; RUN: opt -S -passes=dxil-translate-metadata %s | FileCheck %s
target triple = "dxil-pc-shadermodel6.0-vertex"
; CHECK: !dx.version = !{![[DXVER:[0-9]+]]}
; CHECK: ![[DXVER]] = !{i32 1, i32 0}
define void @entry() #0 {
entry:
ret void
}
attributes #0 = { noinline nounwind "hlsl.shader"="vertex" }