; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -target-abi=ilp32d -mattr=+v,+zfh,+zvfh,+f,+d -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV32,RV32ZVFH
; RUN: llc -mtriple=riscv32 -target-abi=ilp32d -mattr=+v,+zfh,+zvfh,+zba,+zbb -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV32,RV32ZVFH
; RUN: llc -mtriple=riscv64 -target-abi=lp64d -mattr=+v,+zfh,+zvfh,+f,+d -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV64,RV64ZVFH,RV64V
; RUN: llc -mtriple=riscv64 -target-abi=lp64d -mattr=+v,+zfh,+zvfh,+rva22u64 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV64,RV64ZVFH,RVA22U64
; RUN: llc -mtriple=riscv32 -target-abi=ilp32d -mattr=+v,+zvfhmin,+f,+d -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV32,RV32ZVFHMIN,RV32-NO-ZFHMIN
; RUN: llc -mtriple=riscv64 -target-abi=lp64d -mattr=+v,+zvfhmin,+f,+d -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV64,RV64ZVFHMIN,RV64-NO-ZFHMIN
; RUN: llc -mtriple=riscv32 -target-abi=ilp32d -mattr=+v,+zfhmin,+zvfhmin,+f,+d -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV32,RV32ZVFHMIN,RV32-ZFHMIN
; RUN: llc -mtriple=riscv64 -target-abi=lp64d -mattr=+v,+zfhmin,+zvfhmin,+f,+d -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV64,RV64ZVFHMIN,RV64-ZFHMIN
; Tests that a floating-point build_vector doesn't try and generate a VID
; instruction
define void @buildvec_no_vid_v4f32(ptr %x) {
; CHECK-LABEL: buildvec_no_vid_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: lui a1, %hi(.LCPI0_0)
; CHECK-NEXT: addi a1, a1, %lo(.LCPI0_0)
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; CHECK-NEXT: vle32.v v8, (a1)
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: ret
store <4 x float> <float 0.0, float 4.0, float 0.0, float 2.0>, ptr %x
ret void
}
; Not all BUILD_VECTORs are successfully lowered by the backend: some are
; expanded into scalarized stack stores. However, this may result in an
; infinite loop in the DAGCombiner which tries to recombine those stores into a
; BUILD_VECTOR followed by a vector store. The BUILD_VECTOR is then expanded
; and the loop begins.
; Until all BUILD_VECTORs are lowered, we disable store-combining after
; legalization for fixed-length vectors.
; This test uses a trick with a shufflevector which can't be lowered to a
; SHUFFLE_VECTOR node; the mask is shorter than the source vectors and the
; shuffle indices aren't located within the same 4-element subvector, so is
; expanded to 4 EXTRACT_VECTOR_ELTs and a BUILD_VECTOR. This then triggers the
; loop when expanded.
define <4 x float> @hang_when_merging_stores_after_legalization(<8 x float> %x, <8 x float> %y) optsize {
; CHECK-LABEL: hang_when_merging_stores_after_legalization:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e16, m1, ta, ma
; CHECK-NEXT: vid.v v12
; CHECK-NEXT: li a0, 7
; CHECK-NEXT: vmul.vx v14, v12, a0
; CHECK-NEXT: vsetvli zero, zero, e32, m2, ta, ma
; CHECK-NEXT: vrgatherei16.vv v12, v8, v14
; CHECK-NEXT: vsetivli zero, 8, e16, m1, ta, ma
; CHECK-NEXT: vmv.v.i v0, 12
; CHECK-NEXT: vadd.vi v8, v14, -14
; CHECK-NEXT: vsetvli zero, zero, e32, m2, ta, mu
; CHECK-NEXT: vrgatherei16.vv v12, v10, v8, v0.t
; CHECK-NEXT: vmv1r.v v8, v12
; CHECK-NEXT: ret
%z = shufflevector <8 x float> %x, <8 x float> %y, <4 x i32> <i32 0, i32 7, i32 8, i32 15>
ret <4 x float> %z
}
define void @buildvec_dominant0_v2f32(ptr %x) {
; CHECK-LABEL: buildvec_dominant0_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma
; CHECK-NEXT: vid.v v8
; CHECK-NEXT: vfcvt.f.x.v v8, v8
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: ret
store <2 x float> <float 0.0, float 1.0>, ptr %x
ret void
}
; We don't want to lower this to the insertion of two scalar elements as above,
; as each would require their own load from the constant pool.
define void @buildvec_dominant1_v2f32(ptr %x) {
; CHECK-LABEL: buildvec_dominant1_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma
; CHECK-NEXT: vid.v v8
; CHECK-NEXT: vadd.vi v8, v8, 1
; CHECK-NEXT: vfcvt.f.x.v v8, v8
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: ret
store <2 x float> <float 1.0, float 2.0>, ptr %x
ret void
}
define void @buildvec_dominant0_v4f32(ptr %x) {
; CHECK-LABEL: buildvec_dominant0_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: lui a1, 262144
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; CHECK-NEXT: vmv.v.x v8, a1
; CHECK-NEXT: vmv.s.x v9, zero
; CHECK-NEXT: vsetivli zero, 3, e32, m1, tu, ma
; CHECK-NEXT: vslideup.vi v8, v9, 2
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: ret
store <4 x float> <float 2.0, float 2.0, float 0.0, float 2.0>, ptr %x
ret void
}
define void @buildvec_dominant1_v4f32(ptr %x, float %f) {
; CHECK-LABEL: buildvec_dominant1_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vmv.s.x v9, zero
; CHECK-NEXT: vsetivli zero, 2, e32, m1, tu, ma
; CHECK-NEXT: vslideup.vi v8, v9, 1
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: ret
%v0 = insertelement <4 x float> poison, float %f, i32 0
%v1 = insertelement <4 x float> %v0, float 0.0, i32 1
%v2 = insertelement <4 x float> %v1, float %f, i32 2
%v3 = insertelement <4 x float> %v2, float %f, i32 3
store <4 x float> %v3, ptr %x
ret void
}
define void @buildvec_dominant2_v4f32(ptr %x, float %f) {
; CHECK-LABEL: buildvec_dominant2_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: lui a1, 262144
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; CHECK-NEXT: vmv.s.x v8, a1
; CHECK-NEXT: vfmv.v.f v9, fa0
; CHECK-NEXT: vsetivli zero, 2, e32, m1, tu, ma
; CHECK-NEXT: vslideup.vi v9, v8, 1
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; CHECK-NEXT: vse32.v v9, (a0)
; CHECK-NEXT: ret
%v0 = insertelement <4 x float> poison, float %f, i32 0
%v1 = insertelement <4 x float> %v0, float 2.0, i32 1
%v2 = insertelement <4 x float> %v1, float %f, i32 2
%v3 = insertelement <4 x float> %v2, float %f, i32 3
store <4 x float> %v3, ptr %x
ret void
}
define void @buildvec_merge0_v4f32(ptr %x, float %f) {
; CHECK-LABEL: buildvec_merge0_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vmv.v.i v0, 6
; CHECK-NEXT: lui a1, 262144
; CHECK-NEXT: vmerge.vxm v8, v8, a1, v0
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: ret
%v0 = insertelement <4 x float> poison, float %f, i32 0
%v1 = insertelement <4 x float> %v0, float 2.0, i32 1
%v2 = insertelement <4 x float> %v1, float 2.0, i32 2
%v3 = insertelement <4 x float> %v2, float %f, i32 3
store <4 x float> %v3, ptr %x
ret void
}
define <4 x half> @splat_c3_v4f16(<4 x half> %v) {
; CHECK-LABEL: splat_c3_v4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, ma
; CHECK-NEXT: vrgather.vi v9, v8, 3
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%x = extractelement <4 x half> %v, i32 3
%ins = insertelement <4 x half> poison, half %x, i32 0
%splat = shufflevector <4 x half> %ins, <4 x half> poison, <4 x i32> zeroinitializer
ret <4 x half> %splat
}
define <4 x half> @splat_idx_v4f16(<4 x half> %v, i64 %idx) {
; RV32ZVFH-LABEL: splat_idx_v4f16:
; RV32ZVFH: # %bb.0:
; RV32ZVFH-NEXT: vsetivli zero, 4, e16, mf2, ta, ma
; RV32ZVFH-NEXT: vrgather.vx v9, v8, a0
; RV32ZVFH-NEXT: vmv1r.v v8, v9
; RV32ZVFH-NEXT: ret
;
; RV64ZVFH-LABEL: splat_idx_v4f16:
; RV64ZVFH: # %bb.0:
; RV64ZVFH-NEXT: vsetivli zero, 4, e16, mf2, ta, ma
; RV64ZVFH-NEXT: vrgather.vx v9, v8, a0
; RV64ZVFH-NEXT: vmv1r.v v8, v9
; RV64ZVFH-NEXT: ret
;
; RV32-NO-ZFHMIN-LABEL: splat_idx_v4f16:
; RV32-NO-ZFHMIN: # %bb.0:
; RV32-NO-ZFHMIN-NEXT: vsetivli zero, 4, e16, mf2, ta, ma
; RV32-NO-ZFHMIN-NEXT: vrgather.vx v9, v8, a0
; RV32-NO-ZFHMIN-NEXT: vmv1r.v v8, v9
; RV32-NO-ZFHMIN-NEXT: ret
;
; RV64-NO-ZFHMIN-LABEL: splat_idx_v4f16:
; RV64-NO-ZFHMIN: # %bb.0:
; RV64-NO-ZFHMIN-NEXT: vsetivli zero, 4, e16, mf2, ta, ma
; RV64-NO-ZFHMIN-NEXT: vrgather.vx v9, v8, a0
; RV64-NO-ZFHMIN-NEXT: vmv1r.v v8, v9
; RV64-NO-ZFHMIN-NEXT: ret
;
; RV32-ZFHMIN-LABEL: splat_idx_v4f16:
; RV32-ZFHMIN: # %bb.0:
; RV32-ZFHMIN-NEXT: addi sp, sp, -48
; RV32-ZFHMIN-NEXT: .cfi_def_cfa_offset 48
; RV32-ZFHMIN-NEXT: sw ra, 44(sp) # 4-byte Folded Spill
; RV32-ZFHMIN-NEXT: .cfi_offset ra, -4
; RV32-ZFHMIN-NEXT: csrr a1, vlenb
; RV32-ZFHMIN-NEXT: sub sp, sp, a1
; RV32-ZFHMIN-NEXT: .cfi_escape 0x0f, 0x0d, 0x72, 0x00, 0x11, 0x30, 0x22, 0x11, 0x01, 0x92, 0xa2, 0x38, 0x00, 0x1e, 0x22 # sp + 48 + 1 * vlenb
; RV32-ZFHMIN-NEXT: addi a1, sp, 32
; RV32-ZFHMIN-NEXT: vs1r.v v8, (a1) # Unknown-size Folded Spill
; RV32-ZFHMIN-NEXT: andi a0, a0, 3
; RV32-ZFHMIN-NEXT: li a1, 2
; RV32-ZFHMIN-NEXT: call __mulsi3
; RV32-ZFHMIN-NEXT: addi a1, sp, 16
; RV32-ZFHMIN-NEXT: add a0, a1, a0
; RV32-ZFHMIN-NEXT: addi a2, sp, 32
; RV32-ZFHMIN-NEXT: vl1r.v v8, (a2) # Unknown-size Folded Reload
; RV32-ZFHMIN-NEXT: vsetivli zero, 4, e16, mf2, ta, ma
; RV32-ZFHMIN-NEXT: vse16.v v8, (a1)
; RV32-ZFHMIN-NEXT: lh a0, 0(a0)
; RV32-ZFHMIN-NEXT: vmv.v.x v8, a0
; RV32-ZFHMIN-NEXT: csrr a0, vlenb
; RV32-ZFHMIN-NEXT: add sp, sp, a0
; RV32-ZFHMIN-NEXT: lw ra, 44(sp) # 4-byte Folded Reload
; RV32-ZFHMIN-NEXT: addi sp, sp, 48
; RV32-ZFHMIN-NEXT: ret
;
; RV64-ZFHMIN-LABEL: splat_idx_v4f16:
; RV64-ZFHMIN: # %bb.0:
; RV64-ZFHMIN-NEXT: addi sp, sp, -48
; RV64-ZFHMIN-NEXT: .cfi_def_cfa_offset 48
; RV64-ZFHMIN-NEXT: sd ra, 40(sp) # 8-byte Folded Spill
; RV64-ZFHMIN-NEXT: .cfi_offset ra, -8
; RV64-ZFHMIN-NEXT: csrr a1, vlenb
; RV64-ZFHMIN-NEXT: sub sp, sp, a1
; RV64-ZFHMIN-NEXT: .cfi_escape 0x0f, 0x0d, 0x72, 0x00, 0x11, 0x30, 0x22, 0x11, 0x01, 0x92, 0xa2, 0x38, 0x00, 0x1e, 0x22 # sp + 48 + 1 * vlenb
; RV64-ZFHMIN-NEXT: addi a1, sp, 32
; RV64-ZFHMIN-NEXT: vs1r.v v8, (a1) # Unknown-size Folded Spill
; RV64-ZFHMIN-NEXT: andi a0, a0, 3
; RV64-ZFHMIN-NEXT: li a1, 2
; RV64-ZFHMIN-NEXT: call __muldi3
; RV64-ZFHMIN-NEXT: addi a1, sp, 16
; RV64-ZFHMIN-NEXT: add a0, a1, a0
; RV64-ZFHMIN-NEXT: addi a2, sp, 32
; RV64-ZFHMIN-NEXT: vl1r.v v8, (a2) # Unknown-size Folded Reload
; RV64-ZFHMIN-NEXT: vsetivli zero, 4, e16, mf2, ta, ma
; RV64-ZFHMIN-NEXT: vse16.v v8, (a1)
; RV64-ZFHMIN-NEXT: lh a0, 0(a0)
; RV64-ZFHMIN-NEXT: vmv.v.x v8, a0
; RV64-ZFHMIN-NEXT: csrr a0, vlenb
; RV64-ZFHMIN-NEXT: add sp, sp, a0
; RV64-ZFHMIN-NEXT: ld ra, 40(sp) # 8-byte Folded Reload
; RV64-ZFHMIN-NEXT: addi sp, sp, 48
; RV64-ZFHMIN-NEXT: ret
%x = extractelement <4 x half> %v, i64 %idx
%ins = insertelement <4 x half> poison, half %x, i32 0
%splat = shufflevector <4 x half> %ins, <4 x half> poison, <4 x i32> zeroinitializer
ret <4 x half> %splat
}
define <8 x float> @splat_c5_v8f32(<8 x float> %v) {
; CHECK-LABEL: splat_c5_v8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, ma
; CHECK-NEXT: vrgather.vi v10, v8, 5
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%x = extractelement <8 x float> %v, i32 5
%ins = insertelement <8 x float> poison, float %x, i32 0
%splat = shufflevector <8 x float> %ins, <8 x float> poison, <8 x i32> zeroinitializer
ret <8 x float> %splat
}
define <8 x float> @splat_idx_v8f32(<8 x float> %v, i64 %idx) {
;
; CHECK-LABEL: splat_idx_v8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, ma
; CHECK-NEXT: vrgather.vx v10, v8, a0
; CHECK-NEXT: vmv.v.v v8, v10
; CHECK-NEXT: ret
%x = extractelement <8 x float> %v, i64 %idx
%ins = insertelement <8 x float> poison, float %x, i32 0
%splat = shufflevector <8 x float> %ins, <8 x float> poison, <8 x i32> zeroinitializer
ret <8 x float> %splat
}
; Test that we pull the vlse of the constant pool out of the loop.
define dso_local void @splat_load_licm(ptr %0) {
; RV32-LABEL: splat_load_licm:
; RV32: # %bb.0:
; RV32-NEXT: lui a1, 1
; RV32-NEXT: add a1, a0, a1
; RV32-NEXT: lui a2, 263168
; RV32-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; RV32-NEXT: vmv.v.x v8, a2
; RV32-NEXT: .LBB12_1: # =>This Inner Loop Header: Depth=1
; RV32-NEXT: vse32.v v8, (a0)
; RV32-NEXT: addi a0, a0, 16
; RV32-NEXT: bne a0, a1, .LBB12_1
; RV32-NEXT: # %bb.2:
; RV32-NEXT: ret
;
; RV64V-LABEL: splat_load_licm:
; RV64V: # %bb.0:
; RV64V-NEXT: lui a1, 1
; RV64V-NEXT: add a1, a0, a1
; RV64V-NEXT: lui a2, 263168
; RV64V-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; RV64V-NEXT: vmv.v.x v8, a2
; RV64V-NEXT: .LBB12_1: # =>This Inner Loop Header: Depth=1
; RV64V-NEXT: vse32.v v8, (a0)
; RV64V-NEXT: addi a0, a0, 16
; RV64V-NEXT: bne a0, a1, .LBB12_1
; RV64V-NEXT: # %bb.2:
; RV64V-NEXT: ret
;
; RVA22U64-LABEL: splat_load_licm:
; RVA22U64: # %bb.0:
; RVA22U64-NEXT: lui a1, 1
; RVA22U64-NEXT: add a1, a1, a0
; RVA22U64-NEXT: lui a2, 263168
; RVA22U64-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; RVA22U64-NEXT: vmv.v.x v8, a2
; RVA22U64-NEXT: .LBB12_1: # =>This Inner Loop Header: Depth=1
; RVA22U64-NEXT: vse32.v v8, (a0)
; RVA22U64-NEXT: addi a0, a0, 16
; RVA22U64-NEXT: bne a0, a1, .LBB12_1
; RVA22U64-NEXT: # %bb.2:
; RVA22U64-NEXT: ret
;
; RV64ZVFHMIN-LABEL: splat_load_licm:
; RV64ZVFHMIN: # %bb.0:
; RV64ZVFHMIN-NEXT: lui a1, 1
; RV64ZVFHMIN-NEXT: add a1, a0, a1
; RV64ZVFHMIN-NEXT: lui a2, 263168
; RV64ZVFHMIN-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; RV64ZVFHMIN-NEXT: vmv.v.x v8, a2
; RV64ZVFHMIN-NEXT: .LBB12_1: # =>This Inner Loop Header: Depth=1
; RV64ZVFHMIN-NEXT: vse32.v v8, (a0)
; RV64ZVFHMIN-NEXT: addi a0, a0, 16
; RV64ZVFHMIN-NEXT: bne a0, a1, .LBB12_1
; RV64ZVFHMIN-NEXT: # %bb.2:
; RV64ZVFHMIN-NEXT: ret
br label %2
2: ; preds = %2, %1
%3 = phi i32 [ 0, %1 ], [ %6, %2 ]
%4 = getelementptr inbounds float, ptr %0, i32 %3
%5 = bitcast ptr %4 to ptr
store <4 x float> <float 3.000000e+00, float 3.000000e+00, float 3.000000e+00, float 3.000000e+00>, ptr %5, align 4
%6 = add nuw i32 %3, 4
%7 = icmp eq i32 %6, 1024
br i1 %7, label %8, label %2
8: ; preds = %2
ret void
}
define <2 x half> @buildvec_v2f16(half %a, half %b) {
; RV32ZVFH-LABEL: buildvec_v2f16:
; RV32ZVFH: # %bb.0:
; RV32ZVFH-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV32ZVFH-NEXT: vfmv.v.f v8, fa0
; RV32ZVFH-NEXT: vfslide1down.vf v8, v8, fa1
; RV32ZVFH-NEXT: ret
;
; RV64ZVFH-LABEL: buildvec_v2f16:
; RV64ZVFH: # %bb.0:
; RV64ZVFH-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV64ZVFH-NEXT: vfmv.v.f v8, fa0
; RV64ZVFH-NEXT: vfslide1down.vf v8, v8, fa1
; RV64ZVFH-NEXT: ret
;
; RV32-NO-ZFHMIN-LABEL: buildvec_v2f16:
; RV32-NO-ZFHMIN: # %bb.0:
; RV32-NO-ZFHMIN-NEXT: fmv.x.w a0, fa1
; RV32-NO-ZFHMIN-NEXT: fmv.x.w a1, fa0
; RV32-NO-ZFHMIN-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV32-NO-ZFHMIN-NEXT: vmv.v.x v8, a1
; RV32-NO-ZFHMIN-NEXT: vslide1down.vx v8, v8, a0
; RV32-NO-ZFHMIN-NEXT: ret
;
; RV64-NO-ZFHMIN-LABEL: buildvec_v2f16:
; RV64-NO-ZFHMIN: # %bb.0:
; RV64-NO-ZFHMIN-NEXT: fmv.x.w a0, fa1
; RV64-NO-ZFHMIN-NEXT: fmv.x.w a1, fa0
; RV64-NO-ZFHMIN-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV64-NO-ZFHMIN-NEXT: vmv.v.x v8, a1
; RV64-NO-ZFHMIN-NEXT: vslide1down.vx v8, v8, a0
; RV64-NO-ZFHMIN-NEXT: ret
;
; RV32-ZFHMIN-LABEL: buildvec_v2f16:
; RV32-ZFHMIN: # %bb.0:
; RV32-ZFHMIN-NEXT: fmv.x.h a0, fa1
; RV32-ZFHMIN-NEXT: fmv.x.h a1, fa0
; RV32-ZFHMIN-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV32-ZFHMIN-NEXT: vmv.v.x v8, a1
; RV32-ZFHMIN-NEXT: vslide1down.vx v8, v8, a0
; RV32-ZFHMIN-NEXT: ret
;
; RV64-ZFHMIN-LABEL: buildvec_v2f16:
; RV64-ZFHMIN: # %bb.0:
; RV64-ZFHMIN-NEXT: fmv.x.h a0, fa1
; RV64-ZFHMIN-NEXT: fmv.x.h a1, fa0
; RV64-ZFHMIN-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV64-ZFHMIN-NEXT: vmv.v.x v8, a1
; RV64-ZFHMIN-NEXT: vslide1down.vx v8, v8, a0
; RV64-ZFHMIN-NEXT: ret
%v1 = insertelement <2 x half> poison, half %a, i64 0
%v2 = insertelement <2 x half> %v1, half %b, i64 1
ret <2 x half> %v2
}
define <2 x float> @buildvec_v2f32(float %a, float %b) {
; CHECK-LABEL: buildvec_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vfslide1down.vf v8, v8, fa1
; CHECK-NEXT: ret
%v1 = insertelement <2 x float> poison, float %a, i64 0
%v2 = insertelement <2 x float> %v1, float %b, i64 1
ret <2 x float> %v2
}
define <2 x double> @buildvec_v2f64(double %a, double %b) {
; CHECK-LABEL: buildvec_v2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e64, m1, ta, ma
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vfslide1down.vf v8, v8, fa1
; CHECK-NEXT: ret
%v1 = insertelement <2 x double> poison, double %a, i64 0
%v2 = insertelement <2 x double> %v1, double %b, i64 1
ret <2 x double> %v2
}
define <2 x double> @buildvec_v2f64_b(double %a, double %b) {
; CHECK-LABEL: buildvec_v2f64_b:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e64, m1, ta, ma
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vfslide1down.vf v8, v8, fa1
; CHECK-NEXT: ret
%v1 = insertelement <2 x double> poison, double %b, i64 1
%v2 = insertelement <2 x double> %v1, double %a, i64 0
ret <2 x double> %v2
}
define <4 x float> @buildvec_v4f32(float %a, float %b, float %c, float %d) {
; CHECK-LABEL: buildvec_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vfslide1down.vf v8, v8, fa1
; CHECK-NEXT: vfslide1down.vf v8, v8, fa2
; CHECK-NEXT: vfslide1down.vf v8, v8, fa3
; CHECK-NEXT: ret
%v1 = insertelement <4 x float> poison, float %a, i64 0
%v2 = insertelement <4 x float> %v1, float %b, i64 1
%v3 = insertelement <4 x float> %v2, float %c, i64 2
%v4 = insertelement <4 x float> %v3, float %d, i64 3
ret <4 x float> %v4
}
define <8 x float> @buildvec_v8f32(float %e0, float %e1, float %e2, float %e3, float %e4, float %e5, float %e6, float %e7) {
; CHECK-LABEL: buildvec_v8f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, ma
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vfslide1down.vf v8, v8, fa1
; CHECK-NEXT: vfslide1down.vf v8, v8, fa2
; CHECK-NEXT: vfslide1down.vf v8, v8, fa3
; CHECK-NEXT: vfslide1down.vf v8, v8, fa4
; CHECK-NEXT: vfslide1down.vf v8, v8, fa5
; CHECK-NEXT: vfslide1down.vf v8, v8, fa6
; CHECK-NEXT: vfslide1down.vf v8, v8, fa7
; CHECK-NEXT: ret
%v0 = insertelement <8 x float> poison, float %e0, i64 0
%v1 = insertelement <8 x float> %v0, float %e1, i64 1
%v2 = insertelement <8 x float> %v1, float %e2, i64 2
%v3 = insertelement <8 x float> %v2, float %e3, i64 3
%v4 = insertelement <8 x float> %v3, float %e4, i64 4
%v5 = insertelement <8 x float> %v4, float %e5, i64 5
%v6 = insertelement <8 x float> %v5, float %e6, i64 6
%v7 = insertelement <8 x float> %v6, float %e7, i64 7
ret <8 x float> %v7
}
define <16 x float> @buildvec_v16f32(float %e0, float %e1, float %e2, float %e3, float %e4, float %e5, float %e6, float %e7, float %e8, float %e9, float %e10, float %e11, float %e12, float %e13, float %e14, float %e15) {
; RV32-LABEL: buildvec_v16f32:
; RV32: # %bb.0:
; RV32-NEXT: addi sp, sp, -128
; RV32-NEXT: .cfi_def_cfa_offset 128
; RV32-NEXT: sw ra, 124(sp) # 4-byte Folded Spill
; RV32-NEXT: sw s0, 120(sp) # 4-byte Folded Spill
; RV32-NEXT: .cfi_offset ra, -4
; RV32-NEXT: .cfi_offset s0, -8
; RV32-NEXT: addi s0, sp, 128
; RV32-NEXT: .cfi_def_cfa s0, 0
; RV32-NEXT: andi sp, sp, -64
; RV32-NEXT: sw a7, 60(sp)
; RV32-NEXT: sw a6, 56(sp)
; RV32-NEXT: sw a5, 52(sp)
; RV32-NEXT: sw a4, 48(sp)
; RV32-NEXT: sw a3, 44(sp)
; RV32-NEXT: sw a2, 40(sp)
; RV32-NEXT: sw a1, 36(sp)
; RV32-NEXT: sw a0, 32(sp)
; RV32-NEXT: fsw fa7, 28(sp)
; RV32-NEXT: fsw fa6, 24(sp)
; RV32-NEXT: fsw fa5, 20(sp)
; RV32-NEXT: fsw fa4, 16(sp)
; RV32-NEXT: fsw fa3, 12(sp)
; RV32-NEXT: fsw fa2, 8(sp)
; RV32-NEXT: fsw fa1, 4(sp)
; RV32-NEXT: fsw fa0, 0(sp)
; RV32-NEXT: mv a0, sp
; RV32-NEXT: vsetivli zero, 16, e32, m4, ta, ma
; RV32-NEXT: vle32.v v8, (a0)
; RV32-NEXT: addi sp, s0, -128
; RV32-NEXT: lw ra, 124(sp) # 4-byte Folded Reload
; RV32-NEXT: lw s0, 120(sp) # 4-byte Folded Reload
; RV32-NEXT: addi sp, sp, 128
; RV32-NEXT: ret
;
; RV64-LABEL: buildvec_v16f32:
; RV64: # %bb.0:
; RV64-NEXT: addi sp, sp, -128
; RV64-NEXT: .cfi_def_cfa_offset 128
; RV64-NEXT: sd ra, 120(sp) # 8-byte Folded Spill
; RV64-NEXT: sd s0, 112(sp) # 8-byte Folded Spill
; RV64-NEXT: .cfi_offset ra, -8
; RV64-NEXT: .cfi_offset s0, -16
; RV64-NEXT: addi s0, sp, 128
; RV64-NEXT: .cfi_def_cfa s0, 0
; RV64-NEXT: andi sp, sp, -64
; RV64-NEXT: fmv.w.x ft0, a0
; RV64-NEXT: fmv.w.x ft1, a1
; RV64-NEXT: fmv.w.x ft2, a2
; RV64-NEXT: fmv.w.x ft3, a3
; RV64-NEXT: fmv.w.x ft4, a4
; RV64-NEXT: fmv.w.x ft5, a5
; RV64-NEXT: fmv.w.x ft6, a6
; RV64-NEXT: fmv.w.x ft7, a7
; RV64-NEXT: fsw fa7, 28(sp)
; RV64-NEXT: fsw fa6, 24(sp)
; RV64-NEXT: fsw fa5, 20(sp)
; RV64-NEXT: fsw fa4, 16(sp)
; RV64-NEXT: fsw fa3, 12(sp)
; RV64-NEXT: fsw fa2, 8(sp)
; RV64-NEXT: fsw fa1, 4(sp)
; RV64-NEXT: fsw fa0, 0(sp)
; RV64-NEXT: fsw ft7, 60(sp)
; RV64-NEXT: fsw ft6, 56(sp)
; RV64-NEXT: fsw ft5, 52(sp)
; RV64-NEXT: fsw ft4, 48(sp)
; RV64-NEXT: fsw ft3, 44(sp)
; RV64-NEXT: fsw ft2, 40(sp)
; RV64-NEXT: fsw ft1, 36(sp)
; RV64-NEXT: fsw ft0, 32(sp)
; RV64-NEXT: mv a0, sp
; RV64-NEXT: vsetivli zero, 16, e32, m4, ta, ma
; RV64-NEXT: vle32.v v8, (a0)
; RV64-NEXT: addi sp, s0, -128
; RV64-NEXT: ld ra, 120(sp) # 8-byte Folded Reload
; RV64-NEXT: ld s0, 112(sp) # 8-byte Folded Reload
; RV64-NEXT: addi sp, sp, 128
; RV64-NEXT: ret
%v0 = insertelement <16 x float> poison, float %e0, i64 0
%v1 = insertelement <16 x float> %v0, float %e1, i64 1
%v2 = insertelement <16 x float> %v1, float %e2, i64 2
%v3 = insertelement <16 x float> %v2, float %e3, i64 3
%v4 = insertelement <16 x float> %v3, float %e4, i64 4
%v5 = insertelement <16 x float> %v4, float %e5, i64 5
%v6 = insertelement <16 x float> %v5, float %e6, i64 6
%v7 = insertelement <16 x float> %v6, float %e7, i64 7
%v8 = insertelement <16 x float> %v7, float %e8, i64 8
%v9 = insertelement <16 x float> %v8, float %e9, i64 9
%v10 = insertelement <16 x float> %v9, float %e10, i64 10
%v11 = insertelement <16 x float> %v10, float %e11, i64 11
%v12 = insertelement <16 x float> %v11, float %e12, i64 12
%v13 = insertelement <16 x float> %v12, float %e13, i64 13
%v14 = insertelement <16 x float> %v13, float %e14, i64 14
%v15 = insertelement <16 x float> %v14, float %e15, i64 15
ret <16 x float> %v15
}
define <32 x float> @buildvec_v32f32(float %e0, float %e1, float %e2, float %e3, float %e4, float %e5, float %e6, float %e7, float %e8, float %e9, float %e10, float %e11, float %e12, float %e13, float %e14, float %e15, float %e16, float %e17, float %e18, float %e19, float %e20, float %e21, float %e22, float %e23, float %e24, float %e25, float %e26, float %e27, float %e28, float %e29, float %e30, float %e31) {
; RV32-LABEL: buildvec_v32f32:
; RV32: # %bb.0:
; RV32-NEXT: addi sp, sp, -256
; RV32-NEXT: .cfi_def_cfa_offset 256
; RV32-NEXT: sw ra, 252(sp) # 4-byte Folded Spill
; RV32-NEXT: sw s0, 248(sp) # 4-byte Folded Spill
; RV32-NEXT: fsd fs0, 240(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs1, 232(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs2, 224(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs3, 216(sp) # 8-byte Folded Spill
; RV32-NEXT: .cfi_offset ra, -4
; RV32-NEXT: .cfi_offset s0, -8
; RV32-NEXT: .cfi_offset fs0, -16
; RV32-NEXT: .cfi_offset fs1, -24
; RV32-NEXT: .cfi_offset fs2, -32
; RV32-NEXT: .cfi_offset fs3, -40
; RV32-NEXT: addi s0, sp, 256
; RV32-NEXT: .cfi_def_cfa s0, 0
; RV32-NEXT: andi sp, sp, -128
; RV32-NEXT: flw ft0, 0(s0)
; RV32-NEXT: flw ft1, 4(s0)
; RV32-NEXT: flw ft2, 8(s0)
; RV32-NEXT: flw ft3, 12(s0)
; RV32-NEXT: flw ft4, 16(s0)
; RV32-NEXT: flw ft5, 20(s0)
; RV32-NEXT: flw ft6, 24(s0)
; RV32-NEXT: flw ft7, 28(s0)
; RV32-NEXT: flw ft8, 32(s0)
; RV32-NEXT: flw ft9, 36(s0)
; RV32-NEXT: flw ft10, 40(s0)
; RV32-NEXT: flw ft11, 44(s0)
; RV32-NEXT: flw fs0, 60(s0)
; RV32-NEXT: flw fs1, 56(s0)
; RV32-NEXT: flw fs2, 52(s0)
; RV32-NEXT: flw fs3, 48(s0)
; RV32-NEXT: fsw fs0, 124(sp)
; RV32-NEXT: fsw fs1, 120(sp)
; RV32-NEXT: fsw fs2, 116(sp)
; RV32-NEXT: fsw fs3, 112(sp)
; RV32-NEXT: fsw ft11, 108(sp)
; RV32-NEXT: fsw ft10, 104(sp)
; RV32-NEXT: fsw ft9, 100(sp)
; RV32-NEXT: fsw ft8, 96(sp)
; RV32-NEXT: fsw ft7, 92(sp)
; RV32-NEXT: fsw ft6, 88(sp)
; RV32-NEXT: fsw ft5, 84(sp)
; RV32-NEXT: fsw ft4, 80(sp)
; RV32-NEXT: fsw ft3, 76(sp)
; RV32-NEXT: fsw ft2, 72(sp)
; RV32-NEXT: fsw ft1, 68(sp)
; RV32-NEXT: fsw ft0, 64(sp)
; RV32-NEXT: sw a7, 60(sp)
; RV32-NEXT: sw a6, 56(sp)
; RV32-NEXT: sw a5, 52(sp)
; RV32-NEXT: sw a4, 48(sp)
; RV32-NEXT: sw a3, 44(sp)
; RV32-NEXT: sw a2, 40(sp)
; RV32-NEXT: sw a1, 36(sp)
; RV32-NEXT: sw a0, 32(sp)
; RV32-NEXT: fsw fa7, 28(sp)
; RV32-NEXT: fsw fa6, 24(sp)
; RV32-NEXT: fsw fa5, 20(sp)
; RV32-NEXT: fsw fa4, 16(sp)
; RV32-NEXT: fsw fa3, 12(sp)
; RV32-NEXT: fsw fa2, 8(sp)
; RV32-NEXT: fsw fa1, 4(sp)
; RV32-NEXT: fsw fa0, 0(sp)
; RV32-NEXT: li a0, 32
; RV32-NEXT: mv a1, sp
; RV32-NEXT: vsetvli zero, a0, e32, m8, ta, ma
; RV32-NEXT: vle32.v v8, (a1)
; RV32-NEXT: addi sp, s0, -256
; RV32-NEXT: lw ra, 252(sp) # 4-byte Folded Reload
; RV32-NEXT: lw s0, 248(sp) # 4-byte Folded Reload
; RV32-NEXT: fld fs0, 240(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs1, 232(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs2, 224(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs3, 216(sp) # 8-byte Folded Reload
; RV32-NEXT: addi sp, sp, 256
; RV32-NEXT: ret
;
; RV64-LABEL: buildvec_v32f32:
; RV64: # %bb.0:
; RV64-NEXT: addi sp, sp, -256
; RV64-NEXT: .cfi_def_cfa_offset 256
; RV64-NEXT: sd ra, 248(sp) # 8-byte Folded Spill
; RV64-NEXT: sd s0, 240(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs0, 232(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs1, 224(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs2, 216(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs3, 208(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs4, 200(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs5, 192(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs6, 184(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs7, 176(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs8, 168(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs9, 160(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs10, 152(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs11, 144(sp) # 8-byte Folded Spill
; RV64-NEXT: .cfi_offset ra, -8
; RV64-NEXT: .cfi_offset s0, -16
; RV64-NEXT: .cfi_offset fs0, -24
; RV64-NEXT: .cfi_offset fs1, -32
; RV64-NEXT: .cfi_offset fs2, -40
; RV64-NEXT: .cfi_offset fs3, -48
; RV64-NEXT: .cfi_offset fs4, -56
; RV64-NEXT: .cfi_offset fs5, -64
; RV64-NEXT: .cfi_offset fs6, -72
; RV64-NEXT: .cfi_offset fs7, -80
; RV64-NEXT: .cfi_offset fs8, -88
; RV64-NEXT: .cfi_offset fs9, -96
; RV64-NEXT: .cfi_offset fs10, -104
; RV64-NEXT: .cfi_offset fs11, -112
; RV64-NEXT: addi s0, sp, 256
; RV64-NEXT: .cfi_def_cfa s0, 0
; RV64-NEXT: andi sp, sp, -128
; RV64-NEXT: fmv.w.x ft0, a0
; RV64-NEXT: fmv.w.x ft1, a1
; RV64-NEXT: fmv.w.x ft2, a2
; RV64-NEXT: fmv.w.x ft3, a3
; RV64-NEXT: fmv.w.x ft4, a4
; RV64-NEXT: fmv.w.x ft5, a5
; RV64-NEXT: fmv.w.x ft6, a6
; RV64-NEXT: fmv.w.x ft7, a7
; RV64-NEXT: flw ft8, 0(s0)
; RV64-NEXT: flw ft9, 8(s0)
; RV64-NEXT: flw ft10, 16(s0)
; RV64-NEXT: flw ft11, 24(s0)
; RV64-NEXT: flw fs0, 32(s0)
; RV64-NEXT: flw fs1, 40(s0)
; RV64-NEXT: flw fs2, 48(s0)
; RV64-NEXT: flw fs3, 56(s0)
; RV64-NEXT: flw fs4, 64(s0)
; RV64-NEXT: flw fs5, 72(s0)
; RV64-NEXT: flw fs6, 80(s0)
; RV64-NEXT: flw fs7, 88(s0)
; RV64-NEXT: flw fs8, 120(s0)
; RV64-NEXT: flw fs9, 112(s0)
; RV64-NEXT: flw fs10, 104(s0)
; RV64-NEXT: flw fs11, 96(s0)
; RV64-NEXT: fsw fs8, 124(sp)
; RV64-NEXT: fsw fs9, 120(sp)
; RV64-NEXT: fsw fs10, 116(sp)
; RV64-NEXT: fsw fs11, 112(sp)
; RV64-NEXT: fsw fs7, 108(sp)
; RV64-NEXT: fsw fs6, 104(sp)
; RV64-NEXT: fsw fs5, 100(sp)
; RV64-NEXT: fsw fs4, 96(sp)
; RV64-NEXT: fsw fs3, 92(sp)
; RV64-NEXT: fsw fs2, 88(sp)
; RV64-NEXT: fsw fs1, 84(sp)
; RV64-NEXT: fsw fs0, 80(sp)
; RV64-NEXT: fsw ft11, 76(sp)
; RV64-NEXT: fsw ft10, 72(sp)
; RV64-NEXT: fsw ft9, 68(sp)
; RV64-NEXT: fsw ft8, 64(sp)
; RV64-NEXT: fsw fa7, 28(sp)
; RV64-NEXT: fsw fa6, 24(sp)
; RV64-NEXT: fsw fa5, 20(sp)
; RV64-NEXT: fsw fa4, 16(sp)
; RV64-NEXT: fsw fa3, 12(sp)
; RV64-NEXT: fsw fa2, 8(sp)
; RV64-NEXT: fsw fa1, 4(sp)
; RV64-NEXT: fsw fa0, 0(sp)
; RV64-NEXT: fsw ft7, 60(sp)
; RV64-NEXT: fsw ft6, 56(sp)
; RV64-NEXT: fsw ft5, 52(sp)
; RV64-NEXT: fsw ft4, 48(sp)
; RV64-NEXT: fsw ft3, 44(sp)
; RV64-NEXT: fsw ft2, 40(sp)
; RV64-NEXT: fsw ft1, 36(sp)
; RV64-NEXT: fsw ft0, 32(sp)
; RV64-NEXT: li a0, 32
; RV64-NEXT: mv a1, sp
; RV64-NEXT: vsetvli zero, a0, e32, m8, ta, ma
; RV64-NEXT: vle32.v v8, (a1)
; RV64-NEXT: addi sp, s0, -256
; RV64-NEXT: ld ra, 248(sp) # 8-byte Folded Reload
; RV64-NEXT: ld s0, 240(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs0, 232(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs1, 224(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs2, 216(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs3, 208(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs4, 200(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs5, 192(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs6, 184(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs7, 176(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs8, 168(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs9, 160(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs10, 152(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs11, 144(sp) # 8-byte Folded Reload
; RV64-NEXT: addi sp, sp, 256
; RV64-NEXT: ret
%v0 = insertelement <32 x float> poison, float %e0, i64 0
%v1 = insertelement <32 x float> %v0, float %e1, i64 1
%v2 = insertelement <32 x float> %v1, float %e2, i64 2
%v3 = insertelement <32 x float> %v2, float %e3, i64 3
%v4 = insertelement <32 x float> %v3, float %e4, i64 4
%v5 = insertelement <32 x float> %v4, float %e5, i64 5
%v6 = insertelement <32 x float> %v5, float %e6, i64 6
%v7 = insertelement <32 x float> %v6, float %e7, i64 7
%v8 = insertelement <32 x float> %v7, float %e8, i64 8
%v9 = insertelement <32 x float> %v8, float %e9, i64 9
%v10 = insertelement <32 x float> %v9, float %e10, i64 10
%v11 = insertelement <32 x float> %v10, float %e11, i64 11
%v12 = insertelement <32 x float> %v11, float %e12, i64 12
%v13 = insertelement <32 x float> %v12, float %e13, i64 13
%v14 = insertelement <32 x float> %v13, float %e14, i64 14
%v15 = insertelement <32 x float> %v14, float %e15, i64 15
%v16 = insertelement <32 x float> %v15, float %e16, i64 16
%v17 = insertelement <32 x float> %v16, float %e17, i64 17
%v18 = insertelement <32 x float> %v17, float %e18, i64 18
%v19 = insertelement <32 x float> %v18, float %e19, i64 19
%v20 = insertelement <32 x float> %v19, float %e20, i64 20
%v21 = insertelement <32 x float> %v20, float %e21, i64 21
%v22 = insertelement <32 x float> %v21, float %e22, i64 22
%v23 = insertelement <32 x float> %v22, float %e23, i64 23
%v24 = insertelement <32 x float> %v23, float %e24, i64 24
%v25 = insertelement <32 x float> %v24, float %e25, i64 25
%v26 = insertelement <32 x float> %v25, float %e26, i64 26
%v27 = insertelement <32 x float> %v26, float %e27, i64 27
%v28 = insertelement <32 x float> %v27, float %e28, i64 28
%v29 = insertelement <32 x float> %v28, float %e29, i64 29
%v30 = insertelement <32 x float> %v29, float %e30, i64 30
%v31 = insertelement <32 x float> %v30, float %e31, i64 31
ret <32 x float> %v31
}
define <8 x double> @buildvec_v8f64(double %e0, double %e1, double %e2, double %e3, double %e4, double %e5, double %e6, double %e7) {
; RV32-LABEL: buildvec_v8f64:
; RV32: # %bb.0:
; RV32-NEXT: addi sp, sp, -128
; RV32-NEXT: .cfi_def_cfa_offset 128
; RV32-NEXT: sw ra, 124(sp) # 4-byte Folded Spill
; RV32-NEXT: sw s0, 120(sp) # 4-byte Folded Spill
; RV32-NEXT: .cfi_offset ra, -4
; RV32-NEXT: .cfi_offset s0, -8
; RV32-NEXT: addi s0, sp, 128
; RV32-NEXT: .cfi_def_cfa s0, 0
; RV32-NEXT: andi sp, sp, -64
; RV32-NEXT: fsd fa7, 56(sp)
; RV32-NEXT: fsd fa6, 48(sp)
; RV32-NEXT: fsd fa5, 40(sp)
; RV32-NEXT: fsd fa4, 32(sp)
; RV32-NEXT: fsd fa3, 24(sp)
; RV32-NEXT: fsd fa2, 16(sp)
; RV32-NEXT: fsd fa1, 8(sp)
; RV32-NEXT: fsd fa0, 0(sp)
; RV32-NEXT: mv a0, sp
; RV32-NEXT: vsetivli zero, 8, e64, m4, ta, ma
; RV32-NEXT: vle64.v v8, (a0)
; RV32-NEXT: addi sp, s0, -128
; RV32-NEXT: lw ra, 124(sp) # 4-byte Folded Reload
; RV32-NEXT: lw s0, 120(sp) # 4-byte Folded Reload
; RV32-NEXT: addi sp, sp, 128
; RV32-NEXT: ret
;
; RV64-LABEL: buildvec_v8f64:
; RV64: # %bb.0:
; RV64-NEXT: addi sp, sp, -128
; RV64-NEXT: .cfi_def_cfa_offset 128
; RV64-NEXT: sd ra, 120(sp) # 8-byte Folded Spill
; RV64-NEXT: sd s0, 112(sp) # 8-byte Folded Spill
; RV64-NEXT: .cfi_offset ra, -8
; RV64-NEXT: .cfi_offset s0, -16
; RV64-NEXT: addi s0, sp, 128
; RV64-NEXT: .cfi_def_cfa s0, 0
; RV64-NEXT: andi sp, sp, -64
; RV64-NEXT: fsd fa7, 56(sp)
; RV64-NEXT: fsd fa6, 48(sp)
; RV64-NEXT: fsd fa5, 40(sp)
; RV64-NEXT: fsd fa4, 32(sp)
; RV64-NEXT: fsd fa3, 24(sp)
; RV64-NEXT: fsd fa2, 16(sp)
; RV64-NEXT: fsd fa1, 8(sp)
; RV64-NEXT: fsd fa0, 0(sp)
; RV64-NEXT: mv a0, sp
; RV64-NEXT: vsetivli zero, 8, e64, m4, ta, ma
; RV64-NEXT: vle64.v v8, (a0)
; RV64-NEXT: addi sp, s0, -128
; RV64-NEXT: ld ra, 120(sp) # 8-byte Folded Reload
; RV64-NEXT: ld s0, 112(sp) # 8-byte Folded Reload
; RV64-NEXT: addi sp, sp, 128
; RV64-NEXT: ret
%v0 = insertelement <8 x double> poison, double %e0, i64 0
%v1 = insertelement <8 x double> %v0, double %e1, i64 1
%v2 = insertelement <8 x double> %v1, double %e2, i64 2
%v3 = insertelement <8 x double> %v2, double %e3, i64 3
%v4 = insertelement <8 x double> %v3, double %e4, i64 4
%v5 = insertelement <8 x double> %v4, double %e5, i64 5
%v6 = insertelement <8 x double> %v5, double %e6, i64 6
%v7 = insertelement <8 x double> %v6, double %e7, i64 7
ret <8 x double> %v7
}
define <16 x double> @buildvec_v16f64(double %e0, double %e1, double %e2, double %e3, double %e4, double %e5, double %e6, double %e7, double %e8, double %e9, double %e10, double %e11, double %e12, double %e13, double %e14, double %e15) {
; RV32-LABEL: buildvec_v16f64:
; RV32: # %bb.0:
; RV32-NEXT: addi sp, sp, -384
; RV32-NEXT: .cfi_def_cfa_offset 384
; RV32-NEXT: sw ra, 380(sp) # 4-byte Folded Spill
; RV32-NEXT: sw s0, 376(sp) # 4-byte Folded Spill
; RV32-NEXT: .cfi_offset ra, -4
; RV32-NEXT: .cfi_offset s0, -8
; RV32-NEXT: addi s0, sp, 384
; RV32-NEXT: .cfi_def_cfa s0, 0
; RV32-NEXT: andi sp, sp, -128
; RV32-NEXT: sw a0, 120(sp)
; RV32-NEXT: sw a1, 124(sp)
; RV32-NEXT: fld ft0, 120(sp)
; RV32-NEXT: sw a2, 120(sp)
; RV32-NEXT: sw a3, 124(sp)
; RV32-NEXT: fld ft1, 120(sp)
; RV32-NEXT: sw a4, 120(sp)
; RV32-NEXT: sw a5, 124(sp)
; RV32-NEXT: fld ft2, 120(sp)
; RV32-NEXT: sw a6, 120(sp)
; RV32-NEXT: sw a7, 124(sp)
; RV32-NEXT: fld ft3, 120(sp)
; RV32-NEXT: fld ft4, 24(s0)
; RV32-NEXT: fld ft5, 16(s0)
; RV32-NEXT: fld ft6, 8(s0)
; RV32-NEXT: fld ft7, 0(s0)
; RV32-NEXT: fsd ft4, 248(sp)
; RV32-NEXT: fsd ft5, 240(sp)
; RV32-NEXT: fsd ft6, 232(sp)
; RV32-NEXT: fsd ft7, 224(sp)
; RV32-NEXT: fsd fa7, 184(sp)
; RV32-NEXT: fsd fa6, 176(sp)
; RV32-NEXT: fsd fa5, 168(sp)
; RV32-NEXT: fsd fa4, 160(sp)
; RV32-NEXT: fsd fa3, 152(sp)
; RV32-NEXT: fsd fa2, 144(sp)
; RV32-NEXT: fsd fa1, 136(sp)
; RV32-NEXT: fsd fa0, 128(sp)
; RV32-NEXT: fsd ft3, 216(sp)
; RV32-NEXT: fsd ft2, 208(sp)
; RV32-NEXT: fsd ft1, 200(sp)
; RV32-NEXT: fsd ft0, 192(sp)
; RV32-NEXT: addi a0, sp, 128
; RV32-NEXT: vsetivli zero, 16, e64, m8, ta, ma
; RV32-NEXT: vle64.v v8, (a0)
; RV32-NEXT: addi sp, s0, -384
; RV32-NEXT: lw ra, 380(sp) # 4-byte Folded Reload
; RV32-NEXT: lw s0, 376(sp) # 4-byte Folded Reload
; RV32-NEXT: addi sp, sp, 384
; RV32-NEXT: ret
;
; RV64-LABEL: buildvec_v16f64:
; RV64: # %bb.0:
; RV64-NEXT: addi sp, sp, -256
; RV64-NEXT: .cfi_def_cfa_offset 256
; RV64-NEXT: sd ra, 248(sp) # 8-byte Folded Spill
; RV64-NEXT: sd s0, 240(sp) # 8-byte Folded Spill
; RV64-NEXT: .cfi_offset ra, -8
; RV64-NEXT: .cfi_offset s0, -16
; RV64-NEXT: addi s0, sp, 256
; RV64-NEXT: .cfi_def_cfa s0, 0
; RV64-NEXT: andi sp, sp, -128
; RV64-NEXT: sd a7, 120(sp)
; RV64-NEXT: sd a6, 112(sp)
; RV64-NEXT: sd a5, 104(sp)
; RV64-NEXT: sd a4, 96(sp)
; RV64-NEXT: sd a3, 88(sp)
; RV64-NEXT: sd a2, 80(sp)
; RV64-NEXT: sd a1, 72(sp)
; RV64-NEXT: sd a0, 64(sp)
; RV64-NEXT: fsd fa7, 56(sp)
; RV64-NEXT: fsd fa6, 48(sp)
; RV64-NEXT: fsd fa5, 40(sp)
; RV64-NEXT: fsd fa4, 32(sp)
; RV64-NEXT: fsd fa3, 24(sp)
; RV64-NEXT: fsd fa2, 16(sp)
; RV64-NEXT: fsd fa1, 8(sp)
; RV64-NEXT: fsd fa0, 0(sp)
; RV64-NEXT: mv a0, sp
; RV64-NEXT: vsetivli zero, 16, e64, m8, ta, ma
; RV64-NEXT: vle64.v v8, (a0)
; RV64-NEXT: addi sp, s0, -256
; RV64-NEXT: ld ra, 248(sp) # 8-byte Folded Reload
; RV64-NEXT: ld s0, 240(sp) # 8-byte Folded Reload
; RV64-NEXT: addi sp, sp, 256
; RV64-NEXT: ret
%v0 = insertelement <16 x double> poison, double %e0, i64 0
%v1 = insertelement <16 x double> %v0, double %e1, i64 1
%v2 = insertelement <16 x double> %v1, double %e2, i64 2
%v3 = insertelement <16 x double> %v2, double %e3, i64 3
%v4 = insertelement <16 x double> %v3, double %e4, i64 4
%v5 = insertelement <16 x double> %v4, double %e5, i64 5
%v6 = insertelement <16 x double> %v5, double %e6, i64 6
%v7 = insertelement <16 x double> %v6, double %e7, i64 7
%v8 = insertelement <16 x double> %v7, double %e8, i64 8
%v9 = insertelement <16 x double> %v8, double %e9, i64 9
%v10 = insertelement <16 x double> %v9, double %e10, i64 10
%v11 = insertelement <16 x double> %v10, double %e11, i64 11
%v12 = insertelement <16 x double> %v11, double %e12, i64 12
%v13 = insertelement <16 x double> %v12, double %e13, i64 13
%v14 = insertelement <16 x double> %v13, double %e14, i64 14
%v15 = insertelement <16 x double> %v14, double %e15, i64 15
ret <16 x double> %v15
}
define <32 x double> @buildvec_v32f64(double %e0, double %e1, double %e2, double %e3, double %e4, double %e5, double %e6, double %e7, double %e8, double %e9, double %e10, double %e11, double %e12, double %e13, double %e14, double %e15, double %e16, double %e17, double %e18, double %e19, double %e20, double %e21, double %e22, double %e23, double %e24, double %e25, double %e26, double %e27, double %e28, double %e29, double %e30, double %e31) {
; RV32-LABEL: buildvec_v32f64:
; RV32: # %bb.0:
; RV32-NEXT: addi sp, sp, -512
; RV32-NEXT: .cfi_def_cfa_offset 512
; RV32-NEXT: sw ra, 508(sp) # 4-byte Folded Spill
; RV32-NEXT: sw s0, 504(sp) # 4-byte Folded Spill
; RV32-NEXT: fsd fs0, 496(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs1, 488(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs2, 480(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs3, 472(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs4, 464(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs5, 456(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs6, 448(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs7, 440(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs8, 432(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs9, 424(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs10, 416(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs11, 408(sp) # 8-byte Folded Spill
; RV32-NEXT: .cfi_offset ra, -4
; RV32-NEXT: .cfi_offset s0, -8
; RV32-NEXT: .cfi_offset fs0, -16
; RV32-NEXT: .cfi_offset fs1, -24
; RV32-NEXT: .cfi_offset fs2, -32
; RV32-NEXT: .cfi_offset fs3, -40
; RV32-NEXT: .cfi_offset fs4, -48
; RV32-NEXT: .cfi_offset fs5, -56
; RV32-NEXT: .cfi_offset fs6, -64
; RV32-NEXT: .cfi_offset fs7, -72
; RV32-NEXT: .cfi_offset fs8, -80
; RV32-NEXT: .cfi_offset fs9, -88
; RV32-NEXT: .cfi_offset fs10, -96
; RV32-NEXT: .cfi_offset fs11, -104
; RV32-NEXT: addi s0, sp, 512
; RV32-NEXT: .cfi_def_cfa s0, 0
; RV32-NEXT: andi sp, sp, -128
; RV32-NEXT: sw a0, 120(sp)
; RV32-NEXT: sw a1, 124(sp)
; RV32-NEXT: fld ft0, 120(sp)
; RV32-NEXT: sw a2, 120(sp)
; RV32-NEXT: sw a3, 124(sp)
; RV32-NEXT: fld ft1, 120(sp)
; RV32-NEXT: sw a4, 120(sp)
; RV32-NEXT: sw a5, 124(sp)
; RV32-NEXT: fld ft2, 120(sp)
; RV32-NEXT: sw a6, 120(sp)
; RV32-NEXT: sw a7, 124(sp)
; RV32-NEXT: fld ft3, 120(sp)
; RV32-NEXT: fld ft4, 0(s0)
; RV32-NEXT: fld ft5, 8(s0)
; RV32-NEXT: fld ft6, 16(s0)
; RV32-NEXT: fld ft7, 24(s0)
; RV32-NEXT: fld ft8, 32(s0)
; RV32-NEXT: fld ft9, 40(s0)
; RV32-NEXT: fld ft10, 48(s0)
; RV32-NEXT: fld ft11, 56(s0)
; RV32-NEXT: fld fs0, 64(s0)
; RV32-NEXT: fld fs1, 72(s0)
; RV32-NEXT: fld fs2, 80(s0)
; RV32-NEXT: fld fs3, 88(s0)
; RV32-NEXT: fld fs4, 96(s0)
; RV32-NEXT: fld fs5, 104(s0)
; RV32-NEXT: fld fs6, 112(s0)
; RV32-NEXT: fld fs7, 120(s0)
; RV32-NEXT: fld fs8, 152(s0)
; RV32-NEXT: fld fs9, 144(s0)
; RV32-NEXT: fld fs10, 136(s0)
; RV32-NEXT: fld fs11, 128(s0)
; RV32-NEXT: fsd fs8, 248(sp)
; RV32-NEXT: fsd fs9, 240(sp)
; RV32-NEXT: fsd fs10, 232(sp)
; RV32-NEXT: fsd fs11, 224(sp)
; RV32-NEXT: fsd fs7, 216(sp)
; RV32-NEXT: fsd fs6, 208(sp)
; RV32-NEXT: fsd fs5, 200(sp)
; RV32-NEXT: fsd fs4, 192(sp)
; RV32-NEXT: fsd fs3, 184(sp)
; RV32-NEXT: fsd fs2, 176(sp)
; RV32-NEXT: fsd fs1, 168(sp)
; RV32-NEXT: fsd fs0, 160(sp)
; RV32-NEXT: fsd ft11, 152(sp)
; RV32-NEXT: fsd ft10, 144(sp)
; RV32-NEXT: fsd ft9, 136(sp)
; RV32-NEXT: fsd ft8, 128(sp)
; RV32-NEXT: fsd ft7, 376(sp)
; RV32-NEXT: fsd ft6, 368(sp)
; RV32-NEXT: fsd ft5, 360(sp)
; RV32-NEXT: fsd ft4, 352(sp)
; RV32-NEXT: fsd fa7, 312(sp)
; RV32-NEXT: fsd fa6, 304(sp)
; RV32-NEXT: fsd fa5, 296(sp)
; RV32-NEXT: fsd fa4, 288(sp)
; RV32-NEXT: fsd fa3, 280(sp)
; RV32-NEXT: fsd fa2, 272(sp)
; RV32-NEXT: fsd fa1, 264(sp)
; RV32-NEXT: fsd fa0, 256(sp)
; RV32-NEXT: fsd ft3, 344(sp)
; RV32-NEXT: fsd ft2, 336(sp)
; RV32-NEXT: fsd ft1, 328(sp)
; RV32-NEXT: fsd ft0, 320(sp)
; RV32-NEXT: addi a0, sp, 128
; RV32-NEXT: vsetivli zero, 16, e64, m8, ta, ma
; RV32-NEXT: vle64.v v16, (a0)
; RV32-NEXT: addi a0, sp, 256
; RV32-NEXT: vle64.v v8, (a0)
; RV32-NEXT: addi sp, s0, -512
; RV32-NEXT: lw ra, 508(sp) # 4-byte Folded Reload
; RV32-NEXT: lw s0, 504(sp) # 4-byte Folded Reload
; RV32-NEXT: fld fs0, 496(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs1, 488(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs2, 480(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs3, 472(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs4, 464(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs5, 456(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs6, 448(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs7, 440(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs8, 432(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs9, 424(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs10, 416(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs11, 408(sp) # 8-byte Folded Reload
; RV32-NEXT: addi sp, sp, 512
; RV32-NEXT: ret
;
; RV64-LABEL: buildvec_v32f64:
; RV64: # %bb.0:
; RV64-NEXT: addi sp, sp, -384
; RV64-NEXT: .cfi_def_cfa_offset 384
; RV64-NEXT: sd ra, 376(sp) # 8-byte Folded Spill
; RV64-NEXT: sd s0, 368(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs0, 360(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs1, 352(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs2, 344(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs3, 336(sp) # 8-byte Folded Spill
; RV64-NEXT: .cfi_offset ra, -8
; RV64-NEXT: .cfi_offset s0, -16
; RV64-NEXT: .cfi_offset fs0, -24
; RV64-NEXT: .cfi_offset fs1, -32
; RV64-NEXT: .cfi_offset fs2, -40
; RV64-NEXT: .cfi_offset fs3, -48
; RV64-NEXT: addi s0, sp, 384
; RV64-NEXT: .cfi_def_cfa s0, 0
; RV64-NEXT: andi sp, sp, -128
; RV64-NEXT: fld ft0, 0(s0)
; RV64-NEXT: fld ft1, 8(s0)
; RV64-NEXT: fld ft2, 16(s0)
; RV64-NEXT: fld ft3, 24(s0)
; RV64-NEXT: fld ft4, 32(s0)
; RV64-NEXT: fld ft5, 40(s0)
; RV64-NEXT: fld ft6, 48(s0)
; RV64-NEXT: fld ft7, 56(s0)
; RV64-NEXT: fld ft8, 64(s0)
; RV64-NEXT: fld ft9, 72(s0)
; RV64-NEXT: fld ft10, 80(s0)
; RV64-NEXT: fld ft11, 88(s0)
; RV64-NEXT: fld fs0, 96(s0)
; RV64-NEXT: fld fs1, 104(s0)
; RV64-NEXT: fld fs2, 112(s0)
; RV64-NEXT: fld fs3, 120(s0)
; RV64-NEXT: sd a7, 248(sp)
; RV64-NEXT: sd a6, 240(sp)
; RV64-NEXT: sd a5, 232(sp)
; RV64-NEXT: sd a4, 224(sp)
; RV64-NEXT: sd a3, 216(sp)
; RV64-NEXT: sd a2, 208(sp)
; RV64-NEXT: sd a1, 200(sp)
; RV64-NEXT: sd a0, 192(sp)
; RV64-NEXT: fsd fa7, 184(sp)
; RV64-NEXT: fsd fa6, 176(sp)
; RV64-NEXT: fsd fa5, 168(sp)
; RV64-NEXT: fsd fa4, 160(sp)
; RV64-NEXT: fsd fa3, 152(sp)
; RV64-NEXT: fsd fa2, 144(sp)
; RV64-NEXT: fsd fa1, 136(sp)
; RV64-NEXT: fsd fa0, 128(sp)
; RV64-NEXT: fsd fs3, 120(sp)
; RV64-NEXT: fsd fs2, 112(sp)
; RV64-NEXT: fsd fs1, 104(sp)
; RV64-NEXT: fsd fs0, 96(sp)
; RV64-NEXT: fsd ft11, 88(sp)
; RV64-NEXT: fsd ft10, 80(sp)
; RV64-NEXT: fsd ft9, 72(sp)
; RV64-NEXT: fsd ft8, 64(sp)
; RV64-NEXT: fsd ft7, 56(sp)
; RV64-NEXT: fsd ft6, 48(sp)
; RV64-NEXT: fsd ft5, 40(sp)
; RV64-NEXT: fsd ft4, 32(sp)
; RV64-NEXT: fsd ft3, 24(sp)
; RV64-NEXT: fsd ft2, 16(sp)
; RV64-NEXT: fsd ft1, 8(sp)
; RV64-NEXT: fsd ft0, 0(sp)
; RV64-NEXT: addi a0, sp, 128
; RV64-NEXT: vsetivli zero, 16, e64, m8, ta, ma
; RV64-NEXT: vle64.v v8, (a0)
; RV64-NEXT: mv a0, sp
; RV64-NEXT: vle64.v v16, (a0)
; RV64-NEXT: addi sp, s0, -384
; RV64-NEXT: ld ra, 376(sp) # 8-byte Folded Reload
; RV64-NEXT: ld s0, 368(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs0, 360(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs1, 352(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs2, 344(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs3, 336(sp) # 8-byte Folded Reload
; RV64-NEXT: addi sp, sp, 384
; RV64-NEXT: ret
%v0 = insertelement <32 x double> poison, double %e0, i64 0
%v1 = insertelement <32 x double> %v0, double %e1, i64 1
%v2 = insertelement <32 x double> %v1, double %e2, i64 2
%v3 = insertelement <32 x double> %v2, double %e3, i64 3
%v4 = insertelement <32 x double> %v3, double %e4, i64 4
%v5 = insertelement <32 x double> %v4, double %e5, i64 5
%v6 = insertelement <32 x double> %v5, double %e6, i64 6
%v7 = insertelement <32 x double> %v6, double %e7, i64 7
%v8 = insertelement <32 x double> %v7, double %e8, i64 8
%v9 = insertelement <32 x double> %v8, double %e9, i64 9
%v10 = insertelement <32 x double> %v9, double %e10, i64 10
%v11 = insertelement <32 x double> %v10, double %e11, i64 11
%v12 = insertelement <32 x double> %v11, double %e12, i64 12
%v13 = insertelement <32 x double> %v12, double %e13, i64 13
%v14 = insertelement <32 x double> %v13, double %e14, i64 14
%v15 = insertelement <32 x double> %v14, double %e15, i64 15
%v16 = insertelement <32 x double> %v15, double %e16, i64 16
%v17 = insertelement <32 x double> %v16, double %e17, i64 17
%v18 = insertelement <32 x double> %v17, double %e18, i64 18
%v19 = insertelement <32 x double> %v18, double %e19, i64 19
%v20 = insertelement <32 x double> %v19, double %e20, i64 20
%v21 = insertelement <32 x double> %v20, double %e21, i64 21
%v22 = insertelement <32 x double> %v21, double %e22, i64 22
%v23 = insertelement <32 x double> %v22, double %e23, i64 23
%v24 = insertelement <32 x double> %v23, double %e24, i64 24
%v25 = insertelement <32 x double> %v24, double %e25, i64 25
%v26 = insertelement <32 x double> %v25, double %e26, i64 26
%v27 = insertelement <32 x double> %v26, double %e27, i64 27
%v28 = insertelement <32 x double> %v27, double %e28, i64 28
%v29 = insertelement <32 x double> %v28, double %e29, i64 29
%v30 = insertelement <32 x double> %v29, double %e30, i64 30
%v31 = insertelement <32 x double> %v30, double %e31, i64 31
ret <32 x double> %v31
}
define <32 x double> @buildvec_v32f64_exact_vlen(double %e0, double %e1, double %e2, double %e3, double %e4, double %e5, double %e6, double %e7, double %e8, double %e9, double %e10, double %e11, double %e12, double %e13, double %e14, double %e15, double %e16, double %e17, double %e18, double %e19, double %e20, double %e21, double %e22, double %e23, double %e24, double %e25, double %e26, double %e27, double %e28, double %e29, double %e30, double %e31) vscale_range(2,2) {
; RV32-LABEL: buildvec_v32f64_exact_vlen:
; RV32: # %bb.0:
; RV32-NEXT: addi sp, sp, -112
; RV32-NEXT: .cfi_def_cfa_offset 112
; RV32-NEXT: fsd fs0, 104(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs1, 96(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs2, 88(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs3, 80(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs4, 72(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs5, 64(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs6, 56(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs7, 48(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs8, 40(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs9, 32(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs10, 24(sp) # 8-byte Folded Spill
; RV32-NEXT: fsd fs11, 16(sp) # 8-byte Folded Spill
; RV32-NEXT: .cfi_offset fs0, -8
; RV32-NEXT: .cfi_offset fs1, -16
; RV32-NEXT: .cfi_offset fs2, -24
; RV32-NEXT: .cfi_offset fs3, -32
; RV32-NEXT: .cfi_offset fs4, -40
; RV32-NEXT: .cfi_offset fs5, -48
; RV32-NEXT: .cfi_offset fs6, -56
; RV32-NEXT: .cfi_offset fs7, -64
; RV32-NEXT: .cfi_offset fs8, -72
; RV32-NEXT: .cfi_offset fs9, -80
; RV32-NEXT: .cfi_offset fs10, -88
; RV32-NEXT: .cfi_offset fs11, -96
; RV32-NEXT: sw a6, 8(sp)
; RV32-NEXT: sw a7, 12(sp)
; RV32-NEXT: fld ft6, 8(sp)
; RV32-NEXT: sw a4, 8(sp)
; RV32-NEXT: sw a5, 12(sp)
; RV32-NEXT: fld ft7, 8(sp)
; RV32-NEXT: sw a2, 8(sp)
; RV32-NEXT: sw a3, 12(sp)
; RV32-NEXT: fld ft8, 8(sp)
; RV32-NEXT: sw a0, 8(sp)
; RV32-NEXT: sw a1, 12(sp)
; RV32-NEXT: fld ft9, 8(sp)
; RV32-NEXT: fld ft0, 264(sp)
; RV32-NEXT: fld ft1, 256(sp)
; RV32-NEXT: fld ft2, 248(sp)
; RV32-NEXT: fld ft3, 240(sp)
; RV32-NEXT: fld ft4, 232(sp)
; RV32-NEXT: fld ft5, 224(sp)
; RV32-NEXT: fld ft10, 216(sp)
; RV32-NEXT: fld ft11, 208(sp)
; RV32-NEXT: fld fs0, 200(sp)
; RV32-NEXT: fld fs1, 192(sp)
; RV32-NEXT: fld fs2, 184(sp)
; RV32-NEXT: fld fs3, 176(sp)
; RV32-NEXT: fld fs4, 152(sp)
; RV32-NEXT: fld fs5, 144(sp)
; RV32-NEXT: fld fs6, 168(sp)
; RV32-NEXT: fld fs7, 160(sp)
; RV32-NEXT: fld fs8, 136(sp)
; RV32-NEXT: fld fs9, 128(sp)
; RV32-NEXT: fld fs10, 120(sp)
; RV32-NEXT: fld fs11, 112(sp)
; RV32-NEXT: vsetivli zero, 2, e64, m1, ta, ma
; RV32-NEXT: vfmv.v.f v8, ft9
; RV32-NEXT: vfslide1down.vf v12, v8, ft8
; RV32-NEXT: vfmv.v.f v8, fa2
; RV32-NEXT: vfslide1down.vf v9, v8, fa3
; RV32-NEXT: vfmv.v.f v8, fa0
; RV32-NEXT: vfslide1down.vf v8, v8, fa1
; RV32-NEXT: vfmv.v.f v10, fa4
; RV32-NEXT: vfslide1down.vf v10, v10, fa5
; RV32-NEXT: vfmv.v.f v11, fa6
; RV32-NEXT: vfslide1down.vf v11, v11, fa7
; RV32-NEXT: vfmv.v.f v13, ft7
; RV32-NEXT: vfslide1down.vf v13, v13, ft6
; RV32-NEXT: vfmv.v.f v14, fs11
; RV32-NEXT: vfslide1down.vf v14, v14, fs10
; RV32-NEXT: vfmv.v.f v15, fs9
; RV32-NEXT: vfslide1down.vf v15, v15, fs8
; RV32-NEXT: vfmv.v.f v16, fs7
; RV32-NEXT: vfslide1down.vf v17, v16, fs6
; RV32-NEXT: vfmv.v.f v16, fs5
; RV32-NEXT: vfslide1down.vf v16, v16, fs4
; RV32-NEXT: vfmv.v.f v18, fs3
; RV32-NEXT: vfslide1down.vf v18, v18, fs2
; RV32-NEXT: vfmv.v.f v19, fs1
; RV32-NEXT: vfslide1down.vf v19, v19, fs0
; RV32-NEXT: vfmv.v.f v20, ft11
; RV32-NEXT: vfslide1down.vf v20, v20, ft10
; RV32-NEXT: vfmv.v.f v21, ft5
; RV32-NEXT: vfslide1down.vf v21, v21, ft4
; RV32-NEXT: vfmv.v.f v22, ft3
; RV32-NEXT: vfslide1down.vf v22, v22, ft2
; RV32-NEXT: vfmv.v.f v23, ft1
; RV32-NEXT: vfslide1down.vf v23, v23, ft0
; RV32-NEXT: fld fs0, 104(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs1, 96(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs2, 88(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs3, 80(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs4, 72(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs5, 64(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs6, 56(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs7, 48(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs8, 40(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs9, 32(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs10, 24(sp) # 8-byte Folded Reload
; RV32-NEXT: fld fs11, 16(sp) # 8-byte Folded Reload
; RV32-NEXT: addi sp, sp, 112
; RV32-NEXT: ret
;
; RV64-LABEL: buildvec_v32f64_exact_vlen:
; RV64: # %bb.0:
; RV64-NEXT: addi sp, sp, -64
; RV64-NEXT: .cfi_def_cfa_offset 64
; RV64-NEXT: fsd fs0, 56(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs1, 48(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs2, 40(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs3, 32(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs4, 24(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs5, 16(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs6, 8(sp) # 8-byte Folded Spill
; RV64-NEXT: fsd fs7, 0(sp) # 8-byte Folded Spill
; RV64-NEXT: .cfi_offset fs0, -8
; RV64-NEXT: .cfi_offset fs1, -16
; RV64-NEXT: .cfi_offset fs2, -24
; RV64-NEXT: .cfi_offset fs3, -32
; RV64-NEXT: .cfi_offset fs4, -40
; RV64-NEXT: .cfi_offset fs5, -48
; RV64-NEXT: .cfi_offset fs6, -56
; RV64-NEXT: .cfi_offset fs7, -64
; RV64-NEXT: fmv.d.x ft4, a7
; RV64-NEXT: fmv.d.x ft5, a5
; RV64-NEXT: fmv.d.x ft6, a3
; RV64-NEXT: fmv.d.x ft7, a1
; RV64-NEXT: fld ft0, 184(sp)
; RV64-NEXT: fld ft1, 176(sp)
; RV64-NEXT: fld ft2, 168(sp)
; RV64-NEXT: fld ft3, 160(sp)
; RV64-NEXT: fld ft8, 152(sp)
; RV64-NEXT: fld ft9, 144(sp)
; RV64-NEXT: fld ft10, 136(sp)
; RV64-NEXT: fld ft11, 128(sp)
; RV64-NEXT: fld fs0, 120(sp)
; RV64-NEXT: fld fs1, 112(sp)
; RV64-NEXT: fld fs2, 104(sp)
; RV64-NEXT: fld fs3, 96(sp)
; RV64-NEXT: fld fs4, 72(sp)
; RV64-NEXT: fld fs5, 64(sp)
; RV64-NEXT: fld fs6, 88(sp)
; RV64-NEXT: fld fs7, 80(sp)
; RV64-NEXT: vsetivli zero, 2, e64, m1, ta, ma
; RV64-NEXT: vfmv.v.f v8, fa2
; RV64-NEXT: vfslide1down.vf v9, v8, fa3
; RV64-NEXT: vfmv.v.f v8, fa0
; RV64-NEXT: vfslide1down.vf v8, v8, fa1
; RV64-NEXT: vfmv.v.f v10, fa4
; RV64-NEXT: vfslide1down.vf v10, v10, fa5
; RV64-NEXT: vfmv.v.f v11, fa6
; RV64-NEXT: vfslide1down.vf v11, v11, fa7
; RV64-NEXT: vmv.v.x v12, a0
; RV64-NEXT: vfslide1down.vf v12, v12, ft7
; RV64-NEXT: vmv.v.x v13, a2
; RV64-NEXT: vfslide1down.vf v13, v13, ft6
; RV64-NEXT: vmv.v.x v14, a4
; RV64-NEXT: vfslide1down.vf v14, v14, ft5
; RV64-NEXT: vmv.v.x v15, a6
; RV64-NEXT: vfslide1down.vf v15, v15, ft4
; RV64-NEXT: vfmv.v.f v16, fs7
; RV64-NEXT: vfslide1down.vf v17, v16, fs6
; RV64-NEXT: vfmv.v.f v16, fs5
; RV64-NEXT: vfslide1down.vf v16, v16, fs4
; RV64-NEXT: vfmv.v.f v18, fs3
; RV64-NEXT: vfslide1down.vf v18, v18, fs2
; RV64-NEXT: vfmv.v.f v19, fs1
; RV64-NEXT: vfslide1down.vf v19, v19, fs0
; RV64-NEXT: vfmv.v.f v20, ft11
; RV64-NEXT: vfslide1down.vf v20, v20, ft10
; RV64-NEXT: vfmv.v.f v21, ft9
; RV64-NEXT: vfslide1down.vf v21, v21, ft8
; RV64-NEXT: vfmv.v.f v22, ft3
; RV64-NEXT: vfslide1down.vf v22, v22, ft2
; RV64-NEXT: vfmv.v.f v23, ft1
; RV64-NEXT: vfslide1down.vf v23, v23, ft0
; RV64-NEXT: fld fs0, 56(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs1, 48(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs2, 40(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs3, 32(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs4, 24(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs5, 16(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs6, 8(sp) # 8-byte Folded Reload
; RV64-NEXT: fld fs7, 0(sp) # 8-byte Folded Reload
; RV64-NEXT: addi sp, sp, 64
; RV64-NEXT: ret
%v0 = insertelement <32 x double> poison, double %e0, i64 0
%v1 = insertelement <32 x double> %v0, double %e1, i64 1
%v2 = insertelement <32 x double> %v1, double %e2, i64 2
%v3 = insertelement <32 x double> %v2, double %e3, i64 3
%v4 = insertelement <32 x double> %v3, double %e4, i64 4
%v5 = insertelement <32 x double> %v4, double %e5, i64 5
%v6 = insertelement <32 x double> %v5, double %e6, i64 6
%v7 = insertelement <32 x double> %v6, double %e7, i64 7
%v8 = insertelement <32 x double> %v7, double %e8, i64 8
%v9 = insertelement <32 x double> %v8, double %e9, i64 9
%v10 = insertelement <32 x double> %v9, double %e10, i64 10
%v11 = insertelement <32 x double> %v10, double %e11, i64 11
%v12 = insertelement <32 x double> %v11, double %e12, i64 12
%v13 = insertelement <32 x double> %v12, double %e13, i64 13
%v14 = insertelement <32 x double> %v13, double %e14, i64 14
%v15 = insertelement <32 x double> %v14, double %e15, i64 15
%v16 = insertelement <32 x double> %v15, double %e16, i64 16
%v17 = insertelement <32 x double> %v16, double %e17, i64 17
%v18 = insertelement <32 x double> %v17, double %e18, i64 18
%v19 = insertelement <32 x double> %v18, double %e19, i64 19
%v20 = insertelement <32 x double> %v19, double %e20, i64 20
%v21 = insertelement <32 x double> %v20, double %e21, i64 21
%v22 = insertelement <32 x double> %v21, double %e22, i64 22
%v23 = insertelement <32 x double> %v22, double %e23, i64 23
%v24 = insertelement <32 x double> %v23, double %e24, i64 24
%v25 = insertelement <32 x double> %v24, double %e25, i64 25
%v26 = insertelement <32 x double> %v25, double %e26, i64 26
%v27 = insertelement <32 x double> %v26, double %e27, i64 27
%v28 = insertelement <32 x double> %v27, double %e28, i64 28
%v29 = insertelement <32 x double> %v28, double %e29, i64 29
%v30 = insertelement <32 x double> %v29, double %e30, i64 30
%v31 = insertelement <32 x double> %v30, double %e31, i64 31
ret <32 x double> %v31
}
; FIXME: These constants have enough sign bits that we could use vmv.v.x/i and
; vsext, but we don't support this for FP yet.
define <2 x float> @signbits() {
; CHECK-LABEL: signbits:
; CHECK: # %bb.0: # %entry
; CHECK-NEXT: lui a0, %hi(.LCPI25_0)
; CHECK-NEXT: addi a0, a0, %lo(.LCPI25_0)
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma
; CHECK-NEXT: vle32.v v8, (a0)
; CHECK-NEXT: ret
entry:
ret <2 x float> <float 0x36A0000000000000, float 0.000000e+00>
}
define <2 x half> @vid_v2f16() {
; RV32ZVFH-LABEL: vid_v2f16:
; RV32ZVFH: # %bb.0:
; RV32ZVFH-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV32ZVFH-NEXT: vid.v v8
; RV32ZVFH-NEXT: vfcvt.f.x.v v8, v8
; RV32ZVFH-NEXT: ret
;
; RV64ZVFH-LABEL: vid_v2f16:
; RV64ZVFH: # %bb.0:
; RV64ZVFH-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV64ZVFH-NEXT: vid.v v8
; RV64ZVFH-NEXT: vfcvt.f.x.v v8, v8
; RV64ZVFH-NEXT: ret
;
; RV32ZVFHMIN-LABEL: vid_v2f16:
; RV32ZVFHMIN: # %bb.0:
; RV32ZVFHMIN-NEXT: lui a0, 245760
; RV32ZVFHMIN-NEXT: vsetivli zero, 2, e32, m1, ta, ma
; RV32ZVFHMIN-NEXT: vmv.s.x v8, a0
; RV32ZVFHMIN-NEXT: ret
;
; RV64ZVFHMIN-LABEL: vid_v2f16:
; RV64ZVFHMIN: # %bb.0:
; RV64ZVFHMIN-NEXT: lui a0, 245760
; RV64ZVFHMIN-NEXT: vsetivli zero, 2, e32, m1, ta, ma
; RV64ZVFHMIN-NEXT: vmv.s.x v8, a0
; RV64ZVFHMIN-NEXT: ret
ret <2 x half> <half 0.0, half 1.0>
}
define <2 x half> @vid_addend1_v2f16() {
; RV32ZVFH-LABEL: vid_addend1_v2f16:
; RV32ZVFH: # %bb.0:
; RV32ZVFH-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV32ZVFH-NEXT: vid.v v8
; RV32ZVFH-NEXT: vadd.vi v8, v8, 1
; RV32ZVFH-NEXT: vfcvt.f.x.v v8, v8
; RV32ZVFH-NEXT: ret
;
; RV64ZVFH-LABEL: vid_addend1_v2f16:
; RV64ZVFH: # %bb.0:
; RV64ZVFH-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV64ZVFH-NEXT: vid.v v8
; RV64ZVFH-NEXT: vadd.vi v8, v8, 1
; RV64ZVFH-NEXT: vfcvt.f.x.v v8, v8
; RV64ZVFH-NEXT: ret
;
; RV32ZVFHMIN-LABEL: vid_addend1_v2f16:
; RV32ZVFHMIN: # %bb.0:
; RV32ZVFHMIN-NEXT: lui a0, 262148
; RV32ZVFHMIN-NEXT: addi a0, a0, -1024
; RV32ZVFHMIN-NEXT: vsetivli zero, 2, e32, m1, ta, ma
; RV32ZVFHMIN-NEXT: vmv.s.x v8, a0
; RV32ZVFHMIN-NEXT: ret
;
; RV64ZVFHMIN-LABEL: vid_addend1_v2f16:
; RV64ZVFHMIN: # %bb.0:
; RV64ZVFHMIN-NEXT: lui a0, 262148
; RV64ZVFHMIN-NEXT: addi a0, a0, -1024
; RV64ZVFHMIN-NEXT: vsetivli zero, 2, e32, m1, ta, ma
; RV64ZVFHMIN-NEXT: vmv.s.x v8, a0
; RV64ZVFHMIN-NEXT: ret
ret <2 x half> <half 1.0, half 2.0>
}
define <2 x half> @vid_denominator2_v2f16() {
; RV32ZVFH-LABEL: vid_denominator2_v2f16:
; RV32ZVFH: # %bb.0:
; RV32ZVFH-NEXT: lui a0, %hi(.LCPI28_0)
; RV32ZVFH-NEXT: addi a0, a0, %lo(.LCPI28_0)
; RV32ZVFH-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV32ZVFH-NEXT: vle16.v v8, (a0)
; RV32ZVFH-NEXT: ret
;
; RV64ZVFH-LABEL: vid_denominator2_v2f16:
; RV64ZVFH: # %bb.0:
; RV64ZVFH-NEXT: lui a0, %hi(.LCPI28_0)
; RV64ZVFH-NEXT: addi a0, a0, %lo(.LCPI28_0)
; RV64ZVFH-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV64ZVFH-NEXT: vle16.v v8, (a0)
; RV64ZVFH-NEXT: ret
;
; RV32ZVFHMIN-LABEL: vid_denominator2_v2f16:
; RV32ZVFHMIN: # %bb.0:
; RV32ZVFHMIN-NEXT: lui a0, 245764
; RV32ZVFHMIN-NEXT: addi a0, a0, -2048
; RV32ZVFHMIN-NEXT: vsetivli zero, 2, e32, m1, ta, ma
; RV32ZVFHMIN-NEXT: vmv.s.x v8, a0
; RV32ZVFHMIN-NEXT: ret
;
; RV64ZVFHMIN-LABEL: vid_denominator2_v2f16:
; RV64ZVFHMIN: # %bb.0:
; RV64ZVFHMIN-NEXT: lui a0, 245764
; RV64ZVFHMIN-NEXT: addi a0, a0, -2048
; RV64ZVFHMIN-NEXT: vsetivli zero, 2, e32, m1, ta, ma
; RV64ZVFHMIN-NEXT: vmv.s.x v8, a0
; RV64ZVFHMIN-NEXT: ret
ret <2 x half> <half 0.5, half 1.0>
}
define <2 x half> @vid_step2_v2f16() {
; RV32ZVFH-LABEL: vid_step2_v2f16:
; RV32ZVFH: # %bb.0:
; RV32ZVFH-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV32ZVFH-NEXT: vid.v v8
; RV32ZVFH-NEXT: vadd.vv v8, v8, v8
; RV32ZVFH-NEXT: vfcvt.f.x.v v8, v8
; RV32ZVFH-NEXT: ret
;
; RV64ZVFH-LABEL: vid_step2_v2f16:
; RV64ZVFH: # %bb.0:
; RV64ZVFH-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV64ZVFH-NEXT: vid.v v8
; RV64ZVFH-NEXT: vadd.vv v8, v8, v8
; RV64ZVFH-NEXT: vfcvt.f.x.v v8, v8
; RV64ZVFH-NEXT: ret
;
; RV32ZVFHMIN-LABEL: vid_step2_v2f16:
; RV32ZVFHMIN: # %bb.0:
; RV32ZVFHMIN-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV32ZVFHMIN-NEXT: vid.v v8
; RV32ZVFHMIN-NEXT: vsll.vi v8, v8, 14
; RV32ZVFHMIN-NEXT: ret
;
; RV64ZVFHMIN-LABEL: vid_step2_v2f16:
; RV64ZVFHMIN: # %bb.0:
; RV64ZVFHMIN-NEXT: vsetivli zero, 2, e16, mf4, ta, ma
; RV64ZVFHMIN-NEXT: vid.v v8
; RV64ZVFHMIN-NEXT: vsll.vi v8, v8, 14
; RV64ZVFHMIN-NEXT: ret
ret <2 x half> <half 0.0, half 2.0>
}
define <2 x float> @vid_v2f32() {
; CHECK-LABEL: vid_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma
; CHECK-NEXT: vid.v v8
; CHECK-NEXT: vfcvt.f.x.v v8, v8
; CHECK-NEXT: ret
ret <2 x float> <float 0.0, float 1.0>
}
define <2 x float> @vid_addend1_v2f32() {
; CHECK-LABEL: vid_addend1_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma
; CHECK-NEXT: vid.v v8
; CHECK-NEXT: vadd.vi v8, v8, 1
; CHECK-NEXT: vfcvt.f.x.v v8, v8
; CHECK-NEXT: ret
ret <2 x float> <float 1.0, float 2.0>
}
define <2 x float> @vid_denominator2_v2f32() {
; CHECK-LABEL: vid_denominator2_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: lui a0, %hi(.LCPI32_0)
; CHECK-NEXT: addi a0, a0, %lo(.LCPI32_0)
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma
; CHECK-NEXT: vle32.v v8, (a0)
; CHECK-NEXT: ret
ret <2 x float> <float 0.5, float 1.0>
}
define <2 x float> @vid_step2_v2f32() {
; CHECK-LABEL: vid_step2_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma
; CHECK-NEXT: vid.v v8
; CHECK-NEXT: vadd.vv v8, v8, v8
; CHECK-NEXT: vfcvt.f.x.v v8, v8
; CHECK-NEXT: ret
ret <2 x float> <float 0.0, float 2.0>
}
define <2 x double> @vid_v2f64() {
; CHECK-LABEL: vid_v2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e64, m1, ta, ma
; CHECK-NEXT: vid.v v8
; CHECK-NEXT: vfcvt.f.x.v v8, v8
; CHECK-NEXT: ret
ret <2 x double> <double 0.0, double 1.0>
}
define <2 x double> @vid_addend1_v2f64() {
; CHECK-LABEL: vid_addend1_v2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e64, m1, ta, ma
; CHECK-NEXT: vid.v v8
; CHECK-NEXT: vadd.vi v8, v8, 1
; CHECK-NEXT: vfcvt.f.x.v v8, v8
; CHECK-NEXT: ret
ret <2 x double> <double 1.0, double 2.0>
}
define <2 x double> @vid_denominator2_v2f64() {
; CHECK-LABEL: vid_denominator2_v2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: lui a0, %hi(.LCPI36_0)
; CHECK-NEXT: addi a0, a0, %lo(.LCPI36_0)
; CHECK-NEXT: vsetivli zero, 2, e64, m1, ta, ma
; CHECK-NEXT: vle64.v v8, (a0)
; CHECK-NEXT: ret
ret <2 x double> <double 0.5, double 1.0>
}
define <2 x double> @vid_step2_v2f64() {
; CHECK-LABEL: vid_step2_v2f64:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 2, e64, m1, ta, ma
; CHECK-NEXT: vid.v v8
; CHECK-NEXT: vadd.vv v8, v8, v8
; CHECK-NEXT: vfcvt.f.x.v v8, v8
; CHECK-NEXT: ret
ret <2 x double> <double 0.0, double 2.0>
}
define <8 x float> @buildvec_v8f32_zvl256(float %e0, float %e1, float %e2, float %e3, float %e4, float %e5, float %e6, float %e7) vscale_range(4, 128) {
; CHECK-LABEL: buildvec_v8f32_zvl256:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e32, m1, ta, mu
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vfslide1down.vf v8, v8, fa1
; CHECK-NEXT: vfslide1down.vf v8, v8, fa2
; CHECK-NEXT: vfslide1down.vf v9, v8, fa3
; CHECK-NEXT: vfmv.v.f v8, fa4
; CHECK-NEXT: vfslide1down.vf v8, v8, fa5
; CHECK-NEXT: vfslide1down.vf v8, v8, fa6
; CHECK-NEXT: vmv.v.i v0, 15
; CHECK-NEXT: vfslide1down.vf v8, v8, fa7
; CHECK-NEXT: vslidedown.vi v8, v9, 4, v0.t
; CHECK-NEXT: ret
%v0 = insertelement <8 x float> poison, float %e0, i64 0
%v1 = insertelement <8 x float> %v0, float %e1, i64 1
%v2 = insertelement <8 x float> %v1, float %e2, i64 2
%v3 = insertelement <8 x float> %v2, float %e3, i64 3
%v4 = insertelement <8 x float> %v3, float %e4, i64 4
%v5 = insertelement <8 x float> %v4, float %e5, i64 5
%v6 = insertelement <8 x float> %v5, float %e6, i64 6
%v7 = insertelement <8 x float> %v6, float %e7, i64 7
ret <8 x float> %v7
}
define <8 x double> @buildvec_v8f64_zvl256(double %e0, double %e1, double %e2, double %e3, double %e4, double %e5, double %e6, double %e7) vscale_range(4, 128) {
; CHECK-LABEL: buildvec_v8f64_zvl256:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e64, m2, ta, ma
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vfslide1down.vf v8, v8, fa1
; CHECK-NEXT: vfslide1down.vf v8, v8, fa2
; CHECK-NEXT: vfslide1down.vf v8, v8, fa3
; CHECK-NEXT: vfslide1down.vf v8, v8, fa4
; CHECK-NEXT: vfslide1down.vf v8, v8, fa5
; CHECK-NEXT: vfslide1down.vf v8, v8, fa6
; CHECK-NEXT: vfslide1down.vf v8, v8, fa7
; CHECK-NEXT: ret
%v0 = insertelement <8 x double> poison, double %e0, i64 0
%v1 = insertelement <8 x double> %v0, double %e1, i64 1
%v2 = insertelement <8 x double> %v1, double %e2, i64 2
%v3 = insertelement <8 x double> %v2, double %e3, i64 3
%v4 = insertelement <8 x double> %v3, double %e4, i64 4
%v5 = insertelement <8 x double> %v4, double %e5, i64 5
%v6 = insertelement <8 x double> %v5, double %e6, i64 6
%v7 = insertelement <8 x double> %v6, double %e7, i64 7
ret <8 x double> %v7
}
define <8 x double> @buildvec_v8f64_zvl512(double %e0, double %e1, double %e2, double %e3, double %e4, double %e5, double %e6, double %e7) vscale_range(8, 128) {
; CHECK-LABEL: buildvec_v8f64_zvl512:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 8, e64, m1, ta, mu
; CHECK-NEXT: vfmv.v.f v8, fa0
; CHECK-NEXT: vfslide1down.vf v8, v8, fa1
; CHECK-NEXT: vfslide1down.vf v8, v8, fa2
; CHECK-NEXT: vfslide1down.vf v9, v8, fa3
; CHECK-NEXT: vfmv.v.f v8, fa4
; CHECK-NEXT: vfslide1down.vf v8, v8, fa5
; CHECK-NEXT: vfslide1down.vf v8, v8, fa6
; CHECK-NEXT: vmv.v.i v0, 15
; CHECK-NEXT: vfslide1down.vf v8, v8, fa7
; CHECK-NEXT: vslidedown.vi v8, v9, 4, v0.t
; CHECK-NEXT: ret
%v0 = insertelement <8 x double> poison, double %e0, i64 0
%v1 = insertelement <8 x double> %v0, double %e1, i64 1
%v2 = insertelement <8 x double> %v1, double %e2, i64 2
%v3 = insertelement <8 x double> %v2, double %e3, i64 3
%v4 = insertelement <8 x double> %v3, double %e4, i64 4
%v5 = insertelement <8 x double> %v4, double %e5, i64 5
%v6 = insertelement <8 x double> %v5, double %e6, i64 6
%v7 = insertelement <8 x double> %v6, double %e7, i64 7
ret <8 x double> %v7
}