llvm/third-party/benchmark/docs/user_guide.md

# User Guide

## Command Line

[Output Formats](#output-formats)

[Output Files](#output-files)

[Running Benchmarks](#running-benchmarks)

[Running a Subset of Benchmarks](#running-a-subset-of-benchmarks)

[Result Comparison](#result-comparison)

[Extra Context](#extra-context)

## Library

[Runtime and Reporting Considerations](#runtime-and-reporting-considerations)

[Setup/Teardown](#setupteardown)

[Passing Arguments](#passing-arguments)

[Custom Benchmark Name](#custom-benchmark-name)

[Calculating Asymptotic Complexity](#asymptotic-complexity)

[Templated Benchmarks](#templated-benchmarks)

[Templated Benchmarks that take arguments](#templated-benchmarks-with-arguments)

[Fixtures](#fixtures)

[Custom Counters](#custom-counters)

[Multithreaded Benchmarks](#multithreaded-benchmarks)

[CPU Timers](#cpu-timers)

[Manual Timing](#manual-timing)

[Setting the Time Unit](#setting-the-time-unit)

[Random Interleaving](random_interleaving.md)

[User-Requested Performance Counters](perf_counters.md)

[Preventing Optimization](#preventing-optimization)

[Reporting Statistics](#reporting-statistics)

[Custom Statistics](#custom-statistics)

[Memory Usage](#memory-usage)

[Using RegisterBenchmark](#using-register-benchmark)

[Exiting with an Error](#exiting-with-an-error)

[A Faster `KeepRunning` Loop](#a-faster-keep-running-loop)

## Benchmarking Tips

[Disabling CPU Frequency Scaling](#disabling-cpu-frequency-scaling)

[Reducing Variance in Benchmarks](reducing_variance.md)

<a name="output-formats" />

## Output Formats

The library supports multiple output formats. Use the
`--benchmark_format=<console|json|csv>` flag (or set the
`BENCHMARK_FORMAT=<console|json|csv>` environment variable) to set
the format type. `console` is the default format.

The Console format is intended to be a human readable format. By default
the format generates color output. Context is output on stderr and the
tabular data on stdout. Example tabular output looks like:

```
Benchmark                               Time(ns)    CPU(ns) Iterations
----------------------------------------------------------------------
BM_SetInsert/1024/1                        28928      29349      23853  133.097kB/s   33.2742k items/s
BM_SetInsert/1024/8                        32065      32913      21375  949.487kB/s   237.372k items/s
BM_SetInsert/1024/10                       33157      33648      21431  1.13369MB/s   290.225k items/s
```

The JSON format outputs human readable json split into two top level attributes.
The `context` attribute contains information about the run in general, including
information about the CPU and the date.
The `benchmarks` attribute contains a list of every benchmark run. Example json
output looks like:

```json
{
  "context": {
    "date": "2015/03/17-18:40:25",
    "num_cpus": 40,
    "mhz_per_cpu": 2801,
    "cpu_scaling_enabled": false,
    "build_type": "debug"
  },
  "benchmarks": [
    {
      "name": "BM_SetInsert/1024/1",
      "iterations": 94877,
      "real_time": 29275,
      "cpu_time": 29836,
      "bytes_per_second": 134066,
      "items_per_second": 33516
    },
    {
      "name": "BM_SetInsert/1024/8",
      "iterations": 21609,
      "real_time": 32317,
      "cpu_time": 32429,
      "bytes_per_second": 986770,
      "items_per_second": 246693
    },
    {
      "name": "BM_SetInsert/1024/10",
      "iterations": 21393,
      "real_time": 32724,
      "cpu_time": 33355,
      "bytes_per_second": 1199226,
      "items_per_second": 299807
    }
  ]
}
```

The CSV format outputs comma-separated values. The `context` is output on stderr
and the CSV itself on stdout. Example CSV output looks like:

```
name,iterations,real_time,cpu_time,bytes_per_second,items_per_second,label
"BM_SetInsert/1024/1",65465,17890.7,8407.45,475768,118942,
"BM_SetInsert/1024/8",116606,18810.1,9766.64,3.27646e+06,819115,
"BM_SetInsert/1024/10",106365,17238.4,8421.53,4.74973e+06,1.18743e+06,
```

<a name="output-files" />

## Output Files

Write benchmark results to a file with the `--benchmark_out=<filename>` option
(or set `BENCHMARK_OUT`). Specify the output format with
`--benchmark_out_format={json|console|csv}` (or set
`BENCHMARK_OUT_FORMAT={json|console|csv}`). Note that the 'csv' reporter is
deprecated and the saved `.csv` file
[is not parsable](https://github.com/google/benchmark/issues/794) by csv
parsers.

Specifying `--benchmark_out` does not suppress the console output.

<a name="running-benchmarks" />

## Running Benchmarks

Benchmarks are executed by running the produced binaries. Benchmarks binaries,
by default, accept options that may be specified either through their command
line interface or by setting environment variables before execution. For every
`--option_flag=<value>` CLI switch, a corresponding environment variable
`OPTION_FLAG=<value>` exist and is used as default if set (CLI switches always
 prevails). A complete list of CLI options is available running benchmarks
 with the `--help` switch.

<a name="running-a-subset-of-benchmarks" />

## Running a Subset of Benchmarks

The `--benchmark_filter=<regex>` option (or `BENCHMARK_FILTER=<regex>`
environment variable) can be used to only run the benchmarks that match
the specified `<regex>`. For example:

```bash
$ ./run_benchmarks.x --benchmark_filter=BM_memcpy/32
Run on (1 X 2300 MHz CPU )
2016-06-25 19:34:24
Benchmark              Time           CPU Iterations
----------------------------------------------------
BM_memcpy/32          11 ns         11 ns   79545455
BM_memcpy/32k       2181 ns       2185 ns     324074
BM_memcpy/32          12 ns         12 ns   54687500
BM_memcpy/32k       1834 ns       1837 ns     357143
```

## Disabling Benchmarks

It is possible to temporarily disable benchmarks by renaming the benchmark
function to have the prefix "DISABLED_". This will cause the benchmark to
be skipped at runtime.

<a name="result-comparison" />

## Result comparison

It is possible to compare the benchmarking results.
See [Additional Tooling Documentation](tools.md)

<a name="extra-context" />

## Extra Context

Sometimes it's useful to add extra context to the content printed before the
results. By default this section includes information about the CPU on which
the benchmarks are running. If you do want to add more context, you can use
the `benchmark_context` command line flag:

```bash
$ ./run_benchmarks --benchmark_context=pwd=`pwd`
Run on (1 x 2300 MHz CPU)
pwd: /home/user/benchmark/
Benchmark              Time           CPU Iterations
----------------------------------------------------
BM_memcpy/32          11 ns         11 ns   79545455
BM_memcpy/32k       2181 ns       2185 ns     324074
```

You can get the same effect with the API:

```c++
  benchmark::AddCustomContext("foo", "bar");
```

Note that attempts to add a second value with the same key will fail with an
error message.

<a name="runtime-and-reporting-considerations" />

## Runtime and Reporting Considerations

When the benchmark binary is executed, each benchmark function is run serially.
The number of iterations to run is determined dynamically by running the
benchmark a few times and measuring the time taken and ensuring that the
ultimate result will be statistically stable. As such, faster benchmark
functions will be run for more iterations than slower benchmark functions, and
the number of iterations is thus reported.

In all cases, the number of iterations for which the benchmark is run is
governed by the amount of time the benchmark takes. Concretely, the number of
iterations is at least one, not more than 1e9, until CPU time is greater than
the minimum time, or the wallclock time is 5x minimum time. The minimum time is
set per benchmark by calling `MinTime` on the registered benchmark object.

Furthermore warming up a benchmark might be necessary in order to get
stable results because of e.g caching effects of the code under benchmark.
Warming up means running the benchmark a given amount of time, before
results are actually taken into account. The amount of time for which
the warmup should be run can be set per benchmark by calling
`MinWarmUpTime` on the registered benchmark object or for all benchmarks
using the `--benchmark_min_warmup_time` command-line option. Note that
`MinWarmUpTime` will overwrite the value of `--benchmark_min_warmup_time`
for the single benchmark. How many iterations the warmup run of each
benchmark takes is determined the same way as described in the paragraph
above. Per default the warmup phase is set to 0 seconds and is therefore
disabled.

Average timings are then reported over the iterations run. If multiple
repetitions are requested using the `--benchmark_repetitions` command-line
option, or at registration time, the benchmark function will be run several
times and statistical results across these repetitions will also be reported.

As well as the per-benchmark entries, a preamble in the report will include
information about the machine on which the benchmarks are run.

<a name="setup-teardown" />

## Setup/Teardown

Global setup/teardown specific to each benchmark can be done by
passing a callback to Setup/Teardown:

The setup/teardown callbacks will be invoked once for each benchmark. If the
benchmark is multi-threaded (will run in k threads), they will be invoked
exactly once before each run with k threads.

If the benchmark uses different size groups of threads, the above will be true
for each size group.

Eg.,

```c++
static void DoSetup(const benchmark::State& state) {
}

static void DoTeardown(const benchmark::State& state) {
}

static void BM_func(benchmark::State& state) {...}

BENCHMARK(BM_func)->Arg(1)->Arg(3)->Threads(16)->Threads(32)->Setup(DoSetup)->Teardown(DoTeardown);

```

In this example, `DoSetup` and `DoTearDown` will be invoked 4 times each,
specifically, once for each of this family:
 - BM_func_Arg_1_Threads_16, BM_func_Arg_1_Threads_32
 - BM_func_Arg_3_Threads_16, BM_func_Arg_3_Threads_32

<a name="passing-arguments" />

## Passing Arguments

Sometimes a family of benchmarks can be implemented with just one routine that
takes an extra argument to specify which one of the family of benchmarks to
run. For example, the following code defines a family of benchmarks for
measuring the speed of `memcpy()` calls of different lengths:

```c++
static void BM_memcpy(benchmark::State& state) {
  char* src = new char[state.range(0)];
  char* dst = new char[state.range(0)];
  memset(src, 'x', state.range(0));
  for (auto _ : state)
    memcpy(dst, src, state.range(0));
  state.SetBytesProcessed(int64_t(state.iterations()) *
                          int64_t(state.range(0)));
  delete[] src;
  delete[] dst;
}
BENCHMARK(BM_memcpy)->Arg(8)->Arg(64)->Arg(512)->Arg(4<<10)->Arg(8<<10);
```

The preceding code is quite repetitive, and can be replaced with the following
short-hand. The following invocation will pick a few appropriate arguments in
the specified range and will generate a benchmark for each such argument.

```c++
BENCHMARK(BM_memcpy)->Range(8, 8<<10);
```

By default the arguments in the range are generated in multiples of eight and
the command above selects [ 8, 64, 512, 4k, 8k ]. In the following code the
range multiplier is changed to multiples of two.

```c++
BENCHMARK(BM_memcpy)->RangeMultiplier(2)->Range(8, 8<<10);
```

Now arguments generated are [ 8, 16, 32, 64, 128, 256, 512, 1024, 2k, 4k, 8k ].

The preceding code shows a method of defining a sparse range.  The following
example shows a method of defining a dense range. It is then used to benchmark
the performance of `std::vector` initialization for uniformly increasing sizes.

```c++
static void BM_DenseRange(benchmark::State& state) {
  for(auto _ : state) {
    std::vector<int> v(state.range(0), state.range(0));
    auto data = v.data();
    benchmark::DoNotOptimize(data);
    benchmark::ClobberMemory();
  }
}
BENCHMARK(BM_DenseRange)->DenseRange(0, 1024, 128);
```

Now arguments generated are [ 0, 128, 256, 384, 512, 640, 768, 896, 1024 ].

You might have a benchmark that depends on two or more inputs. For example, the
following code defines a family of benchmarks for measuring the speed of set
insertion.

```c++
static void BM_SetInsert(benchmark::State& state) {
  std::set<int> data;
  for (auto _ : state) {
    state.PauseTiming();
    data = ConstructRandomSet(state.range(0));
    state.ResumeTiming();
    for (int j = 0; j < state.range(1); ++j)
      data.insert(RandomNumber());
  }
}
BENCHMARK(BM_SetInsert)
    ->Args({1<<10, 128})
    ->Args({2<<10, 128})
    ->Args({4<<10, 128})
    ->Args({8<<10, 128})
    ->Args({1<<10, 512})
    ->Args({2<<10, 512})
    ->Args({4<<10, 512})
    ->Args({8<<10, 512});
```

The preceding code is quite repetitive, and can be replaced with the following
short-hand. The following macro will pick a few appropriate arguments in the
product of the two specified ranges and will generate a benchmark for each such
pair.

<!-- {% raw %} -->
```c++
BENCHMARK(BM_SetInsert)->Ranges({{1<<10, 8<<10}, {128, 512}});
```
<!-- {% endraw %} -->

Some benchmarks may require specific argument values that cannot be expressed
with `Ranges`. In this case, `ArgsProduct` offers the ability to generate a
benchmark input for each combination in the product of the supplied vectors.

<!-- {% raw %} -->
```c++
BENCHMARK(BM_SetInsert)
    ->ArgsProduct({{1<<10, 3<<10, 8<<10}, {20, 40, 60, 80}})
// would generate the same benchmark arguments as
BENCHMARK(BM_SetInsert)
    ->Args({1<<10, 20})
    ->Args({3<<10, 20})
    ->Args({8<<10, 20})
    ->Args({3<<10, 40})
    ->Args({8<<10, 40})
    ->Args({1<<10, 40})
    ->Args({1<<10, 60})
    ->Args({3<<10, 60})
    ->Args({8<<10, 60})
    ->Args({1<<10, 80})
    ->Args({3<<10, 80})
    ->Args({8<<10, 80});
```
<!-- {% endraw %} -->

For the most common scenarios, helper methods for creating a list of
integers for a given sparse or dense range are provided.

```c++
BENCHMARK(BM_SetInsert)
    ->ArgsProduct({
      benchmark::CreateRange(8, 128, /*multi=*/2),
      benchmark::CreateDenseRange(1, 4, /*step=*/1)
    })
// would generate the same benchmark arguments as
BENCHMARK(BM_SetInsert)
    ->ArgsProduct({
      {8, 16, 32, 64, 128},
      {1, 2, 3, 4}
    });
```

For more complex patterns of inputs, passing a custom function to `Apply` allows
programmatic specification of an arbitrary set of arguments on which to run the
benchmark. The following example enumerates a dense range on one parameter,
and a sparse range on the second.

```c++
static void CustomArguments(benchmark::internal::Benchmark* b) {
  for (int i = 0; i <= 10; ++i)
    for (int j = 32; j <= 1024*1024; j *= 8)
      b->Args({i, j});
}
BENCHMARK(BM_SetInsert)->Apply(CustomArguments);
```

### Passing Arbitrary Arguments to a Benchmark

In C++11 it is possible to define a benchmark that takes an arbitrary number
of extra arguments. The `BENCHMARK_CAPTURE(func, test_case_name, ...args)`
macro creates a benchmark that invokes `func`  with the `benchmark::State` as
the first argument followed by the specified `args...`.
The `test_case_name` is appended to the name of the benchmark and
should describe the values passed.

```c++
template <class ...Args>
void BM_takes_args(benchmark::State& state, Args&&... args) {
  auto args_tuple = std::make_tuple(std::move(args)...);
  for (auto _ : state) {
    std::cout << std::get<0>(args_tuple) << ": " << std::get<1>(args_tuple)
              << '\n';
    [...]
  }
}
// Registers a benchmark named "BM_takes_args/int_string_test" that passes
// the specified values to `args`.
BENCHMARK_CAPTURE(BM_takes_args, int_string_test, 42, std::string("abc"));

// Registers the same benchmark "BM_takes_args/int_test" that passes
// the specified values to `args`.
BENCHMARK_CAPTURE(BM_takes_args, int_test, 42, 43);
```

Note that elements of `...args` may refer to global variables. Users should
avoid modifying global state inside of a benchmark.

<a name="asymptotic-complexity" />

## Calculating Asymptotic Complexity (Big O)

Asymptotic complexity might be calculated for a family of benchmarks. The
following code will calculate the coefficient for the high-order term in the
running time and the normalized root-mean square error of string comparison.

```c++
static void BM_StringCompare(benchmark::State& state) {
  std::string s1(state.range(0), '-');
  std::string s2(state.range(0), '-');
  for (auto _ : state) {
    auto comparison_result = s1.compare(s2);
    benchmark::DoNotOptimize(comparison_result);
  }
  state.SetComplexityN(state.range(0));
}
BENCHMARK(BM_StringCompare)
    ->RangeMultiplier(2)->Range(1<<10, 1<<18)->Complexity(benchmark::oN);
```

As shown in the following invocation, asymptotic complexity might also be
calculated automatically.

```c++
BENCHMARK(BM_StringCompare)
    ->RangeMultiplier(2)->Range(1<<10, 1<<18)->Complexity();
```

The following code will specify asymptotic complexity with a lambda function,
that might be used to customize high-order term calculation.

```c++
BENCHMARK(BM_StringCompare)->RangeMultiplier(2)
    ->Range(1<<10, 1<<18)->Complexity([](benchmark::IterationCount n)->double{return n; });
```

<a name="custom-benchmark-name" />

## Custom Benchmark Name

You can change the benchmark's name as follows:

```c++
BENCHMARK(BM_memcpy)->Name("memcpy")->RangeMultiplier(2)->Range(8, 8<<10);
```

The invocation will execute the benchmark as before using `BM_memcpy` but changes
the prefix in the report to `memcpy`.

<a name="templated-benchmarks" />

## Templated Benchmarks

This example produces and consumes messages of size `sizeof(v)` `range_x`
times. It also outputs throughput in the absence of multiprogramming.

```c++
template <class Q> void BM_Sequential(benchmark::State& state) {
  Q q;
  typename Q::value_type v;
  for (auto _ : state) {
    for (int i = state.range(0); i--; )
      q.push(v);
    for (int e = state.range(0); e--; )
      q.Wait(&v);
  }
  // actually messages, not bytes:
  state.SetBytesProcessed(
      static_cast<int64_t>(state.iterations())*state.range(0));
}
// C++03
BENCHMARK_TEMPLATE(BM_Sequential, WaitQueue<int>)->Range(1<<0, 1<<10);

// C++11 or newer, you can use the BENCHMARK macro with template parameters:
BENCHMARK(BM_Sequential<WaitQueue<int>>)->Range(1<<0, 1<<10);

```

Three macros are provided for adding benchmark templates.

```c++
#ifdef BENCHMARK_HAS_CXX11
#define BENCHMARK(func<...>) // Takes any number of parameters.
#else // C++ < C++11
#define BENCHMARK_TEMPLATE(func, arg1)
#endif
#define BENCHMARK_TEMPLATE1(func, arg1)
#define BENCHMARK_TEMPLATE2(func, arg1, arg2)
```

<a name="templated-benchmarks-with-arguments" />

## Templated Benchmarks that take arguments

Sometimes there is a need to template benchmarks, and provide arguments to them.

```c++
template <class Q> void BM_Sequential_With_Step(benchmark::State& state, int step) {
  Q q;
  typename Q::value_type v;
  for (auto _ : state) {
    for (int i = state.range(0); i-=step; )
      q.push(v);
    for (int e = state.range(0); e-=step; )
      q.Wait(&v);
  }
  // actually messages, not bytes:
  state.SetBytesProcessed(
      static_cast<int64_t>(state.iterations())*state.range(0));
}

BENCHMARK_TEMPLATE1_CAPTURE(BM_Sequential, WaitQueue<int>, Step1, 1)->Range(1<<0, 1<<10);
```

<a name="fixtures" />

## Fixtures

Fixture tests are created by first defining a type that derives from
`::benchmark::Fixture` and then creating/registering the tests using the
following macros:

* `BENCHMARK_F(ClassName, Method)`
* `BENCHMARK_DEFINE_F(ClassName, Method)`
* `BENCHMARK_REGISTER_F(ClassName, Method)`

For Example:

```c++
class MyFixture : public benchmark::Fixture {
public:
  void SetUp(::benchmark::State& state) {
  }

  void TearDown(::benchmark::State& state) {
  }
};

BENCHMARK_F(MyFixture, FooTest)(benchmark::State& st) {
   for (auto _ : st) {
     ...
  }
}

BENCHMARK_DEFINE_F(MyFixture, BarTest)(benchmark::State& st) {
   for (auto _ : st) {
     ...
  }
}
/* BarTest is NOT registered */
BENCHMARK_REGISTER_F(MyFixture, BarTest)->Threads(2);
/* BarTest is now registered */
```

### Templated Fixtures

Also you can create templated fixture by using the following macros:

* `BENCHMARK_TEMPLATE_F(ClassName, Method, ...)`
* `BENCHMARK_TEMPLATE_DEFINE_F(ClassName, Method, ...)`

For example:

```c++
template<typename T>
class MyFixture : public benchmark::Fixture {};

BENCHMARK_TEMPLATE_F(MyFixture, IntTest, int)(benchmark::State& st) {
   for (auto _ : st) {
     ...
  }
}

BENCHMARK_TEMPLATE_DEFINE_F(MyFixture, DoubleTest, double)(benchmark::State& st) {
   for (auto _ : st) {
     ...
  }
}

BENCHMARK_REGISTER_F(MyFixture, DoubleTest)->Threads(2);
```

<a name="custom-counters" />

## Custom Counters

You can add your own counters with user-defined names. The example below
will add columns "Foo", "Bar" and "Baz" in its output:

```c++
static void UserCountersExample1(benchmark::State& state) {
  double numFoos = 0, numBars = 0, numBazs = 0;
  for (auto _ : state) {
    // ... count Foo,Bar,Baz events
  }
  state.counters["Foo"] = numFoos;
  state.counters["Bar"] = numBars;
  state.counters["Baz"] = numBazs;
}
```

The `state.counters` object is a `std::map` with `std::string` keys
and `Counter` values. The latter is a `double`-like class, via an implicit
conversion to `double&`. Thus you can use all of the standard arithmetic
assignment operators (`=,+=,-=,*=,/=`) to change the value of each counter.

In multithreaded benchmarks, each counter is set on the calling thread only.
When the benchmark finishes, the counters from each thread will be summed;
the resulting sum is the value which will be shown for the benchmark.

The `Counter` constructor accepts three parameters: the value as a `double`
; a bit flag which allows you to show counters as rates, and/or as per-thread
iteration, and/or as per-thread averages, and/or iteration invariants,
and/or finally inverting the result; and a flag specifying the 'unit' - i.e.
is 1k a 1000 (default, `benchmark::Counter::OneK::kIs1000`), or 1024
(`benchmark::Counter::OneK::kIs1024`)?

```c++
  // sets a simple counter
  state.counters["Foo"] = numFoos;

  // Set the counter as a rate. It will be presented divided
  // by the duration of the benchmark.
  // Meaning: per one second, how many 'foo's are processed?
  state.counters["FooRate"] = Counter(numFoos, benchmark::Counter::kIsRate);

  // Set the counter as a rate. It will be presented divided
  // by the duration of the benchmark, and the result inverted.
  // Meaning: how many seconds it takes to process one 'foo'?
  state.counters["FooInvRate"] = Counter(numFoos, benchmark::Counter::kIsRate | benchmark::Counter::kInvert);

  // Set the counter as a thread-average quantity. It will
  // be presented divided by the number of threads.
  state.counters["FooAvg"] = Counter(numFoos, benchmark::Counter::kAvgThreads);

  // There's also a combined flag:
  state.counters["FooAvgRate"] = Counter(numFoos,benchmark::Counter::kAvgThreadsRate);

  // This says that we process with the rate of state.range(0) bytes every iteration:
  state.counters["BytesProcessed"] = Counter(state.range(0), benchmark::Counter::kIsIterationInvariantRate, benchmark::Counter::OneK::kIs1024);
```

When you're compiling in C++11 mode or later you can use `insert()` with
`std::initializer_list`:

<!-- {% raw %} -->
```c++
  // With C++11, this can be done:
  state.counters.insert({{"Foo", numFoos}, {"Bar", numBars}, {"Baz", numBazs}});
  // ... instead of:
  state.counters["Foo"] = numFoos;
  state.counters["Bar"] = numBars;
  state.counters["Baz"] = numBazs;
```
<!-- {% endraw %} -->

### Counter Reporting

When using the console reporter, by default, user counters are printed at
the end after the table, the same way as ``bytes_processed`` and
``items_processed``. This is best for cases in which there are few counters,
or where there are only a couple of lines per benchmark. Here's an example of
the default output:

```
------------------------------------------------------------------------------
Benchmark                        Time           CPU Iterations UserCounters...
------------------------------------------------------------------------------
BM_UserCounter/threads:8      2248 ns      10277 ns      68808 Bar=16 Bat=40 Baz=24 Foo=8
BM_UserCounter/threads:1      9797 ns       9788 ns      71523 Bar=2 Bat=5 Baz=3 Foo=1024m
BM_UserCounter/threads:2      4924 ns       9842 ns      71036 Bar=4 Bat=10 Baz=6 Foo=2
BM_UserCounter/threads:4      2589 ns      10284 ns      68012 Bar=8 Bat=20 Baz=12 Foo=4
BM_UserCounter/threads:8      2212 ns      10287 ns      68040 Bar=16 Bat=40 Baz=24 Foo=8
BM_UserCounter/threads:16     1782 ns      10278 ns      68144 Bar=32 Bat=80 Baz=48 Foo=16
BM_UserCounter/threads:32     1291 ns      10296 ns      68256 Bar=64 Bat=160 Baz=96 Foo=32
BM_UserCounter/threads:4      2615 ns      10307 ns      68040 Bar=8 Bat=20 Baz=12 Foo=4
BM_Factorial                    26 ns         26 ns   26608979 40320
BM_Factorial/real_time          26 ns         26 ns   26587936 40320
BM_CalculatePiRange/1           16 ns         16 ns   45704255 0
BM_CalculatePiRange/8           73 ns         73 ns    9520927 3.28374
BM_CalculatePiRange/64         609 ns        609 ns    1140647 3.15746
BM_CalculatePiRange/512       4900 ns       4901 ns     142696 3.14355
```

If this doesn't suit you, you can print each counter as a table column by
passing the flag `--benchmark_counters_tabular=true` to the benchmark
application. This is best for cases in which there are a lot of counters, or
a lot of lines per individual benchmark. Note that this will trigger a
reprinting of the table header any time the counter set changes between
individual benchmarks. Here's an example of corresponding output when
`--benchmark_counters_tabular=true` is passed:

```
---------------------------------------------------------------------------------------
Benchmark                        Time           CPU Iterations    Bar   Bat   Baz   Foo
---------------------------------------------------------------------------------------
BM_UserCounter/threads:8      2198 ns       9953 ns      70688     16    40    24     8
BM_UserCounter/threads:1      9504 ns       9504 ns      73787      2     5     3     1
BM_UserCounter/threads:2      4775 ns       9550 ns      72606      4    10     6     2
BM_UserCounter/threads:4      2508 ns       9951 ns      70332      8    20    12     4
BM_UserCounter/threads:8      2055 ns       9933 ns      70344     16    40    24     8
BM_UserCounter/threads:16     1610 ns       9946 ns      70720     32    80    48    16
BM_UserCounter/threads:32     1192 ns       9948 ns      70496     64   160    96    32
BM_UserCounter/threads:4      2506 ns       9949 ns      70332      8    20    12     4
--------------------------------------------------------------
Benchmark                        Time           CPU Iterations
--------------------------------------------------------------
BM_Factorial                    26 ns         26 ns   26392245 40320
BM_Factorial/real_time          26 ns         26 ns   26494107 40320
BM_CalculatePiRange/1           15 ns         15 ns   45571597 0
BM_CalculatePiRange/8           74 ns         74 ns    9450212 3.28374
BM_CalculatePiRange/64         595 ns        595 ns    1173901 3.15746
BM_CalculatePiRange/512       4752 ns       4752 ns     147380 3.14355
BM_CalculatePiRange/4k       37970 ns      37972 ns      18453 3.14184
BM_CalculatePiRange/32k     303733 ns     303744 ns       2305 3.14162
BM_CalculatePiRange/256k   2434095 ns    2434186 ns        288 3.1416
BM_CalculatePiRange/1024k  9721140 ns    9721413 ns         71 3.14159
BM_CalculatePi/threads:8      2255 ns       9943 ns      70936
```

Note above the additional header printed when the benchmark changes from
``BM_UserCounter`` to ``BM_Factorial``. This is because ``BM_Factorial`` does
not have the same counter set as ``BM_UserCounter``.

<a name="multithreaded-benchmarks"/>

## Multithreaded Benchmarks

In a multithreaded test (benchmark invoked by multiple threads simultaneously),
it is guaranteed that none of the threads will start until all have reached
the start of the benchmark loop, and all will have finished before any thread
exits the benchmark loop. (This behavior is also provided by the `KeepRunning()`
API) As such, any global setup or teardown can be wrapped in a check against the thread
index:

```c++
static void BM_MultiThreaded(benchmark::State& state) {
  if (state.thread_index() == 0) {
    // Setup code here.
  }
  for (auto _ : state) {
    // Run the test as normal.
  }
  if (state.thread_index() == 0) {
    // Teardown code here.
  }
}
BENCHMARK(BM_MultiThreaded)->Threads(2);
```

To run the benchmark across a range of thread counts, instead of `Threads`, use
`ThreadRange`. This takes two parameters (`min_threads` and `max_threads`) and
runs the benchmark once for values in the inclusive range. For example:

```c++
BENCHMARK(BM_MultiThreaded)->ThreadRange(1, 8);
```

will run `BM_MultiThreaded` with thread counts 1, 2, 4, and 8.

If the benchmarked code itself uses threads and you want to compare it to
single-threaded code, you may want to use real-time ("wallclock") measurements
for latency comparisons:

```c++
BENCHMARK(BM_test)->Range(8, 8<<10)->UseRealTime();
```

Without `UseRealTime`, CPU time is used by default.

<a name="cpu-timers" />

## CPU Timers

By default, the CPU timer only measures the time spent by the main thread.
If the benchmark itself uses threads internally, this measurement may not
be what you are looking for. Instead, there is a way to measure the total
CPU usage of the process, by all the threads.

```c++
void callee(int i);

static void MyMain(int size) {
#pragma omp parallel for
  for(int i = 0; i < size; i++)
    callee(i);
}

static void BM_OpenMP(benchmark::State& state) {
  for (auto _ : state)
    MyMain(state.range(0));
}

// Measure the time spent by the main thread, use it to decide for how long to
// run the benchmark loop. Depending on the internal implementation detail may
// measure to anywhere from near-zero (the overhead spent before/after work
// handoff to worker thread[s]) to the whole single-thread time.
BENCHMARK(BM_OpenMP)->Range(8, 8<<10);

// Measure the user-visible time, the wall clock (literally, the time that
// has passed on the clock on the wall), use it to decide for how long to
// run the benchmark loop. This will always be meaningful, and will match the
// time spent by the main thread in single-threaded case, in general decreasing
// with the number of internal threads doing the work.
BENCHMARK(BM_OpenMP)->Range(8, 8<<10)->UseRealTime();

// Measure the total CPU consumption, use it to decide for how long to
// run the benchmark loop. This will always measure to no less than the
// time spent by the main thread in single-threaded case.
BENCHMARK(BM_OpenMP)->Range(8, 8<<10)->MeasureProcessCPUTime();

// A mixture of the last two. Measure the total CPU consumption, but use the
// wall clock to decide for how long to run the benchmark loop.
BENCHMARK(BM_OpenMP)->Range(8, 8<<10)->MeasureProcessCPUTime()->UseRealTime();
```

### Controlling Timers

Normally, the entire duration of the work loop (`for (auto _ : state) {}`)
is measured. But sometimes, it is necessary to do some work inside of
that loop, every iteration, but without counting that time to the benchmark time.
That is possible, although it is not recommended, since it has high overhead.

<!-- {% raw %} -->
```c++
static void BM_SetInsert_With_Timer_Control(benchmark::State& state) {
  std::set<int> data;
  for (auto _ : state) {
    state.PauseTiming(); // Stop timers. They will not count until they are resumed.
    data = ConstructRandomSet(state.range(0)); // Do something that should not be measured
    state.ResumeTiming(); // And resume timers. They are now counting again.
    // The rest will be measured.
    for (int j = 0; j < state.range(1); ++j)
      data.insert(RandomNumber());
  }
}
BENCHMARK(BM_SetInsert_With_Timer_Control)->Ranges({{1<<10, 8<<10}, {128, 512}});
```
<!-- {% endraw %} -->

<a name="manual-timing" />

## Manual Timing

For benchmarking something for which neither CPU time nor real-time are
correct or accurate enough, completely manual timing is supported using
the `UseManualTime` function.

When `UseManualTime` is used, the benchmarked code must call
`SetIterationTime` once per iteration of the benchmark loop to
report the manually measured time.

An example use case for this is benchmarking GPU execution (e.g. OpenCL
or CUDA kernels, OpenGL or Vulkan or Direct3D draw calls), which cannot
be accurately measured using CPU time or real-time. Instead, they can be
measured accurately using a dedicated API, and these measurement results
can be reported back with `SetIterationTime`.

```c++
static void BM_ManualTiming(benchmark::State& state) {
  int microseconds = state.range(0);
  std::chrono::duration<double, std::micro> sleep_duration {
    static_cast<double>(microseconds)
  };

  for (auto _ : state) {
    auto start = std::chrono::high_resolution_clock::now();
    // Simulate some useful workload with a sleep
    std::this_thread::sleep_for(sleep_duration);
    auto end = std::chrono::high_resolution_clock::now();

    auto elapsed_seconds =
      std::chrono::duration_cast<std::chrono::duration<double>>(
        end - start);

    state.SetIterationTime(elapsed_seconds.count());
  }
}
BENCHMARK(BM_ManualTiming)->Range(1, 1<<17)->UseManualTime();
```

<a name="setting-the-time-unit" />

## Setting the Time Unit

If a benchmark runs a few milliseconds it may be hard to visually compare the
measured times, since the output data is given in nanoseconds per default. In
order to manually set the time unit, you can specify it manually:

```c++
BENCHMARK(BM_test)->Unit(benchmark::kMillisecond);
```

Additionally the default time unit can be set globally with the
`--benchmark_time_unit={ns|us|ms|s}` command line argument. The argument only
affects benchmarks where the time unit is not set explicitly.

<a name="preventing-optimization" />

## Preventing Optimization

To prevent a value or expression from being optimized away by the compiler
the `benchmark::DoNotOptimize(...)` and `benchmark::ClobberMemory()`
functions can be used.

```c++
static void BM_test(benchmark::State& state) {
  for (auto _ : state) {
      int x = 0;
      for (int i=0; i < 64; ++i) {
        benchmark::DoNotOptimize(x += i);
      }
  }
}
```

`DoNotOptimize(<expr>)` forces the  *result* of `<expr>` to be stored in either
memory or a register. For GNU based compilers it acts as read/write barrier
for global memory. More specifically it forces the compiler to flush pending
writes to memory and reload any other values as necessary.

Note that `DoNotOptimize(<expr>)` does not prevent optimizations on `<expr>`
in any way. `<expr>` may even be removed entirely when the result is already
known. For example:

```c++
  /* Example 1: `<expr>` is removed entirely. */
  int foo(int x) { return x + 42; }
  while (...) DoNotOptimize(foo(0)); // Optimized to DoNotOptimize(42);

  /*  Example 2: Result of '<expr>' is only reused */
  int bar(int) __attribute__((const));
  while (...) DoNotOptimize(bar(0)); // Optimized to:
  // int __result__ = bar(0);
  // while (...) DoNotOptimize(__result__);
```

The second tool for preventing optimizations is `ClobberMemory()`. In essence
`ClobberMemory()` forces the compiler to perform all pending writes to global
memory. Memory managed by block scope objects must be "escaped" using
`DoNotOptimize(...)` before it can be clobbered. In the below example
`ClobberMemory()` prevents the call to `v.push_back(42)` from being optimized
away.

```c++
static void BM_vector_push_back(benchmark::State& state) {
  for (auto _ : state) {
    std::vector<int> v;
    v.reserve(1);
    auto data = v.data();           // Allow v.data() to be clobbered. Pass as non-const
    benchmark::DoNotOptimize(data); // lvalue to avoid undesired compiler optimizations
    v.push_back(42);
    benchmark::ClobberMemory(); // Force 42 to be written to memory.
  }
}
```

Note that `ClobberMemory()` is only available for GNU or MSVC based compilers.

<a name="reporting-statistics" />

## Statistics: Reporting the Mean, Median and Standard Deviation / Coefficient of variation of Repeated Benchmarks

By default each benchmark is run once and that single result is reported.
However benchmarks are often noisy and a single result may not be representative
of the overall behavior. For this reason it's possible to repeatedly rerun the
benchmark.

The number of runs of each benchmark is specified globally by the
`--benchmark_repetitions` flag or on a per benchmark basis by calling
`Repetitions` on the registered benchmark object. When a benchmark is run more
than once the mean, median, standard deviation and coefficient of variation
of the runs will be reported.

Additionally the `--benchmark_report_aggregates_only={true|false}`,
`--benchmark_display_aggregates_only={true|false}` flags or
`ReportAggregatesOnly(bool)`, `DisplayAggregatesOnly(bool)` functions can be
used to change how repeated tests are reported. By default the result of each
repeated run is reported. When `report aggregates only` option is `true`,
only the aggregates (i.e. mean, median, standard deviation and coefficient
of variation, maybe complexity measurements if they were requested) of the runs
is reported, to both the reporters - standard output (console), and the file.
However when only the `display aggregates only` option is `true`,
only the aggregates are displayed in the standard output, while the file
output still contains everything.
Calling `ReportAggregatesOnly(bool)` / `DisplayAggregatesOnly(bool)` on a
registered benchmark object overrides the value of the appropriate flag for that
benchmark.

<a name="custom-statistics" />

## Custom Statistics

While having these aggregates is nice, this may not be enough for everyone.
For example you may want to know what the largest observation is, e.g. because
you have some real-time constraints. This is easy. The following code will
specify a custom statistic to be calculated, defined by a lambda function.

```c++
void BM_spin_empty(benchmark::State& state) {
  for (auto _ : state) {
    for (int x = 0; x < state.range(0); ++x) {
      benchmark::DoNotOptimize(x);
    }
  }
}

BENCHMARK(BM_spin_empty)
  ->ComputeStatistics("max", [](const std::vector<double>& v) -> double {
    return *(std::max_element(std::begin(v), std::end(v)));
  })
  ->Arg(512);
```

While usually the statistics produce values in time units,
you can also produce percentages:

```c++
void BM_spin_empty(benchmark::State& state) {
  for (auto _ : state) {
    for (int x = 0; x < state.range(0); ++x) {
      benchmark::DoNotOptimize(x);
    }
  }
}

BENCHMARK(BM_spin_empty)
  ->ComputeStatistics("ratio", [](const std::vector<double>& v) -> double {
    return std::begin(v) / std::end(v);
  }, benchmark::StatisticUnit::kPercentage)
  ->Arg(512);
```

<a name="memory-usage" />

## Memory Usage

It's often useful to also track memory usage for benchmarks, alongside CPU
performance. For this reason, benchmark offers the `RegisterMemoryManager`
method that allows a custom `MemoryManager` to be injected.

If set, the `MemoryManager::Start` and `MemoryManager::Stop` methods will be
called at the start and end of benchmark runs to allow user code to fill out
a report on the number of allocations, bytes used, etc.

This data will then be reported alongside other performance data, currently
only when using JSON output.

<a name="using-register-benchmark" />

## Using RegisterBenchmark(name, fn, args...)

The `RegisterBenchmark(name, func, args...)` function provides an alternative
way to create and register benchmarks.
`RegisterBenchmark(name, func, args...)` creates, registers, and returns a
pointer to a new benchmark with the specified `name` that invokes
`func(st, args...)` where `st` is a `benchmark::State` object.

Unlike the `BENCHMARK` registration macros, which can only be used at the global
scope, the `RegisterBenchmark` can be called anywhere. This allows for
benchmark tests to be registered programmatically.

Additionally `RegisterBenchmark` allows any callable object to be registered
as a benchmark. Including capturing lambdas and function objects.

For Example:
```c++
auto BM_test = [](benchmark::State& st, auto Inputs) { /* ... */ };

int main(int argc, char** argv) {
  for (auto& test_input : { /* ... */ })
      benchmark::RegisterBenchmark(test_input.name(), BM_test, test_input);
  benchmark::Initialize(&argc, argv);
  benchmark::RunSpecifiedBenchmarks();
  benchmark::Shutdown();
}
```

<a name="exiting-with-an-error" />

## Exiting with an Error

When errors caused by external influences, such as file I/O and network
communication, occur within a benchmark the
`State::SkipWithError(const std::string& msg)` function can be used to skip that run
of benchmark and report the error. Note that only future iterations of the
`KeepRunning()` are skipped. For the ranged-for version of the benchmark loop
Users must explicitly exit the loop, otherwise all iterations will be performed.
Users may explicitly return to exit the benchmark immediately.

The `SkipWithError(...)` function may be used at any point within the benchmark,
including before and after the benchmark loop. Moreover, if `SkipWithError(...)`
has been used, it is not required to reach the benchmark loop and one may return
from the benchmark function early.

For example:

```c++
static void BM_test(benchmark::State& state) {
  auto resource = GetResource();
  if (!resource.good()) {
    state.SkipWithError("Resource is not good!");
    // KeepRunning() loop will not be entered.
  }
  while (state.KeepRunning()) {
    auto data = resource.read_data();
    if (!resource.good()) {
      state.SkipWithError("Failed to read data!");
      break; // Needed to skip the rest of the iteration.
    }
    do_stuff(data);
  }
}

static void BM_test_ranged_fo(benchmark::State & state) {
  auto resource = GetResource();
  if (!resource.good()) {
    state.SkipWithError("Resource is not good!");
    return; // Early return is allowed when SkipWithError() has been used.
  }
  for (auto _ : state) {
    auto data = resource.read_data();
    if (!resource.good()) {
      state.SkipWithError("Failed to read data!");
      break; // REQUIRED to prevent all further iterations.
    }
    do_stuff(data);
  }
}
```
<a name="a-faster-keep-running-loop" />

## A Faster KeepRunning Loop

In C++11 mode, a ranged-based for loop should be used in preference to
the `KeepRunning` loop for running the benchmarks. For example:

```c++
static void BM_Fast(benchmark::State &state) {
  for (auto _ : state) {
    FastOperation();
  }
}
BENCHMARK(BM_Fast);
```

The reason the ranged-for loop is faster than using `KeepRunning`, is
because `KeepRunning` requires a memory load and store of the iteration count
ever iteration, whereas the ranged-for variant is able to keep the iteration count
in a register.

For example, an empty inner loop of using the ranged-based for method looks like:

```asm
# Loop Init
  mov rbx, qword ptr [r14 + 104]
  call benchmark::State::StartKeepRunning()
  test rbx, rbx
  je .LoopEnd
.LoopHeader: # =>This Inner Loop Header: Depth=1
  add rbx, -1
  jne .LoopHeader
.LoopEnd:
```

Compared to an empty `KeepRunning` loop, which looks like:

```asm
.LoopHeader: # in Loop: Header=BB0_3 Depth=1
  cmp byte ptr [rbx], 1
  jne .LoopInit
.LoopBody: # =>This Inner Loop Header: Depth=1
  mov rax, qword ptr [rbx + 8]
  lea rcx, [rax + 1]
  mov qword ptr [rbx + 8], rcx
  cmp rax, qword ptr [rbx + 104]
  jb .LoopHeader
  jmp .LoopEnd
.LoopInit:
  mov rdi, rbx
  call benchmark::State::StartKeepRunning()
  jmp .LoopBody
.LoopEnd:
```

Unless C++03 compatibility is required, the ranged-for variant of writing
the benchmark loop should be preferred.

<a name="disabling-cpu-frequency-scaling" />

## Disabling CPU Frequency Scaling

If you see this error:

```
***WARNING*** CPU scaling is enabled, the benchmark real time measurements may
be noisy and will incur extra overhead.
```

you might want to disable the CPU frequency scaling while running the
benchmark, as well as consider other ways to stabilize the performance of
your system while benchmarking.

See [Reducing Variance](reducing_variance.md) for more information.