llvm/lldb/include/lldb/Breakpoint/BreakpointLocation.h

//===-- BreakpointLocation.h ------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#ifndef LLDB_BREAKPOINT_BREAKPOINTLOCATION_H
#define LLDB_BREAKPOINT_BREAKPOINTLOCATION_H

#include <memory>
#include <mutex>

#include "lldb/Breakpoint/BreakpointOptions.h"
#include "lldb/Breakpoint/StoppointHitCounter.h"
#include "lldb/Core/Address.h"
#include "lldb/Utility/UserID.h"
#include "lldb/lldb-private.h"

namespace lldb_private {

/// \class BreakpointLocation BreakpointLocation.h
/// "lldb/Breakpoint/BreakpointLocation.h" Class that manages one unique (by
/// address) instance of a logical breakpoint.

/// General Outline:
/// A breakpoint location is defined by the breakpoint that produces it,
/// and the address that resulted in this particular instantiation. Each
/// breakpoint location also may have a breakpoint site if its address has
/// been loaded into the program. Finally it has a settable options object.
///
/// FIXME: Should we also store some fingerprint for the location, so
/// we can map one location to the "equivalent location" on rerun?  This would
/// be useful if you've set options on the locations.

class BreakpointLocation
    : public std::enable_shared_from_this<BreakpointLocation> {};

} // namespace lldb_private

#endif // LLDB_BREAKPOINT_BREAKPOINTLOCATION_H