#include <stdio.h>
class ExcA {};
class ExcB {};
class ExcC {};
class ExcD {};
class ExcE {};
class ExcF {};
class ExcG {};
void foo(int a)
{
if (a > 1)
throw ExcG();
else
throw ExcC();
}
int main(int argc, char **argv)
{
asm volatile ("nop;nop;nop;nop;nop");
try {
try {
asm volatile ("nop;nop;nop;nop;nop");
throw ExcA();
} catch (ExcA) {
asm volatile ("nop;nop;nop;nop;nop");
printf("catch 2\n");
throw new int();
}
} catch (...) {
asm volatile ("nop;nop;nop;nop;nop");
printf("catch 1\n");
}
try {
asm volatile ("nop;nop;nop;nop;nop");
try {
asm volatile ("nop;nop;nop;nop;nop");
foo(argc);
} catch (ExcC) {
asm volatile ("nop;nop;nop;nop;nop");
printf("caught ExcC\n");
}
} catch (ExcG) {
asm volatile ("nop;nop;nop;nop;nop");
printf("caught ExcG\n");
}
return 0;
}