; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
target triple = "dxil-pc-shadermodel6.7-library"
; CHECK: ; Shader Flags Value: 0x00000044
; CHECK: ; Note: shader requires additional functionality:
; CHECK-NEXT: ; Double-precision floating point
; CHECK-NEXT: ; Double-precision extensions for 11.1
; CHECK-NEXT: ; Note: extra DXIL module flags:
; CHECK-NEXT: {{^;$}}
define double @div(double %a, double %b) {
%res = fdiv double %a, %b
ret double %res
}
; DXC: - Name: SFI0
; DXC-NEXT: Size: 8
; DXC-NEXT: Flags:
; DXC-NEXT: Doubles: true
; DXC-NOT: {{[A-Za-z]+: +true}}
; DXC: DX11_1_DoubleExtensions: true
; DXC-NOT: {{[A-Za-z]+: +true}}
; DXC: NextUnusedBit: false
; DXC: ...