llvm/llvm/include/llvm/IR/Instructions.h

//===- llvm/Instructions.h - Instruction subclass definitions ---*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file exposes the class definitions of all of the subclasses of the
// Instruction class.  This is meant to be an easy way to get access to all
// instruction subclasses.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_IR_INSTRUCTIONS_H
#define LLVM_IR_INSTRUCTIONS_H

#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/Bitfields.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Twine.h"
#include "llvm/ADT/iterator.h"
#include "llvm/ADT/iterator_range.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Constant.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/GEPNoWrapFlags.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Intrinsics.h"
#include "llvm/IR/OperandTraits.h"
#include "llvm/IR/Use.h"
#include "llvm/IR/User.h"
#include "llvm/Support/AtomicOrdering.h"
#include "llvm/Support/ErrorHandling.h"
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <iterator>
#include <optional>

namespace llvm {

class APFloat;
class APInt;
class BasicBlock;
class ConstantInt;
class DataLayout;
class StringRef;
class Type;
class Value;
class UnreachableInst;

//===----------------------------------------------------------------------===//
//                                AllocaInst Class
//===----------------------------------------------------------------------===//

/// an instruction to allocate memory on the stack
class AllocaInst : public UnaryInstruction {};

//===----------------------------------------------------------------------===//
//                                LoadInst Class
//===----------------------------------------------------------------------===//

/// An instruction for reading from memory. This uses the SubclassData field in
/// Value to store whether or not the load is volatile.
class LoadInst : public UnaryInstruction {};

//===----------------------------------------------------------------------===//
//                                StoreInst Class
//===----------------------------------------------------------------------===//

/// An instruction for storing to memory.
class StoreInst : public Instruction {};

template <>
struct OperandTraits<StoreInst> : public FixedNumOperandTraits<StoreInst, 2> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                                FenceInst Class
//===----------------------------------------------------------------------===//

/// An instruction for ordering other memory operations.
class FenceInst : public Instruction {};

//===----------------------------------------------------------------------===//
//                                AtomicCmpXchgInst Class
//===----------------------------------------------------------------------===//

/// An instruction that atomically checks whether a
/// specified value is in a memory location, and, if it is, stores a new value
/// there. The value returned by this instruction is a pair containing the
/// original value as first element, and an i1 indicating success (true) or
/// failure (false) as second element.
///
class AtomicCmpXchgInst : public Instruction {};

template <>
struct OperandTraits<AtomicCmpXchgInst> :
    public FixedNumOperandTraits<AtomicCmpXchgInst, 3> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                                AtomicRMWInst Class
//===----------------------------------------------------------------------===//

/// an instruction that atomically reads a memory location,
/// combines it with another value, and then stores the result back.  Returns
/// the old value.
///
class AtomicRMWInst : public Instruction {};

template <>
struct OperandTraits<AtomicRMWInst>
    : public FixedNumOperandTraits<AtomicRMWInst,2> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                             GetElementPtrInst Class
//===----------------------------------------------------------------------===//

// checkGEPType - Simple wrapper function to give a better assertion failure
// message on bad indexes for a gep instruction.
//
inline Type *checkGEPType(Type *Ty) {}

/// an instruction for type-safe pointer arithmetic to
/// access elements of arrays and structs
///
class GetElementPtrInst : public Instruction {};

template <>
struct OperandTraits<GetElementPtrInst>
    : public VariadicOperandTraits<GetElementPtrInst> {};

GetElementPtrInst::GetElementPtrInst(Type *PointeeType, Value *Ptr,
                                     ArrayRef<Value *> IdxList,
                                     AllocInfo AllocInfo, const Twine &NameStr,
                                     InsertPosition InsertBefore)
    :{}

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                               ICmpInst Class
//===----------------------------------------------------------------------===//

/// This instruction compares its operands according to the predicate given
/// to the constructor. It only operates on integers or pointers. The operands
/// must be identical types.
/// Represent an integer comparison operator.
class ICmpInst: public CmpInst {};

//===----------------------------------------------------------------------===//
//                               FCmpInst Class
//===----------------------------------------------------------------------===//

/// This instruction compares its operands according to the predicate given
/// to the constructor. It only operates on floating point values or packed
/// vectors of floating point values. The operands must be identical types.
/// Represents a floating point comparison operator.
class FCmpInst: public CmpInst {};

//===----------------------------------------------------------------------===//
/// This class represents a function call, abstracting a target
/// machine's calling convention.  This class uses low bit of the SubClassData
/// field to indicate whether or not this is a tail call.  The rest of the bits
/// hold the calling convention of the call.
///
class CallInst : public CallBase {};

CallInst::CallInst(FunctionType *Ty, Value *Func, ArrayRef<Value *> Args,
                   ArrayRef<OperandBundleDef> Bundles, const Twine &NameStr,
                   AllocInfo AllocInfo, InsertPosition InsertBefore)
    :{}

//===----------------------------------------------------------------------===//
//                               SelectInst Class
//===----------------------------------------------------------------------===//

/// This class represents the LLVM 'select' instruction.
///
class SelectInst : public Instruction {};

template <>
struct OperandTraits<SelectInst> : public FixedNumOperandTraits<SelectInst, 3> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                                VAArgInst Class
//===----------------------------------------------------------------------===//

/// This class represents the va_arg llvm instruction, which returns
/// an argument of the specified type given a va_list and increments that list
///
class VAArgInst : public UnaryInstruction {};

//===----------------------------------------------------------------------===//
//                                ExtractElementInst Class
//===----------------------------------------------------------------------===//

/// This instruction extracts a single (scalar)
/// element from a VectorType value
///
class ExtractElementInst : public Instruction {};

template <>
struct OperandTraits<ExtractElementInst> :
  public FixedNumOperandTraits<ExtractElementInst, 2> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                                InsertElementInst Class
//===----------------------------------------------------------------------===//

/// This instruction inserts a single (scalar)
/// element into a VectorType value
///
class InsertElementInst : public Instruction {};

template <>
struct OperandTraits<InsertElementInst> :
  public FixedNumOperandTraits<InsertElementInst, 3> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                           ShuffleVectorInst Class
//===----------------------------------------------------------------------===//

constexpr int PoisonMaskElem =;

/// This instruction constructs a fixed permutation of two
/// input vectors.
///
/// For each element of the result vector, the shuffle mask selects an element
/// from one of the input vectors to copy to the result. Non-negative elements
/// in the mask represent an index into the concatenated pair of input vectors.
/// PoisonMaskElem (-1) specifies that the result element is poison.
///
/// For scalable vectors, all the elements of the mask must be 0 or -1. This
/// requirement may be relaxed in the future.
class ShuffleVectorInst : public Instruction {};

template <>
struct OperandTraits<ShuffleVectorInst>
    : public FixedNumOperandTraits<ShuffleVectorInst, 2> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                                ExtractValueInst Class
//===----------------------------------------------------------------------===//

/// This instruction extracts a struct member or array
/// element value from an aggregate value.
///
class ExtractValueInst : public UnaryInstruction {};

ExtractValueInst::ExtractValueInst(Value *Agg, ArrayRef<unsigned> Idxs,
                                   const Twine &NameStr,
                                   InsertPosition InsertBefore)
    :{}

//===----------------------------------------------------------------------===//
//                                InsertValueInst Class
//===----------------------------------------------------------------------===//

/// This instruction inserts a struct field of array element
/// value into an aggregate value.
///
class InsertValueInst : public Instruction {};

template <>
struct OperandTraits<InsertValueInst> :
  public FixedNumOperandTraits<InsertValueInst, 2> {};

InsertValueInst::InsertValueInst(Value *Agg, Value *Val,
                                 ArrayRef<unsigned> Idxs, const Twine &NameStr,
                                 InsertPosition InsertBefore)
    :{}

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                               PHINode Class
//===----------------------------------------------------------------------===//

// PHINode - The PHINode class is used to represent the magical mystical PHI
// node, that can not exist in nature, but can be synthesized in a computer
// scientist's overactive imagination.
//
class PHINode : public Instruction {};

template <> struct OperandTraits<PHINode> : public HungoffOperandTraits {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                           LandingPadInst Class
//===----------------------------------------------------------------------===//

//===---------------------------------------------------------------------------
/// The landingpad instruction holds all of the information
/// necessary to generate correct exception handling. The landingpad instruction
/// cannot be moved from the top of a landing pad block, which itself is
/// accessible only from the 'unwind' edge of an invoke. This uses the
/// SubclassData field in Value to store whether or not the landingpad is a
/// cleanup.
///
class LandingPadInst : public Instruction {};

template <>
struct OperandTraits<LandingPadInst> : public HungoffOperandTraits {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                               ReturnInst Class
//===----------------------------------------------------------------------===//

//===---------------------------------------------------------------------------
/// Return a value (possibly void), from a function.  Execution
/// does not continue in this function any longer.
///
class ReturnInst : public Instruction {};

template <>
struct OperandTraits<ReturnInst> : public VariadicOperandTraits<ReturnInst> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                               BranchInst Class
//===----------------------------------------------------------------------===//

//===---------------------------------------------------------------------------
/// Conditional or Unconditional Branch instruction.
///
class BranchInst : public Instruction {};

template <>
struct OperandTraits<BranchInst> : public VariadicOperandTraits<BranchInst> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                               SwitchInst Class
//===----------------------------------------------------------------------===//

//===---------------------------------------------------------------------------
/// Multiway switch
///
class SwitchInst : public Instruction {};

/// A wrapper class to simplify modification of SwitchInst cases along with
/// their prof branch_weights metadata.
class SwitchInstProfUpdateWrapper {};

template <> struct OperandTraits<SwitchInst> : public HungoffOperandTraits {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                             IndirectBrInst Class
//===----------------------------------------------------------------------===//

//===---------------------------------------------------------------------------
/// Indirect Branch Instruction.
///
class IndirectBrInst : public Instruction {};

template <>
struct OperandTraits<IndirectBrInst> : public HungoffOperandTraits {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                               InvokeInst Class
//===----------------------------------------------------------------------===//

/// Invoke instruction.  The SubclassData field is used to hold the
/// calling convention of the call.
///
class InvokeInst : public CallBase {};

InvokeInst::InvokeInst(FunctionType *Ty, Value *Func, BasicBlock *IfNormal,
                       BasicBlock *IfException, ArrayRef<Value *> Args,
                       ArrayRef<OperandBundleDef> Bundles, AllocInfo AllocInfo,
                       const Twine &NameStr, InsertPosition InsertBefore)
    :{}

//===----------------------------------------------------------------------===//
//                              CallBrInst Class
//===----------------------------------------------------------------------===//

/// CallBr instruction, tracking function calls that may not return control but
/// instead transfer it to a third location. The SubclassData field is used to
/// hold the calling convention of the call.
///
class CallBrInst : public CallBase {};

CallBrInst::CallBrInst(FunctionType *Ty, Value *Func, BasicBlock *DefaultDest,
                       ArrayRef<BasicBlock *> IndirectDests,
                       ArrayRef<Value *> Args,
                       ArrayRef<OperandBundleDef> Bundles, AllocInfo AllocInfo,
                       const Twine &NameStr, InsertPosition InsertBefore)
    :{}

//===----------------------------------------------------------------------===//
//                              ResumeInst Class
//===----------------------------------------------------------------------===//

//===---------------------------------------------------------------------------
/// Resume the propagation of an exception.
///
class ResumeInst : public Instruction {};

template <>
struct OperandTraits<ResumeInst> :
    public FixedNumOperandTraits<ResumeInst, 1> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                         CatchSwitchInst Class
//===----------------------------------------------------------------------===//
class CatchSwitchInst : public Instruction {};

template <>
struct OperandTraits<CatchSwitchInst> : public HungoffOperandTraits {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                               CleanupPadInst Class
//===----------------------------------------------------------------------===//
class CleanupPadInst : public FuncletPadInst {};

//===----------------------------------------------------------------------===//
//                               CatchPadInst Class
//===----------------------------------------------------------------------===//
class CatchPadInst : public FuncletPadInst {};

//===----------------------------------------------------------------------===//
//                               CatchReturnInst Class
//===----------------------------------------------------------------------===//

class CatchReturnInst : public Instruction {};

template <>
struct OperandTraits<CatchReturnInst>
    : public FixedNumOperandTraits<CatchReturnInst, 2> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                               CleanupReturnInst Class
//===----------------------------------------------------------------------===//

class CleanupReturnInst : public Instruction {};

template <>
struct OperandTraits<CleanupReturnInst>
    : public VariadicOperandTraits<CleanupReturnInst> {};

DEFINE_TRANSPARENT_OPERAND_ACCESSORS()

//===----------------------------------------------------------------------===//
//                           UnreachableInst Class
//===----------------------------------------------------------------------===//

//===---------------------------------------------------------------------------
/// This function has undefined behavior.  In particular, the
/// presence of this instruction indicates some higher level knowledge that the
/// end of the block cannot be reached.
///
class UnreachableInst : public Instruction {};

//===----------------------------------------------------------------------===//
//                                 TruncInst Class
//===----------------------------------------------------------------------===//

/// This class represents a truncation of integer types.
class TruncInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                                 ZExtInst Class
//===----------------------------------------------------------------------===//

/// This class represents zero extension of integer types.
class ZExtInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                                 SExtInst Class
//===----------------------------------------------------------------------===//

/// This class represents a sign extension of integer types.
class SExtInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                                 FPTruncInst Class
//===----------------------------------------------------------------------===//

/// This class represents a truncation of floating point types.
class FPTruncInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                                 FPExtInst Class
//===----------------------------------------------------------------------===//

/// This class represents an extension of floating point types.
class FPExtInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                                 UIToFPInst Class
//===----------------------------------------------------------------------===//

/// This class represents a cast unsigned integer to floating point.
class UIToFPInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                                 SIToFPInst Class
//===----------------------------------------------------------------------===//

/// This class represents a cast from signed integer to floating point.
class SIToFPInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                                 FPToUIInst Class
//===----------------------------------------------------------------------===//

/// This class represents a cast from floating point to unsigned integer
class FPToUIInst  : public CastInst {};

//===----------------------------------------------------------------------===//
//                                 FPToSIInst Class
//===----------------------------------------------------------------------===//

/// This class represents a cast from floating point to signed integer.
class FPToSIInst  : public CastInst {};

//===----------------------------------------------------------------------===//
//                                 IntToPtrInst Class
//===----------------------------------------------------------------------===//

/// This class represents a cast from an integer to a pointer.
class IntToPtrInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                                 PtrToIntInst Class
//===----------------------------------------------------------------------===//

/// This class represents a cast from a pointer to an integer.
class PtrToIntInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                             BitCastInst Class
//===----------------------------------------------------------------------===//

/// This class represents a no-op cast from one type to another.
class BitCastInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                          AddrSpaceCastInst Class
//===----------------------------------------------------------------------===//

/// This class represents a conversion between pointers from one address space
/// to another.
class AddrSpaceCastInst : public CastInst {};

//===----------------------------------------------------------------------===//
//                          Helper functions
//===----------------------------------------------------------------------===//

/// A helper function that returns the pointer operand of a load or store
/// instruction. Returns nullptr if not load or store.
inline const Value *getLoadStorePointerOperand(const Value *V) {}
inline Value *getLoadStorePointerOperand(Value *V) {}

/// A helper function that returns the pointer operand of a load, store
/// or GEP instruction. Returns nullptr if not load, store, or GEP.
inline const Value *getPointerOperand(const Value *V) {}
inline Value *getPointerOperand(Value *V) {}

/// A helper function that returns the alignment of load or store instruction.
inline Align getLoadStoreAlignment(const Value *I) {}

/// A helper function that returns the address space of the pointer operand of
/// load or store instruction.
inline unsigned getLoadStoreAddressSpace(const Value *I) {}

/// A helper function that returns the type of a load or store instruction.
inline Type *getLoadStoreType(const Value *I) {}

/// A helper function that returns an atomic operation's sync scope; returns
/// std::nullopt if it is not an atomic operation.
inline std::optional<SyncScope::ID> getAtomicSyncScopeID(const Instruction *I) {}

/// A helper function that sets an atomic operation's sync scope.
inline void setAtomicSyncScopeID(Instruction *I, SyncScope::ID SSID) {}

//===----------------------------------------------------------------------===//
//                              FreezeInst Class
//===----------------------------------------------------------------------===//

/// This class represents a freeze function that returns random concrete
/// value if an operand is either a poison value or an undef value
class FreezeInst : public UnaryInstruction {};

} // end namespace llvm

#endif // LLVM_IR_INSTRUCTIONS_H