwadd_vx_nxv4i64_nxv4i8(<vscale x 4 x i8> %va, i8 %b) {
; CHECK-LABEL: vwadd_vx_nxv4i64_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf2, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m2, ta, ma
; CHECK-NEXT:    vsext.vf4 v12, v8
; CHECK-NEXT:    vsext.vf4 v14, v9
; CHECK-NEXT:    vwadd.vv v8, v12, v14
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 4 x i8> %head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer
  %vc = sext <vscale x 4 x i8> %va to <vscale x 4 x i64>
  %vd = sext <vscale x 4 x i8> %splat to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwaddu_vx_nxv4i64_nxv4i8(<vscale x 4 x i8> %va, i8 %b) {
; CHECK-LABEL: vwaddu_vx_nxv4i64_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf2, ta, ma
; CHECK-NEXT:    vwaddu.vx v12, v8, a0
; CHECK-NEXT:    vsetvli zero, zero, e64, m4, ta, ma
; CHECK-NEXT:    vzext.vf4 v8, v12
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 4 x i8> %head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer
  %vc = zext <vscale x 4 x i8> %va to <vscale x 4 x i64>
  %vd = zext <vscale x 4 x i8> %splat to <vscale x 4 x i64>
  %ve = add <vscale x 4 x i64> %vc, %vd
  ret <vscale x 4 x i64> %ve
}

define <vscale x 4 x i64> @vwadd_wv_nxv4i64_nxv4i8(<vscale x 4 x i64> %va, <vscale x 4 x i8> %vb) {
; CHECK-LABEL: vwadd_wv_nxv4i64_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m2, ta, ma
; CHECK-NEXT:    vsext.vf4 v14, v12
; CHECK-NEXT:    vwadd.wv v8, v8, v14
; CHECK-NEXT:    ret
  %vc = sext <vscale x 4 x i8> %vb to <vscale x 4 x i64>
  %vd = add <vscale x 4 x i64> %va, %vc
  ret <vscale x 4 x i64> %vd
}

define <vscale x 4 x i64> @vwaddu_wv_nxv4i64_nxv4i8(<vscale x 4 x i64> %va, <vscale x 4 x i8> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv4i64_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m2, ta, ma
; CHECK-NEXT:    vzext.vf4 v14, v12
; CHECK-NEXT:    vwaddu.wv v8, v8, v14
; CHECK-NEXT:    ret
  %vc = zext <vscale x 4 x i8> %vb to <vscale x 4 x i64>
  %vd = add <vscale x 4 x i64> %va, %vc
  ret <vscale x 4 x i64> %vd
}

define <vscale x 4 x i64> @vwadd_wx_nxv4i64_nxv4i8(<vscale x 4 x i64> %va, i8 %b) {
; CHECK-LABEL: vwadd_wx_nxv4i64_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf2, ta, ma
; CHECK-NEXT:    vmv.v.x v12, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m2, ta, ma
; CHECK-NEXT:    vsext.vf4 v14, v12
; CHECK-NEXT:    vwadd.wv v8, v8, v14
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 4 x i8> %head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer
  %vb = sext <vscale x 4 x i8> %splat to <vscale x 4 x i64>
  %vc = add <vscale x 4 x i64> %va, %vb
  ret <vscale x 4 x i64> %vc
}

define <vscale x 4 x i64> @vwaddu_wx_nxv4i64_nxv4i8(<vscale x 4 x i64> %va, i8 %b) {
; CHECK-LABEL: vwaddu_wx_nxv4i64_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, mf2, ta, ma
; CHECK-NEXT:    vmv.v.x v12, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m2, ta, ma
; CHECK-NEXT:    vzext.vf4 v14, v12
; CHECK-NEXT:    vwaddu.wv v8, v8, v14
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 4 x i8> %head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer
  %vb = zext <vscale x 4 x i8> %splat to <vscale x 4 x i64>
  %vc = add <vscale x 4 x i64> %va, %vb
  ret <vscale x 4 x i64> %vc
}

define <vscale x 8 x i64> @vwadd_vv_nxv8i64_nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %vb) {
; CHECK-LABEL: vwadd_vv_nxv8i64_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m4, ta, ma
; CHECK-NEXT:    vsext.vf4 v16, v8
; CHECK-NEXT:    vsext.vf4 v20, v9
; CHECK-NEXT:    vwadd.vv v8, v16, v20
; CHECK-NEXT:    ret
  %vc = sext <vscale x 8 x i8> %va to <vscale x 8 x i64>
  %vd = sext <vscale x 8 x i8> %vb to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwaddu_vv_nxv8i64_nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %vb) {
; CHECK-LABEL: vwaddu_vv_nxv8i64_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e8, m1, ta, ma
; CHECK-NEXT:    vwaddu.vv v16, v8, v9
; CHECK-NEXT:    vsetvli zero, zero, e64, m8, ta, ma
; CHECK-NEXT:    vzext.vf4 v8, v16
; CHECK-NEXT:    ret
  %vc = zext <vscale x 8 x i8> %va to <vscale x 8 x i64>
  %vd = zext <vscale x 8 x i8> %vb to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwadd_vx_nxv8i64_nxv8i8(<vscale x 8 x i8> %va, i8 %b) {
; CHECK-LABEL: vwadd_vx_nxv8i64_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, m1, ta, ma
; CHECK-NEXT:    vmv.v.x v9, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m4, ta, ma
; CHECK-NEXT:    vsext.vf4 v16, v8
; CHECK-NEXT:    vsext.vf4 v20, v9
; CHECK-NEXT:    vwadd.vv v8, v16, v20
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 8 x i8> %head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
  %vc = sext <vscale x 8 x i8> %va to <vscale x 8 x i64>
  %vd = sext <vscale x 8 x i8> %splat to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwaddu_vx_nxv8i64_nxv8i8(<vscale x 8 x i8> %va, i8 %b) {
; CHECK-LABEL: vwaddu_vx_nxv8i64_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, m1, ta, ma
; CHECK-NEXT:    vwaddu.vx v16, v8, a0
; CHECK-NEXT:    vsetvli zero, zero, e64, m8, ta, ma
; CHECK-NEXT:    vzext.vf4 v8, v16
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 8 x i8> %head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
  %vc = zext <vscale x 8 x i8> %va to <vscale x 8 x i64>
  %vd = zext <vscale x 8 x i8> %splat to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %vd
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwadd_wv_nxv8i64_nxv8i8(<vscale x 8 x i64> %va, <vscale x 8 x i8> %vb) {
; CHECK-LABEL: vwadd_wv_nxv8i64_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m4, ta, ma
; CHECK-NEXT:    vsext.vf4 v20, v16
; CHECK-NEXT:    vwadd.wv v8, v8, v20
; CHECK-NEXT:    ret
  %vc = sext <vscale x 8 x i8> %vb to <vscale x 8 x i64>
  %vd = add <vscale x 8 x i64> %va, %vc
  ret <vscale x 8 x i64> %vd
}

define <vscale x 8 x i64> @vwaddu_wv_nxv8i64_nxv8i8(<vscale x 8 x i64> %va, <vscale x 8 x i8> %vb) {
; CHECK-LABEL: vwaddu_wv_nxv8i64_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e32, m4, ta, ma
; CHECK-NEXT:    vzext.vf4 v20, v16
; CHECK-NEXT:    vwaddu.wv v8, v8, v20
; CHECK-NEXT:    ret
  %vc = zext <vscale x 8 x i8> %vb to <vscale x 8 x i64>
  %vd = add <vscale x 8 x i64> %va, %vc
  ret <vscale x 8 x i64> %vd
}

define <vscale x 8 x i64> @vwadd_wx_nxv8i64_nxv8i8(<vscale x 8 x i64> %va, i8 %b) {
; CHECK-LABEL: vwadd_wx_nxv8i64_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, m1, ta, ma
; CHECK-NEXT:    vmv.v.x v16, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m4, ta, ma
; CHECK-NEXT:    vsext.vf4 v20, v16
; CHECK-NEXT:    vwadd.wv v8, v8, v20
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 8 x i8> %head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
  %vb = sext <vscale x 8 x i8> %splat to <vscale x 8 x i64>
  %vc = add <vscale x 8 x i64> %va, %vb
  ret <vscale x 8 x i64> %vc
}

define <vscale x 8 x i64> @vwaddu_wx_nxv8i64_nxv8i8(<vscale x 8 x i64> %va, i8 %b) {
; CHECK-LABEL: vwaddu_wx_nxv8i64_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e8, m1, ta, ma
; CHECK-NEXT:    vmv.v.x v16, a0
; CHECK-NEXT:    vsetvli zero, zero, e32, m4, ta, ma
; CHECK-NEXT:    vzext.vf4 v20, v16
; CHECK-NEXT:    vwaddu.wv v8, v8, v20
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i8> poison, i8 %b, i8 0
  %splat = shufflevector <vscale x 8 x i8> %head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
  %vb = zext <vscale x 8 x i8> %splat to <vscale x 8 x i64>
  %vc = add <vscale x 8 x i64> %va, %vb
  ret <vscale x 8 x i64> %vc
}

; Make sure that we don't introduce any V{S,Z}EXT_VL nodes with i1 types from
; combineBinOp_VLToVWBinOp_VL, since they can't be selected.
define <vscale x 1 x i64> @i1_zext(<vscale x 1 x i1> %va, <vscale x 1 x i64> %vb, ptr %p) {
; RV32-LABEL: i1_zext:
; RV32:       # %bb.0:
; RV32-NEXT:    vsetvli a1, zero, e64, m1, ta, ma
; RV32-NEXT:    vmv.v.i v9, 0
; RV32-NEXT:    vmerge.vim v9, v9, 1, v0
; RV32-NEXT:    vadd.vv v8, v9, v8
; RV32-NEXT:    li a1, 42
; RV32-NEXT:    sh a1, 0(a0)
; RV32-NEXT:    ret
;
; RV64-LABEL: i1_zext:
; RV64:       # %bb.0:
; RV64-NEXT:    vsetvli a1, zero, e64, m1, ta, mu
; RV64-NEXT:    vadd.vi v8, v8, 1, v0.t
; RV64-NEXT:    li a1, 42
; RV64-NEXT:    sh a1, 0(a0)
; RV64-NEXT:    ret
  %vc = zext <vscale x 1 x i1> %va to <vscale x 1 x i64>
  %vd = add <vscale x 1 x i64> %vc, %vb

; Introduce an illegal type so that the DAG changes after legalizing
; types. Otherwise the legalize vector ops phase will be run immediately after
; the legalize types phase, and the zext will already be in non-i1 form by the
; time combineBinOp_VLToVWBinOp_VL is called.
  store i9 42, ptr %p
  ret <vscale x 1 x i64> %vd
}

; %x.i32 and %y.i32 are disjoint, so DAGCombiner will combine it into an or.
define <vscale x 2 x i32> @vwaddu_vv_disjoint_or_add(<vscale x 2 x i8> %x.i8, <vscale x 2 x i8> %y.i8) {
; CHECK-LABEL: vwaddu_vv_disjoint_or_add:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e16, mf2, ta, ma
; CHECK-NEXT:    vzext.vf2 v10, v8
; CHECK-NEXT:    vsll.vi v10, v10, 8
; CHECK-NEXT:    vzext.vf2 v11, v9
; CHECK-NEXT:    vwaddu.vv v8, v10, v11
; CHECK-NEXT:    ret
  %x.i16 = zext <vscale x 2 x i8> %x.i8 to <vscale x 2 x i16>
  %x.shl = shl <vscale x 2 x i16> %x.i16, splat (i16 8)
  %x.i32 = zext <vscale x 2 x i16> %x.shl to <vscale x 2 x i32>
  %y.i32 = zext <vscale x 2 x i8> %y.i8 to <vscale x 2 x i32>
  %add = add <vscale x 2 x i32> %x.i32, %y.i32
  ret <vscale x 2 x i32> %add
}

; TODO: We could select vwaddu.vv, but when both arms of the or are the same
; DAGCombiner::hoistLogicOpWithSameOpcodeHands moves the zext above the or.
define <vscale x 2 x i32> @vwaddu_vv_disjoint_or(<vscale x 2 x i16> %x.i16, <vscale x 2 x i16> %y.i16) {
; CHECK-LABEL: vwaddu_vv_disjoint_or:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e16, mf2, ta, ma
; CHECK-NEXT:    vor.vv v9, v8, v9
; CHECK-NEXT:    vsetvli zero, zero, e32, m1, ta, ma
; CHECK-NEXT:    vzext.vf2 v8, v9
; CHECK-NEXT:    ret
  %x.i32 = zext <vscale x 2 x i16> %x.i16 to <vscale x 2 x i32>
  %y.i32 = zext <vscale x 2 x i16> %y.i16 to <vscale x 2 x i32>
  %or = or disjoint <vscale x 2 x i32> %x.i32, %y.i32
  ret <vscale x 2 x i32> %or
}

; TODO: We could select vwadd.vv, but when both arms of the or are the same
; DAGCombiner::hoistLogicOpWithSameOpcodeHands moves the zext above the or.
define <vscale x 2 x i32> @vwadd_vv_disjoint_or(<vscale x 2 x i16> %x.i16, <vscale x 2 x i16> %y.i16) {
; CHECK-LABEL: vwadd_vv_disjoint_or:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e16, mf2, ta, ma
; CHECK-NEXT:    vor.vv v9, v8, v9
; CHECK-NEXT:    vsetvli zero, zero, e32, m1, ta, ma
; CHECK-NEXT:    vsext.vf2 v8, v9
; CHECK-NEXT:    ret
  %x.i32 = sext <vscale x 2 x i16> %x.i16 to <vscale x 2 x i32>
  %y.i32 = sext <vscale x 2 x i16> %y.i16 to <vscale x 2 x i32>
  %or = or disjoint <vscale x 2 x i32> %x.i32, %y.i32
  ret <vscale x 2 x i32> %or
}

define <vscale x 2 x i32> @vwaddu_wv_disjoint_or(<vscale x 2 x i32> %x.i32, <vscale x 2 x i16> %y.i16) {
; CHECK-LABEL: vwaddu_wv_disjoint_or:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e16, mf2, ta, ma
; CHECK-NEXT:    vwaddu.wv v8, v8, v9
; CHECK-NEXT:    ret
  %y.i32 = zext <vscale x 2 x i16> %y.i16 to <vscale x 2 x i32>
  %or = or disjoint <vscale x 2 x i32> %x.i32, %y.i32
  ret <vscale x 2 x i32> %or
}

define <vscale x 2 x i32> @vwadd_wv_disjoint_or(<vscale x 2 x i32> %x.i32, <vscale x 2 x i16> %y.i16) {
; CHECK-LABEL: vwadd_wv_disjoint_or:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a0, zero, e16, mf2, ta, ma
; CHECK-NEXT:    vwadd.wv v8, v8, v9
; CHECK-NEXT:    ret
  %y.i32 = sext <vscale x 2 x i16> %y.i16 to <vscale x 2 x i32>
  %or = or disjoint <vscale x 2 x i32> %x.i32, %y.i32
  ret <vscale x 2 x i32> %or
}

define <vscale x 8 x i64> @vwadd_vx_splat_zext(<vscale x 8 x i32> %va, i32 %b) {
; RV32-LABEL: vwadd_vx_splat_zext:
; RV32:       # %bb.0:
; RV32-NEXT:    addi sp, sp, -16
; RV32-NEXT:    .cfi_def_cfa_offset 16
; RV32-NEXT:    sw zero, 12(sp)
; RV32-NEXT:    sw a0, 8(sp)
; RV32-NEXT:    addi a0, sp, 8
; RV32-NEXT:    vsetvli a1, zero, e32, m4, ta, ma
; RV32-NEXT:    vlse64.v v16, (a0), zero
; RV32-NEXT:    vwaddu.wv v16, v16, v8
; RV32-NEXT:    vmv8r.v v8, v16
; RV32-NEXT:    addi sp, sp, 16
; RV32-NEXT:    ret
;
; RV64-LABEL: vwadd_vx_splat_zext:
; RV64:       # %bb.0:
; RV64-NEXT:    vsetvli a1, zero, e32, m4, ta, ma
; RV64-NEXT:    vwaddu.vx v16, v8, a0
; RV64-NEXT:    vmv8r.v v8, v16
; RV64-NEXT:    ret
  %zb = zext i32 %b to i64
  %head = insertelement <vscale x 8 x i64> poison, i64 %zb, i32 0
  %splat = shufflevector <vscale x 8 x i64> %head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer
  %vc = zext <vscale x 8 x i32> %va to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %splat
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i32> @vwadd_vx_splat_zext_i1(<vscale x 8 x i1> %va, i16 %b) {
; RV32-LABEL: vwadd_vx_splat_zext_i1:
; RV32:       # %bb.0:
; RV32-NEXT:    slli a0, a0, 16
; RV32-NEXT:    srli a0, a0, 16
; RV32-NEXT:    vsetvli a1, zero, e32, m4, ta, ma
; RV32-NEXT:    vmv.v.x v8, a0
; RV32-NEXT:    addi a0, a0, 1
; RV32-NEXT:    vmerge.vxm v8, v8, a0, v0
; RV32-NEXT:    ret
;
; RV64-LABEL: vwadd_vx_splat_zext_i1:
; RV64:       # %bb.0:
; RV64-NEXT:    slli a0, a0, 48
; RV64-NEXT:    srli a0, a0, 48
; RV64-NEXT:    vsetvli a1, zero, e16, m2, ta, ma
; RV64-NEXT:    vmv.v.x v12, a0
; RV64-NEXT:    vsetvli zero, zero, e32, m4, ta, ma
; RV64-NEXT:    vmv.v.x v8, a0
; RV64-NEXT:    li a0, 1
; RV64-NEXT:    vsetvli zero, zero, e16, m2, ta, mu
; RV64-NEXT:    vwaddu.vx v8, v12, a0, v0.t
; RV64-NEXT:    ret
  %zb = zext i16 %b to i32
  %head = insertelement <vscale x 8 x i32> poison, i32 %zb, i32 0
  %splat = shufflevector <vscale x 8 x i32> %head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer
  %vc = zext <vscale x 8 x i1> %va to <vscale x 8 x i32>
  %ve = add <vscale x 8 x i32> %vc, %splat
  ret <vscale x 8 x i32> %ve
}

define <vscale x 8 x i64> @vwadd_wx_splat_zext(<vscale x 8 x i64> %va, i32 %b) {
; RV32-LABEL: vwadd_wx_splat_zext:
; RV32:       # %bb.0:
; RV32-NEXT:    addi sp, sp, -16
; RV32-NEXT:    .cfi_def_cfa_offset 16
; RV32-NEXT:    sw zero, 12(sp)
; RV32-NEXT:    sw a0, 8(sp)
; RV32-NEXT:    addi a0, sp, 8
; RV32-NEXT:    vsetvli a1, zero, e64, m8, ta, ma
; RV32-NEXT:    vlse64.v v16, (a0), zero
; RV32-NEXT:    vadd.vv v8, v8, v16
; RV32-NEXT:    addi sp, sp, 16
; RV32-NEXT:    ret
;
; RV64-LABEL: vwadd_wx_splat_zext:
; RV64:       # %bb.0:
; RV64-NEXT:    slli a0, a0, 32
; RV64-NEXT:    srli a0, a0, 32
; RV64-NEXT:    vsetvli a1, zero, e64, m8, ta, ma
; RV64-NEXT:    vadd.vx v8, v8, a0
; RV64-NEXT:    ret
  %zb = zext i32 %b to i64
  %head = insertelement <vscale x 8 x i64> poison, i64 %zb, i32 0
  %splat = shufflevector <vscale x 8 x i64> %head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer
  %ve = add <vscale x 8 x i64> %va, %splat
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i64> @vwadd_vx_splat_sext(<vscale x 8 x i32> %va, i32 %b) {
; CHECK-LABEL: vwadd_vx_splat_sext:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli a1, zero, e32, m4, ta, ma
; CHECK-NEXT:    vwadd.vx v16, v8, a0
; CHECK-NEXT:    vmv8r.v v8, v16
; CHECK-NEXT:    ret
  %sb = sext i32 %b to i64
  %head = insertelement <vscale x 8 x i64> poison, i64 %sb, i32 0
  %splat = shufflevector <vscale x 8 x i64> %head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer
  %vc = sext <vscale x 8 x i32> %va to <vscale x 8 x i64>
  %ve = add <vscale x 8 x i64> %vc, %splat
  ret <vscale x 8 x i64> %ve
}

define <vscale x 8 x i32> @vwadd_vx_splat_sext_i1(<vscale x 8 x i1> %va, i16 %b) {
; RV32-LABEL: vwadd_vx_splat_sext_i1:
; RV32:       # %bb.0:
; RV32-NEXT:    slli a0, a0, 16
; RV32-NEXT:    srai a0, a0, 16
; RV32-NEXT:    vsetvli a1, zero, e32, m4, ta, ma
; RV32-NEXT:    vmv.v.x v8, a0
; RV32-NEXT:    addi a0, a0, -1
; RV32-NEXT:    vmerge.vxm v8, v8, a0, v0
; RV32-NEXT:    ret
;
; RV64-LABEL: vwadd_vx_splat_sext_i1:
; RV64:       # %bb.0:
; RV64-NEXT:    slli a0, a0, 48
; RV64-NEXT:    srai a0, a0, 48
; RV64-NEXT:    vsetvli a1, zero, e16, m2, ta, ma
; RV64-NEXT:    vmv.v.x v12, a0
; RV64-NEXT:    vsetvli zero, zero, e32, m4, ta, ma
; RV64-NEXT:    vmv.v.x v8, a0
; RV64-NEXT:    li a0, 1
; RV64-NEXT:    vsetvli zero, zero, e16, m2, ta, mu
; RV64-NEXT:    vwsub.vx v8, v12, a0, v0.t
; RV64-NEXT:    ret
  %sb = sext i16 %b to i32
  %head = insertelement <vscale x 8 x i32> poison, i32 %sb, i32 0
  %splat = shufflevector <vscale x 8 x i32> %head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer
  %vc = sext <vscale x 8 x i1> %va to <vscale x 8 x i32>
  %ve = add <vscale x 8 x i32> %vc, %splat
  ret <vscale x 8 x i32> %ve
}

define <vscale x 8 x i64> @vwadd_wx_splat_sext(<vscale x 8 x i64> %va, i32 %b) {
; RV32-LABEL: vwadd_wx_splat_sext:
; RV32:       # %bb.0:
; RV32-NEXT:    vsetvli a1, zero, e64, m8, ta, ma
; RV32-NEXT:    vadd.vx v8, v8, a0
; RV32-NEXT:    ret
;
; RV64-LABEL: vwadd_wx_splat_sext:
; RV64:       # %bb.0:
; RV64-NEXT:    sext.w a0, a0
; RV64-NEXT:    vsetvli a1, zero, e64, m8, ta, ma
; RV64-NEXT:    vadd.vx v8, v8, a0
; RV64-NEXT:    ret
  %sb = sext i32 %b to i64
  %head = insertelement <vscale x 8 x i64> poison, i64 %sb, i32 0
  %splat = shufflevector <vscale x 8 x i64> %head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer
  %ve = add <vscale x 8 x i64> %va, %splat
  ret <vscale x 8 x i64> %ve
}