llvm/lldb/include/lldb/Utility/DataBuffer.h

//===-- DataBuffer.h --------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#ifndef LLDB_UTILITY_DATABUFFER_H
#define LLDB_UTILITY_DATABUFFER_H

#include <cstdint>
#include <cstring>

#include "lldb/lldb-types.h"

#include "llvm/ADT/ArrayRef.h"

namespace lldb_private {

/// \class DataBuffer DataBuffer.h "lldb/Core/DataBuffer.h"
/// A pure virtual protocol class for abstracted read only data buffers.
///
/// DataBuffer is an abstract class that gets packaged into a shared
/// pointer that can use to implement various ways to store data (on the heap,
/// memory mapped, cached inferior memory). It gets used by DataExtractor so
/// many DataExtractor objects can share the same data and sub-ranges of that
/// shared data, and the last object that contains a reference to the shared
/// data will free it.
///
/// Subclasses can implement as many different constructors or member
/// functions that allow data to be stored in the object's buffer prior to
/// handing the shared data to clients that use these buffers.
///
/// All subclasses must override all of the pure virtual functions as they are
/// used by clients to access the data. Having a common interface allows
/// different ways of storing data, yet using it in one common way.
///
/// This class currently expects all data to be available without any extra
/// calls being made, but we can modify it to optionally get data on demand
/// with some extra function calls to load the data before it gets accessed.
class DataBuffer {};

/// \class DataBuffer DataBuffer.h "lldb/Core/DataBuffer.h"
/// A pure virtual protocol class for abstracted writable data buffers.
///
/// DataBuffer is an abstract class that gets packaged into a shared pointer
/// that can use to implement various ways to store data (on the heap, memory
/// mapped, cached inferior memory). It gets used by DataExtractor so many
/// DataExtractor objects can share the same data and sub-ranges of that
/// shared data, and the last object that contains a reference to the shared
/// data will free it.
class WritableDataBuffer : public DataBuffer {};

class DataBufferUnowned : public WritableDataBuffer {};

} // namespace lldb_private

#endif // LLDB_UTILITY_DATABUFFER_H