; RUN: opt %s -dxil-embed -S -o - | FileCheck %s
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
target triple = "dxil-unknown-shadermodel6.5-library"
; Make sure triple is restored after updated to dxil.
; CHECK:target triple = "dxil-unknown-shadermodel6.5-library"
define i32 @add(i32 %a, i32 %b) {
%sum = add i32 %a, %b
ret i32 %sum
}
; CHECK: @dx.dxil = private constant [[BC_TYPE:\[[0-9]+ x i8\]]] c"BC\C0\DE{{[^"]+}}", section "DXIL", align 4
; The dxil global should be the first here because we generate it before the
; other globals. If it isn't the first here, that's probably a bug.
; CHECK: @llvm.compiler.used = appending global {{\[[0-9]+ x ptr\]}} [ptr @dx.dxil
; This is using regex matches on some sizes, offsets and fields. These are all
; going to change as the DirectX backend continues to evolve and implement more
; features. Rather than extending this test to cover those future features, this
; test's matches are extremely fuzzy so that it won't break.
; DXC: --- !dxcontainer
; DXC-NEXT: Header:
; DXC-NEXT: Hash: [ 0x0, 0x0, 0x0,
; DXC: Version:
; DXC-NEXT: Major: 1
; DXC-NEXT: Minor: 0
; DXC-NEXT: FileSize: [[#]]
; DXC-NEXT: PartCount: [[#]]
; DXC-NEXT: PartOffsets: [ {{[0-9, ]+}} ]
; DXC-NEXT: Parts:
; In verifying the DXIL part, this test captures the size of the part, and
; derives the program header and dxil size fields from the part's size.
; DXC: - Name: DXIL
; DXC-NEXT: Size: [[#SIZE:]]
; DXC-NEXT: Program:
; DXC-NEXT: MajorVersion: 6
; DXC-NEXT: MinorVersion: 5
; DXC-NEXT: ShaderKind: 6
; DXC-NEXT: Size: [[#div(SIZE,4)]]
; DXC-NEXT: DXILMajorVersion: 1
; DXC-NEXT: DXILMinorVersion: 5
; DXC-NEXT: DXILSize: [[#SIZE - 24]]
; DXC-NEXT: DXIL: [ 0x42, 0x43, 0xC0, 0xDE,
; DXC: - Name: SFI0
; DXC-NEXT: Size: 8
; DXC-NOT: Flags: