//===--- StringSwitch.h - Switch-on-literal-string Construct --------------===/ // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception //===----------------------------------------------------------------------===/ /// /// \file /// This file implements the StringSwitch template, which mimics a switch() /// statement whose cases are string literals. /// //===----------------------------------------------------------------------===/ #ifndef LLVM_ADT_STRINGSWITCH_H #define LLVM_ADT_STRINGSWITCH_H #include "llvm/ADT/StringRef.h" #include "llvm/Support/Compiler.h" #include <cassert> #include <cstring> #include <optional> namespace llvm { /// A switch()-like statement whose cases are string literals. /// /// The StringSwitch class is a simple form of a switch() statement that /// determines whether the given string matches one of the given string /// literals. The template type parameter \p T is the type of the value that /// will be returned from the string-switch expression. For example, /// the following code switches on the name of a color in \c argv[i]: /// /// \code /// Color color = StringSwitch<Color>(argv[i]) /// .Case("red", Red) /// .Case("orange", Orange) /// .Case("yellow", Yellow) /// .Case("green", Green) /// .Case("blue", Blue) /// .Case("indigo", Indigo) /// .Cases("violet", "purple", Violet) /// .Default(UnknownColor); /// \endcode template<typename T, typename R = T> class StringSwitch { … }; } // end namespace llvm #endif // LLVM_ADT_STRINGSWITCH_H