; RUN: opt -S -dxil-translate-metadata %s | FileCheck %s
target triple = "dxil-pc-shadermodel-vertex"
; CHECK: !dx.shaderModel = !{![[SM:[0-9]+]]}
; CHECK: ![[SM]] = !{!"vs", i32 0, i32 0}
define void @entry() #0 {
entry:
ret void
}
attributes #0 = { noinline nounwind "hlsl.shader"="vertex" }