; RUN: llc -verify-machineinstrs -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
target triple = "powerpc64-unknown-linux-gnu"
; Function Attrs: nounwind
define void @foo(ptr noalias nocapture %x, ptr noalias nocapture readonly %y) #0 {
entry:
br label %vector.body
vector.body: ; preds = %vector.body, %entry
; CHECK-LABEL: @foo
; CHECK: lvsl
; CHECK: blr
%index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
%0 = getelementptr inbounds float, ptr %y, i64 %index
%wide.load = load <4 x float>, ptr %0, align 4
%1 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
%2 = getelementptr inbounds float, ptr %x, i64 %index
store <4 x float> %1, ptr %2, align 4
%index.next = add i64 %index, 4
%3 = getelementptr inbounds float, ptr %y, i64 %index.next
%wide.load.1 = load <4 x float>, ptr %3, align 4
%4 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
%5 = getelementptr inbounds float, ptr %x, i64 %index.next
store <4 x float> %4, ptr %5, align 4
%index.next.1 = add i64 %index.next, 4
%6 = getelementptr inbounds float, ptr %y, i64 %index.next.1
%wide.load.2 = load <4 x float>, ptr %6, align 4
%7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
%8 = getelementptr inbounds float, ptr %x, i64 %index.next.1
store <4 x float> %7, ptr %8, align 4
%index.next.2 = add i64 %index.next.1, 4
%9 = getelementptr inbounds float, ptr %y, i64 %index.next.2
%wide.load.3 = load <4 x float>, ptr %9, align 4
%10 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
%11 = getelementptr inbounds float, ptr %x, i64 %index.next.2
store <4 x float> %10, ptr %11, align 4
%index.next.3 = add i64 %index.next.2, 4
%12 = getelementptr inbounds float, ptr %y, i64 %index.next.3
%wide.load.4 = load <4 x float>, ptr %12, align 4
%13 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
%14 = getelementptr inbounds float, ptr %x, i64 %index.next.3
store <4 x float> %13, ptr %14, align 4
%index.next.4 = add i64 %index.next.3, 4
%15 = getelementptr inbounds float, ptr %y, i64 %index.next.4
%wide.load.5 = load <4 x float>, ptr %15, align 4
%16 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
%17 = getelementptr inbounds float, ptr %x, i64 %index.next.4
store <4 x float> %16, ptr %17, align 4
%index.next.5 = add i64 %index.next.4, 4
%18 = getelementptr inbounds float, ptr %y, i64 %index.next.5
%wide.load.6 = load <4 x float>, ptr %18, align 4
%19 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
%20 = getelementptr inbounds float, ptr %x, i64 %index.next.5
store <4 x float> %19, ptr %20, align 4
%index.next.6 = add i64 %index.next.5, 4
%21 = getelementptr inbounds float, ptr %y, i64 %index.next.6
%wide.load.7 = load <4 x float>, ptr %21, align 4
%22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
%23 = getelementptr inbounds float, ptr %x, i64 %index.next.6
store <4 x float> %22, ptr %23, align 4
%index.next.7 = add i64 %index.next.6, 4
%24 = getelementptr inbounds float, ptr %y, i64 %index.next.7
%wide.load.8 = load <4 x float>, ptr %24, align 4
%25 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
%26 = getelementptr inbounds float, ptr %x, i64 %index.next.7
store <4 x float> %25, ptr %26, align 4
%index.next.8 = add i64 %index.next.7, 4
%27 = getelementptr inbounds float, ptr %y, i64 %index.next.8
%wide.load.9 = load <4 x float>, ptr %27, align 4
%28 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
%29 = getelementptr inbounds float, ptr %x, i64 %index.next.8
store <4 x float> %28, ptr %29, align 4
%index.next.9 = add i64 %index.next.8, 4
%30 = getelementptr inbounds float, ptr %y, i64 %index.next.9
%wide.load.10 = load <4 x float>, ptr %30, align 4
%31 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
%32 = getelementptr inbounds float, ptr %x, i64 %index.next.9
store <4 x float> %31, ptr %32, align 4
%index.next.10 = add i64 %index.next.9, 4
%33 = getelementptr inbounds float, ptr %y, i64 %index.next.10
%wide.load.11 = load <4 x float>, ptr %33, align 4
%34 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
%35 = getelementptr inbounds float, ptr %x, i64 %index.next.10
store <4 x float> %34, ptr %35, align 4
%index.next.11 = add i64 %index.next.10, 4
%36 = getelementptr inbounds float, ptr %y, i64 %index.next.11
%wide.load.12 = load <4 x float>, ptr %36, align 4
%37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
%38 = getelementptr inbounds float, ptr %x, i64 %index.next.11
store <4 x float> %37, ptr %38, align 4
%index.next.12 = add i64 %index.next.11, 4
%39 = getelementptr inbounds float, ptr %y, i64 %index.next.12
%wide.load.13 = load <4 x float>, ptr %39, align 4
%40 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
%41 = getelementptr inbounds float, ptr %x, i64 %index.next.12
store <4 x float> %40, ptr %41, align 4
%index.next.13 = add i64 %index.next.12, 4
%42 = getelementptr inbounds float, ptr %y, i64 %index.next.13
%wide.load.14 = load <4 x float>, ptr %42, align 4
%43 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
%44 = getelementptr inbounds float, ptr %x, i64 %index.next.13
store <4 x float> %43, ptr %44, align 4
%index.next.14 = add i64 %index.next.13, 4
%45 = getelementptr inbounds float, ptr %y, i64 %index.next.14
%wide.load.15 = load <4 x float>, ptr %45, align 4
%46 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
%47 = getelementptr inbounds float, ptr %x, i64 %index.next.14
store <4 x float> %46, ptr %47, align 4
%index.next.15 = add i64 %index.next.14, 4
%48 = icmp eq i64 %index.next.15, 2048
br i1 %48, label %for.end, label %vector.body
for.end: ; preds = %vector.body
ret void
}
; Function Attrs: nounwind readonly
declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
define <2 x double> @bar(ptr %x) {
entry:
%r = load <2 x double>, ptr %x, align 8
; CHECK-LABEL: @bar
; CHECK-NOT: lvsl
; CHECK: blr
ret <2 x double> %r
}
attributes #0 = { nounwind }
attributes #1 = { nounwind readonly }