llvm/llvm/include/llvm/Support/raw_socket_stream.h

//===-- llvm/Support/raw_socket_stream.h - Socket streams --*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file contains raw_ostream implementations for streams to communicate
// via UNIX sockets
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_SUPPORT_RAW_SOCKET_STREAM_H
#define LLVM_SUPPORT_RAW_SOCKET_STREAM_H

#include "llvm/Support/Threading.h"
#include "llvm/Support/raw_ostream.h"

#include <atomic>
#include <chrono>

namespace llvm {

class raw_socket_stream;

#ifdef _WIN32
/// Ensures proper initialization and cleanup of winsock resources
///
/// Make sure that calls to WSAStartup and WSACleanup are balanced.
class WSABalancer {
public:
  WSABalancer();
  ~WSABalancer();
};
#endif // _WIN32

/// Manages a passive (i.e., listening) UNIX domain socket
///
/// The ListeningSocket class encapsulates a UNIX domain socket that can listen
/// and accept incoming connections. ListeningSocket is portable and supports
/// Windows builds begining with Insider Build 17063. ListeningSocket is
/// designed for server-side operations, working alongside \p raw_socket_streams
/// that function as client connections.
///
/// Usage example:
/// \code{.cpp}
/// std::string Path = "/path/to/socket"
/// Expected<ListeningSocket> S = ListeningSocket::createUnix(Path);
///
/// if (S) {
///   Expected<std::unique_ptr<raw_socket_stream>> connection = S->accept();
///   if (connection) {
///     // Use the accepted raw_socket_stream for communication.
///   }
/// }
/// \endcode
///
class ListeningSocket {};

//===----------------------------------------------------------------------===//
//  raw_socket_stream
//===----------------------------------------------------------------------===//

class raw_socket_stream : public raw_fd_stream {};

} // end namespace llvm

#endif