//===--- CtxInstrContextNode.h - Contextual Profile Node --------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// //============================================================================== // // NOTE! // llvm/lib/ProfileData/CtxInstrContextNode.h and // compiler-rt/lib/ctx_profile/CtxInstrContextNode.h // must be exact copies of eachother // // compiler-rt creates these objects as part of the instrumentation runtime for // contextual profiling. LLVM only consumes them to convert a contextual tree // to a bitstream. // //============================================================================== /// The contextual profile is a directed tree where each node has one parent. A /// node (ContextNode) corresponds to a function activation. The root of the /// tree is at a function that was marked as entrypoint to the compiler. A node /// stores counter values for edges and a vector of subcontexts. These are the /// contexts of callees. The index in the subcontext vector corresponds to the /// index of the callsite (as was instrumented via llvm.instrprof.callsite). At /// that index we find a linked list, potentially empty, of ContextNodes. Direct /// calls will have 0 or 1 values in the linked list, but indirect callsites may /// have more. /// /// The ContextNode has a fixed sized header describing it - the GUID of the /// function, the size of the counter and callsite vectors. It is also an /// (intrusive) linked list for the purposes of the indirect call case above. /// /// Allocation is expected to happen on an Arena. The allocation lays out inline /// the counter and subcontexts vectors. The class offers APIs to correctly /// reference the latter. /// /// The layout is as follows: /// /// [[declared fields][counters vector][vector of ptrs to subcontexts]] /// /// See also documentation on the counters and subContexts members below. /// /// The structure of the ContextNode is known to LLVM, because LLVM needs to: /// (1) increment counts, and /// (2) form a GEP for the position in the subcontext list of a callsite /// This means changes to LLVM contextual profile lowering and changes here /// must be coupled. /// Note: the header content isn't interesting to LLVM (other than its size) /// /// Part of contextual collection is the notion of "scratch contexts". These are /// buffers that are "large enough" to allow for memory-safe acceses during /// counter increments - meaning the counter increment code in LLVM doesn't need /// to be concerned with memory safety. Their subcontexts never get populated, /// though. The runtime code here produces and recognizes them. #ifndef LLVM_PROFILEDATA_CTXINSTRCONTEXTNODE_H #define LLVM_PROFILEDATA_CTXINSTRCONTEXTNODE_H #include <stdint.h> #include <stdlib.h> namespace llvm { namespace ctx_profile { GUID; class ContextNode final { … }; } // namespace ctx_profile } // namespace llvm #endif