// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s | FileCheck %s
// tests that hlsl annotations are properly parsed when applied on field decls,
// and that the annotation gets properly placed on the AST.
struct Eg9{
// CHECK: CXXRecordDecl 0x{{[0-9a-f]+}} <col:1, col:8> col:8 implicit struct Eg9
// CHECK: FieldDecl 0x{{[0-9a-f]+}} <line:10:3, col:16> col:16 referenced a 'unsigned int'
// CHECK: -HLSLSV_DispatchThreadIDAttr 0x{{[0-9a-f]+}} <col:20>
unsigned int a : SV_DispatchThreadID;
};
Eg9 e9;
RWBuffer<int> In : register(u1);
[numthreads(1,1,1)]
void main() {
In[0] = e9.a;
}